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[Rant] This game's practically dead in terms of actual content.
#61
Pre-BB had way more content suited for lower levels that basically became obsolete when they streamlined the low-level content so players could get kickstarted to mid-game content(which is now basically early game content). There was not much to do endgame pre-BB until the release of time-temple and honestly I preferred it that way, I had way more fun playing the game pre-BB spending a few months getting to level 70 because I was lazy and opted to just hang out with other Maplers compared to just sitting in a room for an hour, jumping to level 50 and then grinding for a few hours to get to 70 in a day, and then if I feel like it spend 2$ on a 2xp coupon to get to level 100 if I can even stand playing for the few extra hours.
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#62
cronnoponno Wrote:Pre-BB had way more content suited for lower levels that basically became obsolete when they streamlined the low-level content so players could get kickstarted to mid-game content(which is now basically early game content). There was not much to do endgame pre-BB until the release of time-temple and honestly I preferred it that way, I had way more fun playing the game pre-BB spending a few months getting to level 70 because I was lazy and opted to just hang out with other Maplers compared to just sitting in a room for an hour, jumping to level 50 and then grinding for a few hours to get to 70 in a day, and then if I feel like it spend 2$ on a 2xp coupon to get to level 100 if I can even stand playing for the few extra hours.

Yes, but you didn't constantly complain that it was unfair that you couldn't defeat Zakum or face HT when you were 70.
You knew that in order to reach those bosses you'd have to train your ass off for weeks or months, and decided you'd rather not.

Now people are bitching if they can't CRA when they only play Maple two hours a week and don't want to pay for the shortcut either.

If we got all the levels and all the damage for free, just exactly what would there be to do in the game, other than chat? An MMO has to have some kind of grind, to keep players playing for years. It used to be a grind for levels. It's now a grind for damage. Conceptually there is very little difference.
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#63
SaptaZapta Wrote:Yes, but you didn't constantly complain that it was unfair that you couldn't defeat Zakum or face HT when you were 70.
You knew that in order to reach those bosses you'd have to train your ass off for weeks or months, and decided you'd rather not.

Now people are peaching if they can't CRA when they only play Maple two hours a week and don't want to pay for the shortcut either.

If we got all the levels and all the damage for free, just exactly what would there be to do in the game, other than chat? An MMO has to have some kind of grind, to keep players playing for years. It used to be a grind for levels. It's now a grind for damage. Conceptually there is very little difference.


The amount of grinding and luck required compared to the amount of cash required to get the same result is completely unbalanced. Maplestory has a ranking system and other features that are in opposition with other players so it can be said to be a competitive game, but if you realistically think you stand a competitive chance against a guy with 30$ NX charged a month for weapon upgrades then you are just....wrong.

I understand that using cash would give someone a competitive edge when playing a game, but when I'm faced with an option of grinding for two months for a CHANce to have decent enough damage to beat a high-end boss before the timer runs out or paying 30$ for a near-gaurantee at giving it a go in about an hour of clicking through the UI the utilize the items there is a massive problem.


If I wanted to fight Horntail, I would have to both level and find the appropriate items to scroll my gear with but this could be done through honest work. Maplestory used to have a fair balance of areas that you can grind for straight-up mesos and good drops, and good EXP, even if someone were to throw 100$ at their screen they would still almost have to put in the same work as me(but they certainly would get to point B quicker than me with 2x drop). Even if they had the BEST luck with Gachapan and got a Brown WG, it was useless unless they had a method of getting a bunch of scrolls to scroll it and then hoping enough of those scrolls pass. Or god forbid, use white-scrolls which was simple inconveviable to do unless you were extremely wealthy in real life and did shady deals to get mesos with NX or something, it simply wasn't feasible to use NX cash as life-support. That was balanced.


I've grinded for a very long time and both tried cashing, I've spent a little over 5000$ in my entire lifetime playing Maple, much more if you consider how much I spent on the TCG packs to get stormcaster gloves, when I used massive amounts of cash pre-BB I could barely get anywhere with it if I wasn't willing to actually work in game itself or trade it which would have been against the rules at the time. It became easier to abuse NX when Nexon released that ''NX Trade'' feature, which was a horrible idea and I'm glad they removed it.

