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TagerBustah Wrote:Only until Zero gets their eventual huge nerf in a few months the same as every other brand new class. Then Paladin will go back up from #2 to being the #1 bossing warrior, or should i say the #1 bossing class in the game.
I would answer you, but I think others already did a nice job
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Well it seems that Aran hits (approximately)10x of whatever its range is once you have your combo up.
Outside of the buff they gave to a few skills once they made it so that the combo counter doesn't reset, but just subtracts you can really just build up combo for a while and go bossing. Might even be able to lock Magnus with CT come to think of it.
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too many pages for me to read through... so I'll ask now... why does GMS kaiser have fastestest 0 as a possible speed whereas no other GMS class does (nor KMS kaiser).
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shouri Wrote:too many pages for me to read through... so I'll ask now... why does GMS kaiser have fastestest 0 as a possible speed whereas no other GMS class does (nor KMS kaiser).
Kaiser can apparently break the speed cap for us. We tested and it seemed to be the case.
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iAmFear Wrote:Kaiser can apparently break the speed cap for us. We tested and it seemed to be the case.
So kaiser has a normal 6 weapon -> 4 after booster -> 2 after filling the gauge? then... SI? for 0?
Or how would that work?
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shouri Wrote:So kaiser has a normal 6 weapon -> 4 after booster -> 2 after filling the gauge? then... SI? for 0?
Or how would that work?
I think they can only break speed cap while Kaiser's Majesty, which is -1, is active, I don't remember all that well. The gauge is only -1, Transfig is supposed to be -2, but you end up at Normal(6) while transformed for some reason (maybe intentional?), and then there's (Decent) SI, AYA, the attack speed inner ability, Monster Park Extreme Green Pots (which I've heard also allows everyone to break the speed cap).
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iAmFear Wrote:I think they can only break speed cap while Kaiser's Majesty, which is -1, is active, I don't remember all that well. The gauge is only -1, Transfig is supposed to be -2, but you end up at Normal(6) while transformed for some reason (maybe intentional?), and then there's (Decent) SI, AYA, the attack speed inner ability, Monster Park Extreme Green Pots (which I've heard also allows everyone to break the speed cap).
They seem to. Only thing it doesn't affect/i don't see the difference on is DB. THough if I do it on BaM for too long I get d/c ed
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Not sure if it just me, but dawn warrior seem to break the speed cap in GMS.
Using a maple pyrope sword/red katana which is both fast 4, I noticed two drops in attack speed when rising sun and booster wear off.
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Hayato:
Added Hypers. I don't have the information for 150 and 170 Hypers. Uses Yousousen and Issen Hypers, except Issen - Extra Target. For Shinsokumusou, Yousousen's is replaced with Shinsokumusou's. Issen is used whenever its duration is nearly done. It'd be beneficial if you can spam it in a chain with perhaps Senpuuzan -> Issen -> Senpuuzan, but I have no way of testing if this is possible. Might need a second attack there like Hikarasu or Dankuusen since Issen likely has a spam delay.
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From TMS
150 Hyper:
delay - 1080ms
mpCon - 80
indiePad - 50
x - 100
y - 100
time - 30
cooltime - 90
170 Hyper:
delay - 1800ms
damage - 500
attackCount - 8
mobCount 14
cooltime - 8
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Hayato:
Might be a bit overestimated because attacks may not chain into Akatsuki no Ootachi and vice-versa. This table also uses Issen as an attack since it has no cooldown. Not sure how I could separate it, since there may need to be an option for when you don't want to spam it.
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@joetang sorry to bother but i would like to know with the lastest update of mikhail and with no cooldown rolling soul how much would the chart change?
Forgot another question would radiant blast with the new buff would win fpa or fpa compensates the lines with speed?
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Bernie47 Wrote:@joetang sorry to bother but i would like to know with the lastest update of mikhail and with no cooldown rolling soul how much would the chart change?
Forgot another question would radiant blast with the new buff would win fpa or fpa compensates the lines with speed?
I don't see no cooldown roiling soul.
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Arrol Wrote:I don't see no cooldown roiling soul.
I think if he means if you have cooldown reduction/ buff duration increase.
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TagerBustah Wrote:Finally the proof that elemental void actually does ignore physical resistance as expected!
Sooo ignore def lines become obsolete for pallies now?
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Collofit Wrote:Sooo ignore def lines become obsolete for pallies now?
physical resistance =/= physical dmg reduction
some bosses have both
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