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Takebacker Wrote:And? Haven't you seen the maps they've already released? To name a few:
And none of those are single-spawn.
The only single spawn maps are crap for range. They favor one specific subset of characters. Much like the poorly designed MDs. Which was my original point. Which still stands.
I equate them to bad MD knock-offs because
good MDs allow all styles of play. These do not. My point is valid, my opinion stands. It's nice that you enjoy them. They could be better since they were added "by request".
It's not having what you want - It's wanting what you've got.
Posting Freak
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Can somebody share with me what all mini-dungeons there are? Sounds mostly like 4th jobbers and up, but what about low-levels and such? Mainly 50+.
Posting Freak
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The low level mini-dungeons are already out.
Henesys Minidungeon is pigs.
Ludi/Eos Minidungeon is Drumming bunnies.
Sleepywood/Ant tunnel Minidungeon is Zombie/Horned Mushrooms.
Sleepywood Minidungeon is Mixed Stone golems.
Magatia Mindungeon #1 is Sand Rats.
Magatia Minidungeon #2 is Roids.
Leafre #1 Is all three Kentaurus.
Leafre #2 is a copy of Newties.
Leafre #3 is a copy of Skeles.
Those are all the regular minidungeons. Again, not mentioning singapore's because they're ridiculously unlikely. The last 5 aren't in GMS yet.
Posting Freak
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As a hermit, the new pure spawn maps were fun to play at. Avenger is a pain to master there, but when you do... OH MAN!
The tactic is to ignore single enemies, and focus on groups of 3-6. More are worse, too, but you can maneouver that out, too. Also, don't attack all the time. Patience is the clue there, to make mobs that take less to bring down.
I don't really train, so I have no idea if the exp is good, but well, I have fun in there, and that's all that matters for me :p