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KMST 1.2.479 Translated Skill Change Patch Notes
#61
ShinkuDragon Wrote:i'll assume that's sarcasm. but they're still very well balanced looking at iamfear's post (better than other classes with two weapons at least) and i know how impossibly hard it is to get, but having a DSI+aswan line on your pally would mean that a 2h would be better than a shield (assumming someone funded, with over 200 attack, let's not even go into tyrant gear funded)

so it boils down to "what you find easier, getting a shield and a DSI line, or getting DSI and aswan lines?"

(i'm aware of new aswan before anyone says a thing.

Well, it could potentially be easier since you have a set rank for your IA now, once you get to legendary, there's a much greater chance of staying at legendary when you circulate (just your first line draws from Legendary though and it'd cost NX), versus now where your Inner Abilites can draw from any of the ranks.

JoeTang Wrote:I thought they changed 1H weapons to 1.3x or something a lot closer to 2H.

Really? I don't remember them changing it. They barely ever change multipliers.
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#62
ShinkuDragon Wrote:do you remember when? if you think the change should be in GMS already i could go and do and quick check.

UltimaSteele Wrote:No, it was changed to 1.34 at some point down the line. Also, I thought +1 attack speed was only ~8% increase in DPS? Regardless, I think 2h have the edge now for the funded and unfunded.

iAmFear Wrote:Well, it could potentially be easier since you have a set rank for your IA now, once you get to legendary, there's a much greater chance of staying at legendary when you circulate (just your first line draws from Legendary though and it'd cost NX), versus now where your Inner Abilites can draw from any of the ranks.



Really? I don't remember them changing it. They barely ever change multipliers.

I just checked, I was wrong. Maybe I was thinking of 2H being changed. They are indeed 1.34x.
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#63
Hmmm. No mention of elemental resets or elemental ignore for Bishops.

Guess we'll stay vulnerable to Hilla and co. in the absence of attacking classes. Tongue
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#64
%DPS increase in +1-IAS is strongly dependent on skill and class/game playstyle. 8-10% is purely theoretical.

If they now make secondary weapons have the Guardian effect, and that the WA multiplier between 1H and 2H isn't that much different, then it boils down to slots and attack speed before speed cap. It makes 2H paladins happy, but does make shield users feel that their shield serves less purpose than it used to. Tit-for-tat I guess.

Hadriel
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#65
hadriel Wrote:%DPS increase in +1-IAS is strongly dependent on skill and class/game playstyle. 8-10% is purely theoretical.

If they now make secondary weapons have the Guardian effect, and that the WA multiplier between 1H and 2H isn't that much different, then it boils down to slots and attack speed before speed cap. It makes 2H paladins happy, but does make shield users feel that their shield serves less purpose than it used to. Tit-for-tat I guess.

Hadriel

without the rounding, the formula is (AS+10)/16, which at fastest speeds is a 8% increase, and lowest (9/10) a 5% increase so more than "purely theoretical" i'd call it an agreed middle ground, since nobody uses such slow weapons.

i like this dispaired balance myself.
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#66
Quote:<Skill Changes>


[*]Archer Skills Rebalanced:

2nd Job - Hunter:
  • Quiver Cartridge: Bow Master [Specialized Skill]. Create Draining, Poison, or Magic arrows to use in combat. Depending on the situation, use Quiver Cartridge to change your current type of arrow. While you can create an infinite number of arrows, after using up the existing arrows in your quiver, you will have to create more. In the event you do not want your current or remaining arrows, quick fire skills are available to spend them quickly, allowing you to refill your quiver afterwards. When changing arrows, the available arrows will be displayed in an icon, with the remaining number listed.
  • Silver Hawk: To accommodate new skills, and the fact that two summons cannot be used at the same time, this skill has been deleted.