Now though, I charged like 30$ and my damage practically doubled, and that was just cubing my weapon and gloves that aren't even scrolled yet and don't have bonus potentials! Believe me I could easily get my damage up higher with just a couple bucks. Basically, working an hour in real life is more than quadruple the progress ingame than actually playing the game for an hour. That simply is not fair.
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#64
cronnoponno Wrote:The amount of grinding and luck required compared to the amount of cash required to get the same result is completely unbalanced. Maplestory has a ranking system and other features that are in opposition with other players so it can be said to be a competitive game, but if you realistically think you stand a competitive chance against a guy with 30$ NX charged a month for weapon upgrades then you are just....wrong.

I understand that using cash would give someone a competitive edge when playing a game, but when I'm faced with an option of grinding for two months for a CHANce to have decent enough damage to beat a high-end boss before the timer runs out or paying 30$ for a near-gaurantee at giving it a go in about an hour of clicking through the UI the utilize the items there is a massive problem.

This, I agree with.

The advantage money gives now is immense.

This could be considered incredibly unfair. Or it could be considered a valid way for grownups with more spare cash than spare time to enjoy the game.

Back then, you had to put a full-time-job's time into Maple whether you paid or not. Even with the best gear (purchased off MTS, because who has time to gach and scroll over and over?) and maxed skills (Genesis 30 from MTS again) and 2x cards from Cash Shop, you still had to grind for hours and hours every day if you wanted to get to 200.

Now it still takes that kind of effort to get to 250, but since the goal has changed from levels to damage, that's irrelevant. Max damage can be reached with money, orders of magnitude faster than it can with time. And unfortunately for Nexon, there are a lot more people who have the time but not the money (or not the desire to part with the money), and they are not happy.

I'm not sure how it can be fixed.
As I said before, making damage easy to get even without money would just mean everybody "finishes the game" in a month. There is no way they can churn out new content faster than people will get through it and ask for more. There has to be some kind of grind going. Restoring the motivation to grind to cap level might do it, but how do we shift the focus of most of the game's population?
Make damage difficult to reach even with money? How? Remove cubes from Cash Shop? Put a purchase limit on them there, like in the Rewards Shop?

It's hard to undo years of incorrect management of the game.
Not sure it can be done.
But repeatedly complaining about the same old mistakes is definitely not helping. "Should never have introduced potential," "should never have raised the damage cap," "shouldn't have made so many classes," and so on and so forth.
Yeah. We know. They know.
I do have faith that they're trying, this time.
We'll have to wait and see if they manage to get it right.
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#65
SaptaZapta Wrote:Whereas in pre-bb, non-8-hour-maple-per-day players just never made it past level 50, NX or no NX.
And while there's nothing wrong, per se, in staying lower level, it did keep one shut off from most of the content of the game. And of course you couldn't take on any bosses beyond Mushmom, with or without a party.

Back then there wasn't much content in the game anyway -- much less past 50. There were multiple changes to the EXP curve even before BB, and reaching 3rd and 4th job was well within the realm of possibility. The early years of the game were ridiculous, but the latter years saw some much needed improvements especially after the first couple rounds of character revamps.

SaptaZapta Wrote:I daresay the percentage of content open to casual players today is higher than it was back then.

Leaving whether or not that is true aside, the actual power disparity between unfunded and funded has widened. So someone who is unfunded now has even less chance of reaching the end game content now than before.

SaptaZapta Wrote:Difference is, back then you had the motivation and the time to grind 40 hours a week for one more level on the slow slow road to reaching "endgame". Now you're older and busier and don't have time to grind 40 hours a week for one more 15% spell traced slot on your weapon on the slow slow road to reaching "endgame".
It's not even about the motivation. Back then levelling up was actually a guaranteed way of meaningfully improving your damage and training efficiency. When everyone had <10k range, a couple extra attack here and a few more % on your skills there actually did something in the grand scheme of things.

Nowadays you only have two types of content: Too Easy or Too Hard.
The effort:reward ratio is fucked up at the moment.
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#66
SaptaZapta Wrote:Now you get the worthwhile drops from Elite Mobs and Elite Bosses. Which spawn at any level.

Didnt that get ruined recently ?? The maplesea version got nerfed earlier than kMS. Protection scrolls and cubes became almost impossibru to get and on top of the 3 boxes per boss limit, it completely ruined any chances of noobs making money off of elite bosses. During the period that protection scrolls and cubes were easy to get, I saw quite a number of unfunded buddies and guildies do major equipment upgrades(getting empress equips and what not).

And lets face it, at this point in time, Empress equips should not cost a bomb that they are now in maplesea. Combined with the pomegranate drop rates on cra, end game equips are quite literally impossible to get without spending a little kaching on gachapon.
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#67
Your optimism is refreshing Sapta and although I think your claims of comparison are exaggerated I'll say as someone who quit I can't imagine anything they could do that would bring me back short of an entire server wipe.

