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Blades4hire Wrote:I'm not even sure you know what packets are.
lol.
Every interaction between the client and server is through packets.
Almost every single action in the game is controlled through packets sent by the client and packets sent by the server.
*sighs loudly*
Ummmm yes I do know. Packets are not an unusual concept to those who use the internetz a lot. I know very clearly what a packet is and how they work and stuff.
Not EVERY action requires a packet to be sent. Every noticed that you can open some windows even when lagged out? That is what I'm getting at. I don't know why you're so convinced that this being a ban was an attempt to prevent DoS attacks, I think it is something completely different or maybe even a bug in the client.
Blades4hire Wrote:Fair point i guess.
Heidi shouldve explained himself more clearly.
Anyway, it wont be hard to test this.
... I didn't think I had to. I thought you knew vaguely what you were talking about. If you need everything explained to you slowly, sure. I'll remember that in future.
Also, check what my gender icon is, I'd appreciate that.
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oops double post, delete me plz
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For the record, I just investigated this and for the particular character I was using, two packets of 14 bytes (sometimes 1 of 28) each were sent every time I opened the equipment inventory. There is no response from the server as far as I can tell.
EDIT: None of the other windows I open trigger any packets to be sent. I'll continue testing.
EDIT2: Magic Wheel causes a packet of 7 bytes in length to be sent. Anyone want to test to see if they get banned from opening/closing that window?
EDIT3: Same with party search.
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I believe Magic Wheel does require packets to be sent back... can you confirm?
Also what about the event page O:
Posting Freak
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Kuraitou Wrote:For the record, I just investigated this and for the particular character I was using, two packets of 14 bytes (sometimes 1 of 28) each were sent every time I opened the equipment inventory. There is no response from the server as far as I can tell.
EDIT: None of the other windows I open trigger any packets to be sent. I'll continue testing.
EDIT2: Magic Wheel causes a packet of 7 bytes in length to be sent. Anyone want to test to see if they get banned from opening/closing that window?
EDIT3: Same with party search.
Ah I was gonna do this tonight, interesting results.
I wonder if the "update" theory is correct. So if you...
1) View equip window
2) Close it
3) Equip something
4) Disconnect internet without killing MS
5) View equip window
Will the recently equipped item appear or not?
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Opening and closing equip window does send packets.
For the record, this is not my SS, i dont know the person who did it, and if its against the rules, ill remove it.
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The question remains: why does the server need to know that the player has opened or closed the equip window?
Might want to try checking the packets when opening or closing the equip window, on a character that has an auto-HP or auto-MP pouch equipped. Try it when pet is out and when it is not, also when a potion is set and when it is not.
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SaptaZapta Wrote:The question remains: why does the server need to know that the player has opened or closed the equip window?
Because it can and it's free. Poor programming, I'd be curious to know what data it is actually sending though.
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Heidi Wrote:Because it can and it's free. Poor programming, I'd be curious to know what data it is actually sending though.
Look at Blades4hire screenshot above.
Doesn't seem to be much data beyond "window was opened" and "window was closed".
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You can't open equip window in PvP. Wonder if it's checking whether you're on a PvP map or not.
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It doesn't need to be checking anything.
Its just telling the server, "Look equip window is open now, look its closed now"
If server didn't know whether the window was open or closed, how would it be able to carry out other functions relating to that window?
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Blades4hire Wrote:It doesn't need to be checking anything.
Its just telling the server, "Look equip window is open now, look its closed now"
If server didn't know whether the window was open or closed, how would it be able to carry out other functions relating to that window? Technically, the server doesn't know when the equip window is closed as the client only notifies the server when it is opened.
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Blades4hire Wrote:It doesn't need to be checking anything.
Its just telling the server, "Look equip window is open now, look its closed now"
If server didn't know whether the window was open or closed, how would it be able to carry out other functions relating to that window?
Because the window is only GUI that displays the functionality. The server can carry out the functions without knowing when the user had opened window. All it needs to do is be told to unequip the equip, it doesn't care whether or not the user opened that window.
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sverreerik Wrote:While many actions in the game do have a call and response from the server, it is believed that opening your inventory and equips is not one of them.
You can open your Inventory, Equips, and Walk around while the server lags and does not respond. You cannot however, talk to an NPC.
When the server lags, you stop receiving packets from it. So you can't do any actions that require an answer from the server (using buffs and potions for example). While you can keep doing ones that only send information, but don't demand any from the server (using attack skills, sending messages and opening UI windows for example).
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happylight Wrote:You can't open equip window in PvP. Wonder if it's checking whether you're on a PvP map or not. You're thinking stats window, unless it's changed. I used to go in PvP to check if I had enough stats without potential to use equips.
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Maybe its so GM's know you are scrolling so they can mess you up.
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SgtGrif Wrote:Oh, wow. I often spammed the equipment window for the fun of it (I enjoy listening to the clicking sound). Fortunately, I haven't gotten banned for doing it, but now I know there's a risk. Thanks for the heads up. 
Lol same! You could spam Esc to get the clicking sound
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Faster computers are affected immensely faster. I was banned for 30 days for holding the E key just FOUR seconds on a high end computer (core i7 2600k @ 4 ghz).
On my old and slow pentium 4, 15 seconds of E's didn't cause a ban, since that computer lags so the E spam is slower.
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