Patch Available - KMST 1.2.479
#61
Takebacker Wrote:Shows how much i care about archers. :/

you might have confused it with snipe, which gains no-CD from a hyper skill (IIRC)
#62
ShinkuDragon Wrote:you might have confused it with snipe, which gains no-CD from a hyper skill (IIRC)

Nah i just didn't know you needed to start the charge i didn't know they still had from the ground to cast it in the air.
#63
Razmos Wrote:lowering the mastery level of Blood Drain means you don't have to choose between Blood Drain and Booster in 2nd job.

Brighton recently started giving out extra SP so you could max every 2nd job skill. Just something to look into.
#64
Death Wrote:I can finally laugh at all those people over the past few years who have been shouting me i'm stupid for using a two handed blunt weapon.
Also, since when are you on SP?

I'll still take my 1 handed skull crusher over a 2 handed any day of the week.
But definitely nice to see some potentially good progressive changes for us. Biggrin Have to wait on better translations.
#65
FINALLY an update. Been waiting forever (a week)... But damnit, why are they doing it in parts?!

And I also agree with whoever said the Battle Mage complete change was nice... It made it feel more Resistance than Black Mage lookalike.

Slip Wrote:The theme dungeon looks like it's near Rien. Here's the soundrack from the area.

[video=youtube_share;BjIJTO2SFAk]http://youtu.be/BjIJTO2SFAk[/video]
Hmm, although Nexon has a crappy team that comes up with ideas for revamps I MUST ADMIT their composer does a fantastic job sometimes.
#66
Really... Marksmen's hyper skills effect Sharp Eyes? God damn.

Also no charging on pierce could be another hyper change..?
#67
Hunter Skills:
[video=youtube;kVab4uBqMSc]http://www.youtube.com/watch?v=kVab4uBqMSc[/video]

For the flash jump skill, there are 3 modes. You can double jump, thrust upwards and downwards. In this video I did not showcase one of the skills properly(The one that seems to propel you into the air, it actually shoots arrows if you continue holding it down). I will show it in the 3rd job video.
#68
Satellite Wrote:Is that a 2.5d map? Interesting... :f6:

The physics are still the same, just that the map is designed to look 2.5D.
#69
Ok so I am liking what they did with BM's fj, both the vertical and horizontal changes are greatly appreciated/needed. However I don't like how hunters resemble wind archers so much. I guess I need to wait to see the rest of the skills and buffs because I feel we are still missing a lot.

This is an ok start.

Lf> puppet and FA hyper
#70
for a second there i thought we lost our birds, but then i looked closer and it's just silver hawk/golden eagle being removed..

i love the birds aaaa. don't take them from me!


lol BM gets a wind archer skill lolol LF> video. omg wtp trifling wind?
AND WE CAN FINALLY JUMP BETTER. happy with that, definitely.. but until then i'm still using my shinjou mount because derp jump.
#71
CrazyForDex Wrote:Ok so I am liking what they did with BM's fj, both the vertical and horizontal changes are greatly appreciated/needed. However I don't like how hunters resemble wind archers so much. I guess I need to wait to see the rest of the skills and buffs because I feel we are still missing a lot.

This is an ok start.

Lf> puppet and FA hyper

As long as they don't touch our Hurricane (animation) or replace/remove our mythical birdies. :c

I'm very curious about the rest of our skills. I'm not sure I know how I feel about this overall quite yet, but I too love what they did with Double Jump.
#72
CrazyForDex Wrote:Ok so I am liking what they did with BM's fj, both the vertical and horizontal changes are greatly appreciated/needed. However I don't like how hunters resemble wind archers so much. I guess I need to wait to see the rest of the skills and buffs because I feel we are still missing a lot.

This is an ok start.

Lf> puppet and FA hyper

One thing I noticed is that Phoenix doesn't connect hits properly animation-wise.

What resembles Trifling Whim also seems to have an emerald tip...? And that whole Wind Walk-like aura. If the Wind Blessing skill from that screenshot was really from a Bowmaster, then Wind Archers will be back to being 'copies' of Bowmasters (despite actually being the first one around this time). They probably shouldn't have went for a green colour scheme. Welp, not that they had anything unique in the first place. That has always been the deal with Bowmen in this game. Mercedes received similar treatment, though they did introduce a new mechanic or two.
#73
[video=youtube_share;zykwbWSXXpk]http://youtu.be/zykwbWSXXpk[/video]

Bowmaster 4th job

The new mob skill is a bow.. that fires another 2 bows?
#74
MariaColette Wrote:As long as they don't touch our Hurricane (animation) or replace/remove our mythical birdies. :c

I'm very curious about the rest of our skills. I'm not sure I know how I feel about this overall quite yet, but I too love what they did with Double Jump.

I wouldn't mind a little bit of an animation touch-up, but god help them if they take away my phoenix. I raised that fucker from such a small flaming birdy Frown
#75
MariaColette Wrote:As long as they don't touch our Hurricane (animation) or replace/remove our mythical birdies. :c

I'm very curious about the rest of our skills. I'm not sure I know how I feel about this overall quite yet, but I too love what they did with Double Jump.
I for one think any old animation should be completely renewed. Or if something hasn't been renewed before, renew it now. Makes the game less archaic, but that's just my own desires and opinions.
#76
CrazyForDex Wrote:I wouldn't mind a little bit of an animation touch-up, but god help them if they take away my phoenix. I raised that pineappleer from such a small flaming birdy Frown

I wanted them to draw and animate each individual feather, but I guess they went for the flaming bird route. It still works—less effort, too.

Demonic Wrote:I for one think any old animation should be completely renewed. Or if something hasn't been renewed before, renew it now. Makes the game less archaic, but that's just my own desires and opinions.

It's strange how they renew skill animations like Angel Ray but they don't update severely outdated ones like Magic Booster and Sharp Eyes.
#77
The new phoenix looks awesome but the new arrow sprinkler is lol
#78
I have literally no words for what i'm looking at in that bowmaster video. That mobility potential...those weird new skills...not sure what to make of any of this.
#79
Ok, so I love that we have that chain movement skill and I like that or mobbing pierces now instead of splashing.

What I don't like is that our mobbing looks hideously clunky and not graceful in the slightest. Also our FA is an EXACT copy of wind archers. Nexon, you need to change that. If I want to play a wind archer, I'll go play a wind archer. We are not the same class and should not be created as such.

Why is phoenix completely on fire... Lol

At 15 seconds.... Is that hurricane? I sure hope not

Our mobility is completely epic. Wow.
#80
what the hell kind of 4th job is that

phoenix stop being on fire :'C
i wanted a sprite update not setting my shoulder on fire when it lands


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