3rd Job - Ranger:
  • Concentration: When you successfully hit an enemy, increase your status effect resistance. When you successfully resist a fatal status effect, this skill will enter a cooldown. For non-fatal status effects, the increased status effect resistance will reset instead without entering a cooldown. Use rapid fire skills to increase your resistance quickly.
  • Puppet: The Marksman class now focuses more on distance control, lending to better usage of a skill like Puppet. Comparatively, the utility for the Bow Master class is much lower, since they have more options/disregard towards mobile monsters. As such, this skill has been deleted.
  • Drain Arrow: Due to Quiver Cartridge's Draining Arrows, this skill has been deleted.
  • Concentration: The weapon attack effect has been moved to Soul Arrow: Bow, and this skill has been deleted. (The new skill uses a transliteration of the English word "Concentration", the old skill used the Korean word for Concentration, 집중Wink.
  • Arrow Rain: Deleted.

4th Job - Bow Master:
  • Advanced Flame Shot: Due to the addition of Uncountable Arrow, this skill has been deleted.
  • Spirit Link: Phoenix: Total damage has been moved to Marksmanship, Defense bonus has been moved to Phoneix, Max HP has been moved to Climbing Hooks, Status Effect has been replaced with Concentration's effect. As such, this skill has been deleted.
  • Elite Puppet: Damage reduction has been moved to Illusion Step, and this skill along with Puppet have been deleted.

[Image: workaholics-no.gif]

Nexon Korea, please, stop what you're doing before it's too late =_=
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#67
Lozmaster Wrote:Nexon Korea, please, stop what you're doing before it's too late =_=


Description: [Specialized Skill] Create three different type of arrows, Draining, Magic, and Poison to fill your Quiver. Pressing the skill key will change your arrows and all your current arrows will be switched to the different arrows. Draining Arrows drain a certain percentage of the damage to your health. Poison Arrows deal damage over time and can be stacked 3 times. Magic Arrows summon an additional arrow for damage. [I]These arrows automatically recharge.[/I]



research and development
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#68
If you're moving around and mobbing, there is only so much that IAS can provide. It IS a theoretical amount that is fairly accurately reflected when bossing. But if you're an AB and you have latency like mine...

I noticed something. They made Illusion Arrow do 100,000% reflected damage? Is that for real? Planting that on HT's tail means doing in the order of 100,000*1000 = 100m damage...

Hadriel
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#69
hadriel Wrote:If you're moving around and mobbing, there is only so much that IAS can provide. It IS a theoretical amount that is fairly accurately reflected when bossing. But if you're an AB and you have latency like mine...

I noticed something. They made Illusion Arrow do 100,000% reflected damage? Is that for real? Planting that on HT's tail means doing in the order of 100,000*1000 = 100m damage...

Hadriel

Nexon tricked me. It should be 1200% at max level.
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#70
GOTTA LOVE CHARGELESS PIERCING!

But sad to see Puppet and Blizzard go. I loved Blizzard.. Strange to say, but it was one of the reasons I became a Crossbow Man in the first place, around 6 years ago.
And what's with Bolt Launcher? We're supposed to be ice-based - or better - to have some ice-based skills, not to be "Ice/Lightning" Marksmen. :f6:

Also, PLEASE NEXON, change Frostprey. Blue.. flames? Is that supposed to be an Ice Bird? :f6: Phoenix is amazing, but Frostprey as a recoloured Phoenix is a no-no.
The "hit" animation also sucks (http://www.youtube.com/watch?v=RtZ4vqNWVcg#t=45s). It's a small ice-y hit. It looked better before, IMO.

Having to only use Snipe and Piercing at 4th job is quite sad.. I'll miss Strafe, but I guess it's not that needed.

And this.. http://static.southperry.net/patch/skill...effect.gif

Doesn't look that bad, but it could be better. :|

Also, [MENTION=535]JoeTang[/MENTION]:

"Extreme Archery: Crossbow: Decrease your physical and magical defense to improve your attack. ON/OFF Skill."