1) The classes are all the same, FJ, damage enhancer, damage buffer, 12+ strike attacks, ULT's

2) None of the bosses offer an actual difficulty, it's all fake difficulty. Either you can do enough damage, miss the 1hko's or don't bother

3) None of the in game items really yield profit, making bossing more of bragging right rather than an accomplishment with a reward

4) Most bosses can be solo'd, so naturally the people who have the damage control the economy of that boss (Probably why everything is worthless now)

5) Maplestory's UI is cluttered as pineapple. Even the player itself is frekin smothered

I can't think of one appealing thing that would make me want to play again to be honest
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#68
SaptaZapta Wrote:Now you get the worthwhile drops from Elite Mobs and Elite Bosses. Which spawn at any level.

Of course you spend a lot less time grinding to level 100 than you used to, so far fewer monster kills and so fewer good drops.
But unless you spend the whole time in PQs, you should end up looting 3% or even 6% gear you can use, enough spell traces to scroll it all, and enough meso to star-force it. Plus something good from an Elite that you can sell to buy all, or most, of the mastery books you need.

Back in the pre-BB, you had no hope in hell of having enough meso for all your 4th job mastery books, unless you merched a lot, farmed area bosses for valuable scrolls for weeks and months, or somehow managed to join a bossing group that sold z-runs and htp's. Equipment rarely dropped, and scrolls were too rare and expensive to use on your own gear. Yeah, you could get really lucky with that Esther Shield or GFA. Or you could be scrabbling for potion money.

Not saying pre-BB is better overall. I love post-BB; I love what they've done to the game. The new content itself (not talking about HP values and numbers and whatnot) is very fun and awesome, I am one of the few people who love the "variety" of classes, I love NX items so the abundance of them is wonderful, and all of that. It's just so hard for someone who enjoys being competitive to maintain their interest in the game, when the competitive part of the game is overrun by people who pay not just more, but a fucking metric pomegranate ton more.

And none of what you stated as "cons" even bothered me back then. When you compare it to now, yeah it sounds a lot shittier than it was, but at the time it didn't bother me at all. There was a community aspect of the game that is now dead, and while progressing at times was stagnant, the game was genuinely interesting.
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#69
icephoenix21 Wrote:Y'all are some crusty, salty ex-maplers that's all I have to say. It's no wonder SP isn't recognized as a fansite anymore, who wants to listen to old cronies like you guys.

TBH before I clicked on this thread I was expecting OP to be pikmennamom or however you spell his name.

I don't see how talking about issues in current Maple such as the wide ass gap between the players who don't use NX and the ones who uses a pomegranateton of NX is considered salty.
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#70
I agree with Zapta. This discussion of course started in all servers, including european, and I don't know how the situation in gms is, but here people can make very decent money through elite bosses (our bosses don't even drop cubes or fragments), not only by selling/using nx. It's not restricted only to those who actually hunt elites or go "camp" maps, but also to merchers. One can argue that merch is 99% consistent of slates/cog/blades/prots, but they are so widely used that the market is kept well alive. Before elites we barely had 7 filled markets... it won't go back to when 20 rooms were full of shops but at least we got 13+ rooms consistently often. But I myself have never used nx on maple, except for some 2x exp cards, and as the 2nd or 3rd drk in my server I can't say that I'm weak. It's not to say that ah lore is a model, but that it's possible and actually very doable. I spent a very long time, yes, because when I started I was 13 and I could afford spending hours. The theory that "money is a shortcut for time" I have been preaching for long and glad to see someone shares the same view.

What I don't like of the game as is now is not how it's impossible to progress, because that's so widely advertised but false. I agree the game has become more annoying in that all jobs have the same pattern and basically when you pick one as a newcomer you pick one according to what animations you like the most. Hope I'm not blind in hoping for 5th job to bring some variability, because while the aspect of making the game playable for everyone has encountered a huge progress since potential, the fun factor has been killed. Apparently I'm part of a small minority of people who enjoy upgrading their equips slowly rather than going around oh i want 2mil 2mil, I actually barely noticed when I broke 2m because many items are still work in progress and I'll call myself done only once they are perfect. But whenever I think of grinding a new character I want to simply kill myself.
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#71
Lore Wrote:but here people can make very decent money through elite bosses (our bosses don't even drop cubes or fragments), not only by selling/using nx.

