[1.2.332] Mechanic Changes
#81
Video made me feel better towards mechanic, but why does that guy only have 13 Hammer?

Maybe it's 19, but it's not 20.
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#82
Tay Wrote:Video made me feel better towards mechanic, but why does that guy only have 13 Hammer?

Maybe it's 19, but it's not 20.

He was probably late 2nd job when the change happened and he didn't max healing robot, so since the skills were literally switched he ended up with unmaxed hammer.
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#83
I have to say, that 120 video was 10 times more interesting than the 170 video. Seriously, he pretty much spammed hammer and did a different move every now and then. Meanwhile, the 120 video showed a nice variety of skills being chained together rather efficiently.
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#84
Regarding the ultimate. Why did the Robot even shoot out tons of missiles when none of them was going to hit the mobs?
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#85
Kalovale Wrote:Regarding the ultimate. Why did the Robot even shoot out tons of missiles when none of them was going to hit the mobs?
Yeah, I was expecting the missiles to rain down by the end of the summon, making it deal damage twice. But the missiles never poured. : (
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#86
Strange, the animation for the missiles falling and exploding is there... maybe it depends on how much you tap the attack key?
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#87
Bribery Wrote:Level 120 Mechanic:

[video=youtube;5F2h2efV4O4]http://www.youtube.com/watch?v=5F2h2efV4O4&[/video]

Screw my corsair, I'm making a mechanic when they come out.
(Or maybe not.)
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#88
WOW his skill is lvl1!

lvl 20 gives 40% Crit, and its twice as fast as canon.

DPM king =)?
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#89
this class still seems way too overpowered. they can take almost no damage, they can mob like arans, they have extreme mobility with rushing and flying and teleporting, they can heal themselves and the party, and they will most likely surpass sairs in DPM, and they consume no bullets...

can't wait till they come out and take the fun out of every other class, and the mechanic class itself by seeing 20 run by you everywhere you go.
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#90
shagreen heart Wrote:this class still seems way too overpowered. they can take almost no damage, they can mob like arans, they have extreme mobility with rushing and flying and teleporting, they can heal themselves and the party, and they will most likely surpass sairs in DPM, and they consume no bullets...

can't wait till they come out and take the fun out of every other class, and the mechanic class itself by seeing 20 run by you everywhere you go.

I have to agree with this, sadly... usually when a new "overpowered" class is released, i find that it is not actually overpowered, but everyone else is underpowered and needs to be buffed...

but if every job was buffed to this current mechanic... i would be happy, but the game would lose much of it's challenge, and it's player base.
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#91
Guys high Metal armor gives 50ATK wtpMad
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#92
This video is hilarious. Flamethrower looks quite fun.

[video=youtube;dZQTXaF9X5Y]http://www.youtube.com/watch?v=dZQTXaF9X5Y&feature=related[/video]

EDIT:

ALSO HOLY CRAP TELEPORTERS. I hope they work for your party too. Can be completely awesome if so.

[video=youtube;Y-npHBVTc-4]http://www.youtube.com/watch?v=Y-npHBVTc-4&feature=related[/video]
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#93
Alloy Wrote:ALSO HOLY CRAP TELEPORTERS. I hope they work for your party too. Can be completely awesome if so.

Teleporters work for anyone regardless of in party or not.
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#94
Takebacker Wrote:Teleporters work for anyone regardless of in party or not.

That is incredibly awesome. I'd love to get my hands into the translated skills... This seems like a VERY fun class.
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#95
Takebacker Wrote:Teleporters work for anyone regardless of in party or not.

This made me very happy inside.
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#96
Takebacker Wrote:Teleporters work for anyone regardless of in party or not.

I love you so much right now.

one thing i LOVED in playing WonderKing for a week as a cleric was being able to heal and buff anyone walking past... i would love if this starts to become standard practice for supportive skills...
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#97
Scheifen Wrote:I love you so much right now.

one thing i LOVED in playing WonderKing for a week as a cleric was being able to heal and buff anyone walking past... i would love if this starts to become standard practice for supportive skills...

great for zombiefied ppl.
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#98
Scheifen Wrote:I love you so much right now.

one thing i LOVED in playing WonderKing for a week as a cleric was being able to heal and buff anyone walking past... i would love if this starts to become standard practice for supportive skills...

"Heal plzzzzzz"
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#99
Scheifen Wrote:I love you so much right now.

one thing i LOVED in playing WonderKing for a week as a cleric was being able to heal and buff anyone walking past... i would love if this starts to become standard practice for supportive skills...
That would do more harm than good...heros/bishops can now accidentally buff over everyones apples/potions
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Daimean Wrote:That would do more harm than good...heros/bishops can now accidentally buff over everyones apples/potions

Unless they just turn everything into smart-cast.
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