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Baklava Wrote:We should all just realistically remember that Brave Slash's 1140 isn't the typical 1140 as we can clearly see. And kill the fun sport of math? Naw.
At this point, I'm just sharing my findings and waiting until tomorrow for some solid proof of the attack speed when I can test it.
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Baklava Wrote:Elemental advantage isn't x1.5 anymore, it's x1.2 by the way. And dual charging doesn't stack so something that's weak to both lightning and holy will only be counted towards holy for a paladin. Source?
Because, unless they changed it with Big Bang (something I missed if they did), elements should act the exact same way they did as of the balance patch.
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Viaje Wrote:Source?
Because, unless they changed it with Big Bang (something I missed if they did), elements should act the exact same way they did as of the balance patch. He was under the assumption that Dual charging was Holy% * Lightning% * 125% (half advantage) which is fair. I first believed that myself. I posted this just after: link. It's Stereo's GMST findings on Paladin damage. It includes the Dual Charge formula. We've since passed that error.
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ghostofhalo Wrote:It's your damage (including criticals) multiplied by your Holy Charge damage AND one-tenth of your Lightning Charge damage (Dual Charging formula).
I would like to see some kind of advantage for the fact that Brave Slash hits half as many targets using all of my numbers that I did before:
Brave Slash (1140ms) on 3 targets is an average of 197,777 damage.
Brave Slash (840ms) on 3 targets is an average of 268,412 damage.
ACB with advantage on 3 targets is an average of 262,973 damage; on 6 targets is an average of 525,945 damage.
ACB without advantage on 3 targets is an average of 180,411 damage; on 6 targets is an average of 360,823 damage.
On 6 targets without advantage and Brave Slash at 840ms, ACB still causes more damage. In fact, ACB doesn't cause as much damage on 4 targets, but can kill those 4 before the Hero can. With Combat Orders, the Paladin can hit 7 targets with ACB. It's just a matter of targets rather than raw damage.
Back a page is the core elements to my formulas. I'm not entirely sure how I could be more direct without naming things as variables.
One thing you will need to redo is Panic/Coma's damage. Stereo tested it on GMST. Refer to this post in this thread about the findings. Other than that, I'd love to see what your DPS comes out to after the adjustments.
Ah, wasn't aware that the text of Coma/Panic lies and isn't accurate (not surprised again). If that is the case, then you're right - Hero would indeed be grossly underpowered. I can see that now without even doing the adjustment~ lol
But a quick adjustment since you requested it:
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MysticHLE Wrote:Ah, wasn't aware that the text of Coma/Panic lies and isn't accurate (not surprised again). If that is the case, then you're right - Hero would indeed be grossly underpowered. I can see that now without even doing the adjustment~ lol
But a quick adjustment since you requested it:
I appreciate the findings. If Brave Slash does turn out to be 1140ms (fingers crossed for 840ms), at least I'll know to use Brandish/Panic for a while until KMS notices.
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ghostofhalo Wrote:And kill the fun sport of math? Naw.
This is a lie and you know it.
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ghostofhalo Wrote:I appreciate the findings. If Brave Slash does turn out to be 1140ms (fingers crossed for 840ms), at least I'll know to use Brandish/Panic for a while until KMS notices.
Thanks for the correction actually. But no, since Panic and Coma are not as the string describes, then pure Intrepid Slash is the way to go still...sadly.
Baklava Wrote:This is a lie and you know it.
No lie, this was fun! xD
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[Censored], I completely forgot what the answer to this was, and where to even start looking for it without being swamped by hundreds of pages of discussions about unrelated stuff, so I guess I'll ask again here since this seems to be the right thread for it.
Over at MSEA, I've decided to do this Q/A thing regarding Big Bang changes that the MSEAers are wondering about. One of them just asked me a question regarding weapon speed. Is the weapon speed cap the same as before, or was it altered in some way? (The answer will basically become the decision on whether he uses a Purple Surfboard or a Sky Ski.)
EDIT: Damn that was fast. Thanks, guys.
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Baklava Wrote:This is a lie and you know it. lol, I actually enjoy math. Hell, I'm having more fun now than I have all day. It's not every day I get to do stuff like this, which is a bit ironic since I'm in college to program.
EDIT: MysticHLE Wrote:Thanks for the correction actually. But no, since Panic and Coma are not as the string describes, then pure Intrepid Slash is the way to go still...sadly.
No lie, this was fun! xD Oh bugger, oh well.
