[1.2.328] Battlemages get their spotlight
#81
영구적으로 듀얼 블레이더의 방어력과 회피율을 증가시킨다. 또한 스킬 사용 시 미러 이미징으로 소환된 자신의 분신을 분리시켜 더미로 만든다. 더미는 적들의 공격을 집중시켜 나를 적의 공격으로부터 지켜주는 역할을 한다. 미러 이미징 스킬 사용 중에만 쓸 수 있다.\n#c11레벨 이상 : 마스터리 북 필요#\n필요 스킬 : #c미러 이미징 30레벨 이상#
Increase Dual Blader's defence and avoidability permenantely. Also when you use skill, separate the mirror created by Mirror image and make dummy. Dummy protects user from enemy's attack by becoming a target of all the enemies. You can use only when you are using mirror image. after skill lvl 11 : require mastery book. Required skill : mirror image lvl 30

thats what it says, but i think avoidability means % chance of avoid damage, like shadow shifter.
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#82
aarparp Wrote:Required skill : mirror image lvl 30
I'm confused, why does the mirror image skill require level 30 mirror image?
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#83
LiquidSwing Wrote:Glad to see they're buffing Dual Blades.

Fiel, I heard that Mirror Image acts like Shadow Partner now. Is this true?

I can confirm it's true. I can't get pictures now, but I will later or tomorrow if you still don't believe me. However, mirror hits still don't crit.

And yeah Fiel, Cyanne is right. That's the description for Dummy Effect, not Mirror Image (And then it makes sense that it requires lvl 30 Mirror Image).
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#84
Yeah I totally give up on trying to make sense of these updates anymore. I'll be back when the dust settles and bother someone to explain what all of these variables are supposed to mean.
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#85
Baklava Wrote:Random tidbit, Charge Blow no longer removes your charges.

 Spoiler

if charge blow do not remove charge anymore, the purpose of advance charge is what?????

maybe a bug. LOL
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#86
mamaloki Wrote:if charge blow do not remove charge anymore, the purpose of advance charge is what?????

I think CB hits 3 mobs, ACB hits 6 and more damage.
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#87
Hazzy Wrote:I think CB hits 3 mobs, ACB hits 6 and more damage.

CB hit 4, ACB hit 6 and yes more damage. Then the description of acb 100% not losing charge at lvl 10 is really redundant.
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#88
rhpot03 Wrote:I'm confused, why does the mirror image skill require level 30 mirror image?

i think that skill is stark effect, not mirror image....
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#89
aarparp Wrote:영구적으로 듀얼 블레이더의 방어력과 회피율을 증가시킨다. 또한 스킬 사용 시 미러 이미징으로 소환된 자신의 분신을 분리시켜 더미로 만든다. 더미는 적들의 공격을 집중시켜 나를 적의 공격으로부터 지켜주는 역할을 한다. 미러 이미징 스킬 사용 중에만 쓸 수 있다.\n#c11레벨 이상 : 마스터리 북 필요#\n필요 스킬 : #c미러 이미징 30레벨 이상#
Increase Dual Blader's defence and avoidability permenantely. Also when you use skill, separate the mirror created by Mirror image and make dummy. Dummy protects user from enemy's attack by becoming a target of all the enemies. You can use only when you are using mirror image. after skill lvl 11 : require mastery book. Required skill : mirror image lvl 30

thats what it says, but i think avoidability means % chance of avoid damage, like shadow shifter.

AND

Rigumaro Wrote:I can confirm it's true. I can't get pictures now, but I will later or tomorrow if you still don't believe me. However, mirror hits still don't crit.

And yeah Fiel, Cyanne is right. That's the description for Dummy Effect, not Mirror Image (And then it makes sense that it requires lvl 30 Mirror Image).

WOW SERIOUSLY?!