Considering the icon is different than Ranger's, as well as the description (Google Translate: "Enabling Skills Physical / Magical evasion value decreases and increases critical chance and critical damage. \ N use the skills that the effect is activated and deactivated when re-skill on and off # c #"), I think it meant "decrease your avoidability to improve your critical chance and damage".

Overall, it's not a bad revamp at all. But some things NEED to be adjusted. I definitely hope they will.
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#71
Combattente Wrote:Also, [MENTION=535]JoeTang[/MENTION]:

"Extreme Archery: Crossbow: Decrease your physical and magical defense to improve your attack. ON/OFF Skill."

Considering the icon is different than Ranger's, as well as the description (Google Translate: "Enabling Skills Physical / Magical evasion value decreases and increases critical chance and critical damage. \ N use the skills that the effect is activated and deactivated when re-skill on and off # c #"), I think it meant "decreate your avoidability to improve your critical chance and damage".

Overall, it's not a bad revamp at all. But some things NEED to be adjusted. I definitely hope they will.

I just glazed over it as I saw Physical/Magical and assumed it was Defense, but it is indeed Avoid for Snipers. The patch notes say it increases weapon attack, but the in-game description says it increases critical hit rate and max critical damage, but the readout says it only increases max critical damage. Either way, Rangers suck.
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#72
If the same skill for bowmen is really accuracy...
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#73
Death Wrote:Blast is a 1 hit skill again + faster.
Rosario triggers shield mastery.

I like this a lot already.
Not quite sure what they mean by different colours for blast with different charges.
(Also, where the heck am I going to put 4 different mobbing skills?)

Or did I misunderstood something here?

Ask a f/p they can tell you where to put multiple atking skills
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#74
IImaplers Wrote:"damage and number of hits has been adjusted." -Can't tell if buff or nerf :f6:

I think when it's a buff, they outright say that 'x has been increased'. Only when it's a nerf, they don't specify the exact details. Softening the blow, I suppose?
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#75
Takebacker Wrote:If the same skill for bowmen is really accuracy...

it SHOULD be accuracy, for both marksmen and bowmasters.

it's defense, since we're now more mobility orientated.
the stat is utterly useless (save for IA accuracy to damage conversion, but who really wants that over bossing %)
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#76
YennoX Wrote:I think when it's a buff, they outright say that 'x has been increased'. Only when it's a nerf, they don't specify the exact details. Softening the blow, I suppose?

In this case I found out afterward that those were all indeed buffs.
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#77
Pink Bean Wrote:it SHOULD be accuracy, for both marksmen and bowmasters.

it's defense, since we're now more mobility orientated.
the stat is utterly useless (save for IA accuracy to damage conversion, but who really wants that over bossing %)

I am concerned that if they change it to an accuracy decrease that we will have a harder time hitting higher level mobs once Nexon releases more high level areas (200+). Regardless I strongly feel that the attack should be higher than 20 for what we are giving up.
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#78
I'm so going to buy like 10 Fafnir 2H BW now that rosaries are now on par.

Decent SI, Increased ASPD IA, and Monster Park Extreme Speed potion all make it easy for people to transition to this set up.
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#79
Pink Bean Wrote:it SHOULD be accuracy, for both marksmen and bowmasters.

it's defense, since we're now more mobility orientated.
the stat is utterly useless (save for IA accuracy to damage conversion, but who really wants that over bossing %)

No, even the Inner Ability of Accuracy to Damage Conversion is weak at best since you see an increase in your attack range, but in reality, it just adds to your final damage.
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#80
Aggravate Wrote:No, even the Inner Ability of Accuracy to Damage Conversion is weak at best since you see an increase in your attack range, but in reality, it just adds to your final damage.

i'm talking about this being the only practical use for accuracy at the moment.

we have SO much of it, i'm right at 9450 accuracy on my bowmaster, which is ridiculous. it has no other use to us besides that ONE IA ability that barely does anything of merit


i would want a 30%-40% accuracy to 20% attack or even 10% attack debuff on ourselves but that's just too much to ask
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