Alilatias Wrote:One of them just asked me a question regarding weapon speed. Is the weapon speed cap the same as before, or was it altered in some way? Same cap. No changes.
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Alilatias Wrote:[Censored], I completely forgot what the answer to this was, and where to even start looking for it without being swamped by hundreds of pages of discussions about unrelated stuff, so I guess I'll ask again here since this seems to be the right thread for it.
Over at MSEA, I've decided to do this Q/A thing regarding Big Bang changes that the MSEAers are wondering about. One of them just asked me a question regarding weapon speed. Is the weapon speed cap the same as before, or was it altered in some way? THe cap seems to be still in place, so weapons are stuck at Fastest (2).
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ghostofhalo Wrote:lol, I actually enjoy math. Hell, I'm having more fun now than I have all day. It's not every day I get to do stuff like this, which is a bit ironic since I'm in college to program.
Funny that you say that, I have Computer Networks and Computer Graphics finals tomorrow. xD Thanks for the enlightenment...now to study.
But you got me as a strong supporter for making Intrepid Slash 840 ms now even though I'm a Paladin!
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You know that since this is directly from GMS' Test Server, the delay listed here should be exactly as shown in-game...and we can clearly see that it's now how it looks.
SOMETIMES THE MATH DOESN'T WORK THAT WAY.
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Baklava Wrote:You know that since this is directly from GMS' Test Server, the delay listed here should be exactly as shown in-game...and we can clearly see that it's now how it looks.
SOMETIMES THE MATH DOESN'T WORK THAT WAY.
Math always works. You just gotta blame Nexon and their programming.
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MysticHLE Wrote:Math always works. You just gotta blame Nexon and their programming. 
USE MATH TO SOLVE RELIGION.
I DARE YOU.
But anyway, there has to be something else that we're not getting.
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Baklava Wrote:But anyway, there has to be something else that we're not getting. The only thing I could think of is Brave Slash is using the wrong delay since it's the same skillID as Brandish is pre-BB. I was hoping someone who could extract would notice all the activity here and would double-check for us. Fiel could have listed Brave Slash's delay as 1140ms because the delay variable "braveslash" (assuming it's the same name from KMS) is 1140ms although it might still be using the variable "brandish" which has a value of 840ms.
<shrug> We'll find out soon.
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Baklava Wrote:USE MATH TO SOLVE RELIGION.
I DARE YOU.
But anyway, there has to be something else that we're not getting.
Sorry for going off topic here...but this is too fun... xD
It's simple to solve religion with math~
Nothingness =
Nothingness + Creator = Us
Nothingness + Creator = Us + Nothingness
Creator = Us
When we die, creator dies.
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Baklava Wrote:But why should Blast, a 1 mob attack, be weaker than Brave Slash, a 3 mob attack with and without elemental advantage?
:T
Paladins still have the advantage against elementally weak monsters, and its important to balance the entire skill set of one class with the entire skill set of all other classes. Balancing two different skills on two different characters without taking into consideration the full skill set of each class is no less than foolish.
Edit: I almost forgot. We are not comparing a mobbing skill to Blast. When Enrage is active we are comparing a 1 target skill with another 1 target skill.
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i am loving this, i never thought id ever see the day that heros would start complaining that us paladins are overpowered. BigBang is a whole new era indeed and its about dam time. From loladins to Proadins 
i guess we should start calling you guys LoLeroes now
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ghostofhalo Wrote:The only thing I could think of is Brave Slash is using the wrong delay since it's the same skillID as Brandish is pre-BB. I was hoping someone who could extract would notice all the activity here and would double-check for us. Fiel could have listed Brave Slash's delay as 1140ms because the delay variable "braveslash" (assuming it's the same name from KMS) is 1140ms although it might still be using the variable "brandish" which has a value of 840ms.
<shrug> We'll find out soon.
Brave Slash is Brave Slash in KMS.
It's some silly named skill called Intrepid Slash in GMS.
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TagerBustah Wrote:i am loving this, i never thought id ever see the day that heros would start complaining that us paladins are overpowered. BigBang is a whole new era indeed and its about dam time. From loladins to Proadins 
i guess we should start calling you guys LoLeroes now  Honestly I would think theyd say something about Paladins being nigh unkillable not damage. Frankly Heroes are no worse off and Enrage is an insane power up. I still believe Paladin should do superior 1v1 damage than a Hero regardless of them using Enrage. Where is a Paladin's ability to turn Blast into a giant laser of mob destruction if Heroes can make their mob skill be better than our 1v1?
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