This isn't eMS nor are we talking about eMS (or KMS for that matter, for those that keep trying to use that argument).

Lore Wrote:It's not restricted only to those who actually hunt elites or go "camp" maps, but also to merchers.

I shouldn't have to play Wallstreet MarketStory to get somewhere in the game. Nothing wrong with that, but that isn't a very good portion of the game's cup of tea.


Lore Wrote:What I don't like of the game as is now is not how it's impossible to progress, because that's so widely advertised but false.

...Did you actually read the thread and consider what everyone has said? That is far from being false, couldn't be anything further from it. Yes, you can progress to the point of killing a few (next to worthless) bosses, but the gap between unfunded and killing cRA bosses is so catastrophically large that it is next to IMPOSSIBLE without playing maplestory like it is your job for months (years) on end to achieve.

How are people still so deluded on this? No one is arguing towards reaching end game in a month, no one is arguing that Nexon hasn't made improvements. It. Is. Not. Enough. Not even close. Players want reasonable, and consistent progression whilst playing Maplestory. Not this bullpomegranate paywall that goes from "Play for 8 hours a day for 6 months and get 750k range" to "Buy a car's worth of cubes and get 5mil range in a matter of 2 weeks". It's pineappleing ridiculous.
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#72
First of all calm down. I'm not your daughter and you don't talk to me as an idiot because you're on your period and I'm not seconding you, mmkay?
If you want I can also say that ems is harder to play than gms, because we don't have all the dmt events, nerfed magnus, gollux, cube drops etc. So if I say it's doable in ems, it's doable in gms supposedly the same way. This comes from a person (me) that actually plays the game, whereas you said you have already sold your things, how do you claim to know better than me how things work in a game that I have played pauselessly? The progress is reasonable and consistent, but of course you have to put effort in it, if you want to be spoonfed your 2-2 progress then you did a very good job at quitting maplestory and likely any other mmorpg. I never mentioned there is no gap between rich and poor but from there to saying that it's catastrophic and the game is going to die, that's being ridiculous. I infact agreed to the only opinion that was backed up with reason. Don't bother replying with another full-insult argumentless outrage.
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#73
Lore Wrote:First of all calm down. I'm not your daughter and you don't talk to me as an idiot because you're on your period and I'm not seconding you, mmkay?
If you want I can also say that ems is harder to play than gms, because we don't have all the dmt events, nerfed magnus, gollux, cube drops etc. So if I say it's doable in ems, it's doable in gms supposedly the same way. This comes from a person (me) that actually plays the game, whereas you said you have already sold your things, how do you claim to know better than me how things work in a game that I have played pauselessly? The progress is reasonable and consistent, but of course you have to put effort in it, if you want to be spoonfed your 2-2 progress then you did a very good job at quitting maplestory and likely any other mmorpg. I never mentioned there is no gap between rich and poor but from there to saying that it's catastrophic and the game is going to die, that's being ridiculous. I infact agreed to the only opinion that was backed up with reason. Don't bother replying with another full-insult argumentless outrage.
important and relevant question: how's the meso botting situation in ems though? a huge portion of the problem in gms is that there's a massive amount of mesos constantly generated by botters, who also drive down the prices of Elite Boss items as well.

that being said, no one is asking to be spoonfed. there's a substantial difference between playing a couple to even a few hours a day (and maybe not every day) and expecting to see progress and wanting to play for an hour and see immediate progress.
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#74
I don't know to what extent I can speak of that, our problem is not botters that generate elite bosses and then sell the outcome, it's just "normal" gold sellers. This does not inficiate the price of elite rewards (blades, prots, cubes, css etc.) but has the result of raising meso price of any uncommon goods as well as the price of nx:meso trades. But that's a bit offtopic. However a couple hours of elite farming, especially during hot times (f.ex 2x events), can get you very easily 200m, but even a billion. Repeating this a few days is sure enough, then for example you can afford a hired shop, place items in buy tab and keep buying for cheap / selling more expensive while you're offline. If you consider that most godly stuff (legendary 21%) goes around the 10bil+ if easy to get (like cra). Compared to even pre-bigbang, where except for the lucky drop or quest reward you had to tempest shrine gachapon or get married and hog apq, it's insanely easier.
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#75
Lore Wrote:I agree with Zapta. This discussion of course started in all servers,

Okay well thats nice, but the person who started this discussion plays in GMS, and was referring to GMS, NOT ANY other version of maple.

