Dusk Wrote:- CPQ
- CDs
- Drakes
Dunno about after that but all of those maps are completely flat. And monster EXP, because Iron Arrow is so freaking strong.
I never trained at Drakes, didn't like any of their maps very much. I skipped out on CDs because it was always packed; there was always two people a channel splitting, and/or a Wild Hunter OHKOing with better mobility than me etc when I was at that level range. I went to Cellions and if you don't party there, you can stand on the bottom right under neath the steppes and use Arrow Blow to hit upwards. It has a decent circulation. Any area with any kind of a curvature or platforming would require you to use Arrow Blow to some degree, sadly, such as Luster Pixies, though I wouldn't say they are a particularly great training spot, it is very inducive of an Arrow Blow-oriented training.
If you can completely avoid maps with curvature though, or are a Hunter, more power to you to max Double Shot. I just don't see it being a significant difference using Iron Arrow/Arrow Bomb to single target when training anyways though, or Blizzard/Inferno/Eruption/Rain when you have them maxed. The only difference between those and Double Shot is Final Attack, which should not be relied on to pick off stragglers because the amount of time to know when it has activated is not fast enough to know to not shoot again to guarantee the death.
i.e. Double Shot + Wait & See if FA activated to kill is slower than Double Shot x2, and if you don't wait, then the monster may still live etc.
As for Ranged Mob vs Eruption/Rain, I feel Ranged Mobbing favours a stronger character where more mobility favours your ability to kill monsters and cycle faster, whereas Eruption/Rain favours characters that take more hits to kill, thus skew towards an inherent luring style involved with jump-Eruption/Raining. This is completely negated after Chaos though if they intend to keep the Eruption/Rain delay, and all builds should follow Inferno/Blizzard first, and I'm questioning whether characters even need Eruption/Rain immediately after, though Strafe is still low-priority unless you exclusively boss/PQ/Dojo or they release an 8x single target area somehow.
I also believe I have mixed up some numbers with Marksmanship earlier comparing the damage increase vs Zakum, as well as the Sharp Eyes increase:
Zakum has 40 PDR. With maxed Marksmanship, he has 32 PDR.
Thus, maxing Marksmanship increases your damage by 1.13x, not the 1.07x I had stated earlier. Thus, comparing level 20 Hurricane to level 30 Hurricane or 0 Marksmanship vs 10 Marksmanship, Marksmanship is slightly favoured, but still heavily unfavoured for monsters with anywhere less than 35PDR.
Level 20 Sharp Eyes adds 15% Rate, and 20% maximum Critical; with no other sources of Critical Rate other than Critical Shot, this gives an Archer a 60% chance to critical between 1.2x and 1.7x damage; averages out to 1.27x critical.
With maxed Expertise, this is a 1.315x critical.
Level 30 Sharp Eyes adds 20% Rate, and 30% maximum Critical; with no other sources of Critical Rate other than Critical Shot, this gives an Archer a 65% chance to critical between 1.2x and 1.8x damage; averages out to 1.325x critical.
With maxed Expertise, this is a 1.37375x critical.
The net increase in damage is only 1.04x (1.045x with maxed Expertise), which is why Sharp Eyes is not has highly prioritsed compared to Expertise unless you have an obscene amount of weapon attack. (200+ before potential%)