Big Grin Big Grin Big Grin Big Grin Big Grin Biggrin

so hard right now
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#90
미러 이미징
일정 시간동안 자신과 똑같은 모습의 분신을 소환한다. 별도의 체력은 없으며 공격 보조의 기능을 하게 된다. 일부 스킬에서는 효과가 제한된다.\n#c11레벨 이상 : 마스터리 북 필요#
MP #mpCon 소비, #time초 간 공격력 #x%의 분신 소환
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#91
mamaloki Wrote:CB hit 4, ACB hit 6 and yes more damage. Then the description of acb 100% not losing charge at lvl 10 is really redundant.

Advanced Charge Blow adds more mob count, damage, and mastery.
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#92
Hotshot Wrote:Yeah I totally give up on trying to make sense of these updates anymore. I'll be back when the dust settles and bother someone to explain what all of these variables are supposed to mean.

This.
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#93
I hope you guys realize how much time it would take me to translate it all for every single patch. Using a script to count everything, there are:

83 different jobs
594 skills
2177 attributes

And this is not counting beginner skills.

They changed everything with Big Bang and continue to change and add variables with every patch and add new skills., so it's going to take me a while to sift through all of these skills by hand and define all of the variables. I cannot be translating descriptions and names and whatnot if they're going to be adding skills, changing descriptions and names, and moving around variables constantly.

This is the only way to do it.
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#94
Fiel Wrote:I hope you guys realize how much time it would take me to translate it all for every single patch. Using a script to count everything, there are:

83 different jobs
594 skills
2177 attributes

And this is not counting beginner skills.

They changed everything with Big Bang and continue to change and add variables with every patch and add new skills., so it's going to take me a while to sift through all of these skills by hand and define all of the variables. I cannot be translating descriptions and names and whatnot if they're going to be adding skills, changing descriptions and names, and moving around variables constantly.

This is the only way to do it.

well. I am sure no one will blame you for this. We will be patient on the extraction. If you need any help for translation or whatever, please post it here and we will help you if possible.

We understand your problems and appreciate your efforts
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#95
Baklava Wrote:Random tidbit, Charge Blow no longer removes your charges.

 Spoiler

Are you sure that's not because you're not hitting a monster? 'Cause Charge Blow never took away your charge when you were just hitting air. (Or water in your case)
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#96
Turtally Wrote:Are you sure that's not because you're not hitting a monster? 'Cause Charge Blow never took away your charge when you were just hitting air. (Or water in your case)

100% sure. I can't video it because I have no fraps. :l
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#97
Fiel Wrote:I hope you guys realize how much time it would take me to translate it all for every single patch. Using a script to count everything, there are:

83 different jobs
594 skills
2177 attributes

And this is not counting beginner skills.

They changed everything with Big Bang and continue to change and add variables with every patch and add new skills., so it's going to take me a while to sift through all of these skills by hand and define all of the variables. I cannot be translating descriptions and names and whatnot if they're going to be adding skills, changing descriptions and names, and moving around variables constantly.

This is the only way to do it.

I'm not complaining. The thread is just pretty hard to follow since what we see is a bunch of mumbo jumbo. Nothing against you, but we're simply clueless as to what it says.
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#98
This is my attempt at making sense of the variables, and is what I posted on the Asiasoft forums (giving credit to Fiel for the data and aarparp for the translations, of course). There are still some I can't guess the meaning of though, like asrR and terR. Yes, I guess their meanings. I don't have any IT knowledge. >.>

(Note: I know many of you can't stand my text centering, so the Spoiler shall not be centered. :p)

 Skill Changes...?

p.s. Fiel, you may want to use this to lighten your load a little. Although I might be wrong. x.x
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#99
Zacairga Wrote:I'm not complaining. The thread is just pretty hard to follow since what we see is a bunch of mumbo jumbo. Nothing against you, but we're simply clueless as to what it says.

It doesn't help that Fiel has to be the only one going through the mumbo jumbo. What difference does this way of working make apart from the fact that we get to see the changes (despite not fully comprehending them) much much earlier?
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Well, with my new scripts, I should be able to get this up and running soon.

I have it setup so that when I change one variable for one skill, it will automatically update the same variable in other skills.

For example, when I update Flash Jump on Hermits - my scripts will automatically update the Flash jump for Chief Bandits, Dual Blades, and Night Walkers with no additional work on my part. Chin

This should be a lot faster.
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