Lore Wrote:including european, and I don't know how the situation in gms is, but here people can make very decent money through elite bosses (our bosses don't even drop cubes or fragments), not only by selling/using nx.

Well that's nice, but once again your missing the point of the thread

KillerZero Wrote:the awkward phase where you're in between being able to solo end game bosses and not, you get some insight on how much EFFORT it takes

PoetryIsFail Wrote:This.

This shi't is fu'cked. The gap is f'ucking huge and theres nothing in between to fill the distance between pomegranate like normal magnus (which I'd consider the most realistic boss to solo without nx) and cRA. The gap to Lotus is even higher, even when you take into account PARTY PLAY.

I can literally tell you didn't read the first 2 pages of the thread by the fact you somehow missed this, conveniently of course


Lore Wrote:It's not restricted only to those who actually hunt elites or go "camp" maps, but also to merchers. One can argue that merch is 99% consistent of slates/cog/blades/prots, but they are so widely used that the market is kept well alive. Before elites we barely had 7 filled markets... it won't go back to when 20 rooms were full of shops but at least we got 13+ rooms consistently often. But I myself have never used nx on maple, except for some 2x exp cards, and as the 2nd or 3rd drk in my server I can't say that I'm weak. It's not to say that ah lore is a model, but that it's possible and actually very doable. I spent a very long time, yes, because when I started I was 13 and I could afford spending hours. The theory that "money is a shortcut for time" I have been preaching for long and glad to see someone shares the same view.

Once AGAIN, EMS IS NOT GMS, The whole, well I CAN DO IT IN EMS, SO DO IT IN GMS CRYBABIES, does not work here in any context because you have no clue what GMS players have to put up with. Not only do we have gold botters, we have elite botters, we have botters for everything< Literally. I am being literal here. There is a botter for everything in the fm.

Lore Wrote:What I don't like of the game as is now is not how it's impossible to progress, because that's so widely advertised but false.

Once again i can literally tell, you did not read this thread because you somehow missed

KillerZero Wrote:Yes they are improving. No one is denying this. No one is stating that the game has only been going down hill, maple history isn't so simple as to say this specific era of maplestory was the best ranging from pre big bang, post big bang or other big patches that people like to reference.. They all had their problems. But the issue that a lot of people have, is that even though nexon is improving on trying to lessen the pay to win gap, they aren't doing enough for it in GMS. While the disparity was smaller in KMS, that the fixes they implemented worked for their community, The power difference between players in GMS is so big, that the tiny bandages that they are putting on a missing limb is clearly not enough. And its this that is turning players off.

and similiar posts by Justin and many others through out the thread.


Lore Wrote:I agree the game has become more annoying in that all jobs have the same pattern and basically when you pick one as a newcomer you pick one according to what animations you like the most. Hope I'm not blind in hoping for 5th job to bring some variability, because while the aspect of making the game playable for everyone has encountered a huge progress since potential, the fun factor has been killed. Apparently I'm part of a small minority of people who enjoy upgrading their equips slowly rather than going around oh i want 2mil 2mil, I actually barely noticed when I broke 2m because many items are still work in progress and I'll call myself done only once they are perfect. But whenever I think of grinding a new character I want to simply kill myself.

Justin Wrote:This is exactly what I'm talking about, though. Just because it's POSSIBLE that doesn't mean it's realistic or should be done. First off, How many hours of gameplay do you think that is a day? I'm leaning towards 6, easily. More time than 90% of players have on ANY given day. Second, he REQUIRES multiple accounts to even achieve that much, and is borderline abusing the system and events to achieve those ends. All of which are heavily frowned upon by Nexon.

This isn't about something being possible to do, this is about it being fair, reasonable, and doable to the general populace. No one should have to have 3 or more accounts just to build up one character to not even 1/5th what the real money spenders are doing. Not to mention European players don't even have that option.

Bottom line is, there is no justification for the time:reward ratio in this game. It's blatantly shifted towards the pay wall end, and is not a goal anyone should really strive for.


KillerZero Wrote:I would like to agree with you, but there are a few things i'd like to point out. Yes your right that there are a multitude of ways to get MESOS in this game quite easily.

But PoetryIsFail and MuscleWizard do have a point. Once you reach the point where you can solo every Current Boss and future upcoming boss, there is money involved somewhere. Usually the case is that the person makes so much meso that they self sustain off that meso where they can just buy nx. Poetryisfail is more correct on his point that money is needed to defeat the top bosses and that there only available to those who are within the top .0001% because they can self sustain and buy nx of others.

