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Character Card Deck effects
#61
Yes, to your damage range.
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#62
LOL, even after reading that it added to the range, I kept thinking it added to actual damage. Clearly I know what I'm thinking.

Now I know why it only goes off of "Base HP" instead of Total. Can you imagine a warrior with 99,999 HP!? Oh hello +10k Range...
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#63
Looks like the best combo for me might just be 3 Mages and 3 Warriors, with my Paladin and I/L, so I get that stat buff twice as well as 10% HP+MP as range.
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#64
Polantaris Wrote:Looks like the best combo for me might just be 3 Mages and 3 Warriors, with my Paladin and I/L, so I get that stat buff twice as well as 10% HP+MP as range.

We'll, it depends on what you mean by twice. You can only get the Paly buff on non-mage characters and the IL buff on mages. So you'll have both character types covered, but you can't receive both buffs on a single character.
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#65
iAmFear Wrote:We'll, it depends on what you mean by twice. You can only get the Paly buff on non-mage characters and the IL buff on mages. So you'll have both character types covered, but you can't receive both buffs on a single character.

Wait the Pally buff only works for Non-Mages, and the opposite for I/L's? That's dumb...I thought it was All Stats buffed, and that you could stack it if you used both classes at once.
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#66
It's not All Stats, it's a value based on your level and the card rank added to your range, basically, the card's effect * level, added to your range. Paladins only work on non-magical ranges, IL only works on magical ranges. Buccs do the same thing, but for both magical and non-magical, and the card effect is much stronger. Paladins and ILs give 0.5, 1.0, 1.5, and 2.0 from B to SS, while Buccs give 2, 3, 4, and 5 from B to SS, unfortunately, the value is rounded down before being multiplied, so a B rank Paladin or IL has no effect, and a 3rd job Paladin/IL has the same effect as the 4th job one, while a B Rank Bucc has the same effect as an SS Paladin and SS IL combined, in that it works on all ranges, not that it's like having the effects of both on one character.
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#67
Dark Link Wrote:LOL, even after reading that it added to the range, I kept thinking it added to actual damage. Clearly I know what I'm thinking.

Now I know why it only goes off of "Base HP" instead of Total. Can you imagine a warrior with 99,999 HP!? Oh hello +10k Range...

Two S-rank warrior sets (Paladin, DK, Crusader, DW, Aran, DS - or, if you like, double up on a class) for 16% hp to range is still a pretty decent range boost, and only 2 of them need to be S rank to get it. Without HP washing, my 16x Paladin has ~10.7k base HP, so it's +1600 to range. Swapping one out for a high level Bucc would work on low-HP classes; for example my Aran has something like 6-7k hp and would benefit more from a 4th job Bucc than the 2nd warrior set (with no paladin in it)


If the sets are Paladin, x, x, & Page, x, x, for 4 other Warriors, then you get 2*level extra damage - whereas with just one Paladin (S rank) it's 1*level. Probably worth training a Page to 3x if you have the open character slot and a high level Paladin.
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#68
iAmFear Wrote:It's not All Stats, it's a value based on your level and the card rank added to your range, basically, the card's effect * level, added to your range. Paladins only work on non-magical ranges, IL only works on magical ranges. Buccs do the same thing, but for both magical and non-magical, and the card effect is much stronger. Paladins and ILs give 0.5, 1.0, 1.5, and 2.0 from B to SS, while Buccs give 2, 3, 4, and 5 from B to SS, unfortunately, the value is rounded down before being multiplied, so a B rank Paladin or IL has no effect, and a 3rd job Paladin/IL has the same effect as the 4th job one, while a B Rank Bucc has the same effect as an SS Paladin and SS IL combined, in that it works on all ranges, not that it's like having the effects of both on one character.

That's really stupid.

I love how no matter what they do, Paladins still get shafted. "Here's a really cool buff, BUT OH WAIT! Another class completely outdoes it making it useless!"

What does Nexon have against Paladins?

Plus, it gets rounded down...so why did they make it a decimal value at all? Especially when Buccs get it in whole numbers, so it's not like 4 over 2 is some insane buff that's way too good. So stupid.
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#69
Polantaris Wrote:That's really stupid.

I love how no matter what they do, Paladins still get shafted. "Here's a really cool buff, BUT OH WAIT! Another class completely outdoes it making it useless!"

What does Nexon have against Paladins?

Plus, it gets rounded down...so why did they make it a decimal value at all? Especially when Buccs get it in whole numbers, so it's not like 4 over 2 is some insane buff that's way too good. So stupid.

hey, not like anyone played buccs in the first place. just saying.
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#70
ShinkuDragon Wrote:hey, not like anyone played buccs in the first place. just saying.

Rolleyes
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#71
Bm have the worst bonus by far, seriously nexon........make accuracy useful.
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#72
Even Wrote:Bm have the worst bonus by far, seriously nexon........make accuracy useful.

Either that or make it increase %dodge or something at least slightly useful.
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#73
Something I overlooked with my assertion that you only need one S Rank, or one A Rank, or whatever to get the S Rank or A Rank, respectively, effect is that I always had two of the highest level, for example, two S and one A card, or two A and one B, and I got the maximum effect. However, I looked at one of my set effects in kMS today, one S, two A, adventurers, and the set effect was listed as A Rank. So, I believe that the set effect is based on the majority rank, so to get S, you need at least two S Ranked cards, etc. I don't know how three different ranked cards would work, however.
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#74
ShinkuDragon Wrote:hey, not like anyone played buccs in the first place. just saying.

ShiKage/Link would probably be sad seeing that, seeing as how that's his main.
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#75
iAmFear Wrote:Something I overlooked with my assertion that you only need one S Rank, or one A Rank, or whatever to get the S Rank or A Rank, respectively, effect is that I always had two of the highest level, for example, two S and one A card, or two A and one B, and I got the maximum effect. However, I looked at one of my set effects in kMS today, one S, two A, adventurers, and the set effect was listed as A Rank. So, I believe that the set effect is based on the majority rank, so to get S, you need at least two S Ranked cards, etc. I don't know how three different ranked cards would work, however.

From what you're saying this is what I understand:
Since I've got a Buccaneer and Cannoneer at S rank(120-199 range) and a TB, I would get the S rank 3 Pirate set? Or does it only work for the Hero/CK/Adventurer/Resistance sets?
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#76
TheTempest Wrote:From what you're saying this is what I understand:
Since I've got a Buccaneer and Cannoneer at S rank(120-199 range) and a TB, I would get the S rank 3 Pirate set?

Yes, I believe so.
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#77
3 Warriors Set 4% 6% 8% 10% HP to Damage
3 Magicians Set 4% 6% 8% 10% MP to Damage

So it's % base HP/MP to range... but whose base HP/MP? There're 3 warriors/mages.
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#78
happylight Wrote:3 Warriors Set 4% 6% 8% 10% HP to Damage
3 Magicians Set 4% 6% 8% 10% MP to Damage

So it's % base HP/MP to range... but whose base HP/MP? There're 3 warriors/mages.

As I understand it, it takes whatever character you are logged in as as adds 10% of their base hp to that character's range.
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#79
Mhm, all the x2y variables are based on the character you're on. So lv2damX for example, is the level of the character you're on and not the level of the bucc added to your damage, and %hp2damX is the percentage of the base HP of the character you're on, and not any of the warriors that make up the set.
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#80
Question. I have a viper (193) and a striker/thunder breaker (120). Do I only get 1.04x or do i get 1.0712x (stacking 1.04x and 1.03x)?
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