Just going to bring this post from another thread that discussed a similar topic.

Yes its doable, but saying you can do it completely with no money, your deluding yourself. Buying Nx of someone with mesos, is still buying NX. Even if you lessen the amount of money you personally spent, Does not negate the point that money has such a huge advantage over players. It's completely ridiculous and broken in GMS.

Lore Wrote:First of all calm down. I'm not your daughter and you don't talk to me as an idiot because you're on your period and I'm not seconding you, mmkay?

First, Justin is not angry with you in particular at all, there's nothing in what he said in which you could draw this conclusion. Other than assuming of course, because he disagrees with you he is upset, because clearly your position is the correct one and he is just being a silly goose. He is not angry nor upset, and honestly as a question, what is up with EMS players always taking any form of disagreement as a personal attack on them.<Honest question, if you can answer. This isn't the first time its happen.

Lore Wrote:So if I say it's doable in ems, it's doable in gms supposedly the same way.

yes because you are clearly an authority on both EMS and GMS, and have fully experienced both so you can completely tell everyone that without a doubt its possible to reach CRA/Lotus Boss without spending any money what so ever and anyone that comments that there is possibly something wrong with the system are a bunch of whiners, because clearly they are.

Because you can clearly take Apples[GMS] and Oranges[EMS] and squeeze the Apple to get Orange juice. Because you know there the same...
/sarcasm

Lore Wrote:This comes from a person (me) that actually plays the game, whereas you said you have already sold your things, how do you claim to know better than me how things work in a game that I have played pauselessly? The progress is reasonable and consistent, but of course you have to put effort in it, if you want to be spoonfed your 2-2 progress then you did a very good job at quitting maplestory and likely any other mmorpg

Hi, my names KillerZero, and ive played this game for literally almost half my life. I started when i was in 6th grade, so i was 10, and i just literally hiatuses this year, I'm turning 22 in a few months. So i think, i think, maybe, just a little, I know how gms works, a bit better than someone who hasn't played it. Let me tell you, the progress is not reasonable nor consistent, it really comes down to what RNG wants to give you(usually bad) and what exploit is coming around which can negate everything you done for the month.

Lore Wrote:Don't bother replying with another full-insult argumentless outrage.

okay, but i will reply with my own post, calling you out on the parts that absolutely make no sense, and somehow i will be insulting you by disagreeing because somehow you are a clear expert on GMS and no one else can have an opinion worth merit because it disagrees with you. But that's okay, im already hated.

TLDR: Calling out the person on the fact they didn't read the thread and cherry picked their arguements.
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#76
This thread wouldn't exist if y'all could just loot ur fuucking mesos off the floor

just think about how much billions of mesos are left sitting on the floor everyday
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#77
Kobe Wrote:This thread wouldn't exist if y'all could just loot ur fuucking mesos off the floor

just think about how much billions of mesos are left sitting on the floor everyday

yes because what the economy needs IS MORE mesos, to hyperinflate everythign past what it already is. Because there are so many ways to get rid of mesos in this game..

Or you know you can admit that there is something wrong with the game instead of blaming the players.
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#78
Every Maplestory player nowadays:

Hi, i like this game, but i pineappleing hate it because of how much money you need to spend on it, but no worries, let me just keep playing while burning my wallet. No problem at all!

Seriously, most of the people who are ranting about the game on this thread ARE STILL PLAYING IT. And i bet it isnt their first time ranting either. If you truly hate it because of how much money you need to spend to "git gud", then why dont you just drop it and spend your money on something more valuable like rent or some pomegranate?
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#79
Kobe Wrote:This thread wouldn't exist if y'all could just loot ur fuucking mesos off the floor

just think about how much billions of mesos are left sitting on the floor everyday

no pet to loot gold? 8^)
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#80
Kobe Wrote:Every Maplestory player nowadays:

Hi, i like this game, but i pineappleing hate it because of how much money you need to spend on it, but no worries, let me just keep playing while burning my wallet. No problem at all!

Seriously, most of the people who are ranting about the game on this thread ARE STILL PLAYING IT. And i bet it isnt their first time ranting either. If you truly hate it because of how much money you need to spend to "git gud", then why dont you just drop it and spend your money on something more valuable like rent or some pomegranate?

I can't make a valid point so im going to attack the community because they are clearly to blame for all the misgiving that nexon does. Why hello uncle tom.

instead of listening to the complaints of the community and think if they have a valid point, you rather just point and blame them. Thats okay too
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