Patch Available - KMST 1.2.378
#61
SwordStaker Wrote:Then change the exp ratio back. There was no reason to change it in the first reason. It was fine at 8:2.

EDIT:The only forgiveness I'll give to this is if I'm reading right they made a 120+ areas for Monster Park and made them party play. If so then fine take them away there I'll just go to monster park.

*facepalm*

It's not 8:2
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#62
yo72 Wrote:The new i/l skill that is the same as dark chains is....so stupid has no use at all.

I cannot describe the sheer amount of ignorance in this comment. With Big Bang hitting 10 monsters, and the ability to crowd control, Ice Chains fucking destroys pomegranate.

First Job:
Energy Bolt: Damage increased
Magic Claw: Max targets increased

Second Job:

High Wisdom: +40 Int

Slow: Max level 10

Fire Arrow: Damage increased
Poison Breath: Effect changed, max targets 6

Cold Beam: Hits 3 times, damage increased
Thunder Bolt: Damage and range increased

Holy Arrow: Targets adjusted, max damage increased
Heal: Targets increased, master level 20
Invincible: Affects magical damage now


Third Job:

Extreme Magic - Bulldog: DoT duration increase, deal increased damage to monsters suffering from DoT
Extreme Magic - ?: Monsters with less than 30% HP have a set chance to be OHKO, deal increased damage to monsters suffering from stun, freeze, darkness (a la Chance Attack)

Fire Demon: Moved to 3rd job, advantage effect removed
Ice Demon: Moved to 3rd job, range increased,

Doom: Cool down added, removed Magic Rock requirement, max level 10
Holy Symbol: Full effect when alone, MP usage increased, duration increased
Shining Ray: 3 hit skill, speed increased
Summon Dragon: Max duration 7 minutes
Holy Focus: Affects every skill


Fourth Job:
Arcane Aim: Ignore 20% MDR, +40% damage on monsters that you continually attack
Big Bang: Hits 10 monsters
F/P: DoT?
I/L: given Demon effect to increase elemental effectiveness
Bishop: +20% critical rate

Buff Mastery: Effect increased

Infinity: Stance effect

Mist Eruption: Deals damage in wide area of effect, causing DoT that rapidly increases in damage (?). Ignores 50% MDR

Paralyse: Effect changed - hits 3 times, max targets increased, damage reduction still present

Glacial Chain: Drags monsters in front of you closer, deals Ice DoT

Chain Lightning: Hits increased, max targets increased, stun chance, removed damage penalty for multiple targets

Advanced Bless: Better Bless, +HP

Bahamut: +AI attacking range, passive status resistance +40%

Angel Ray: Max targets 4, range increase
Resurrection: Decreased cool down
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#63
JoeTang Wrote:removed damage penalty for multiple targets

OH GOD YES
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#64
JoeTang Wrote:I cannot describe the sheer amount of ignorance in this comment. With Big Bang hitting 10 monsters, and the ability to crowd control, Ice Chains fucking destroys pomegranate.

From the current kmst vids, the new chain lightning pretty much replaces big bang/the need for glacial chain.

It does look like a pointless skill at the moment... >.>

JoeTang Wrote:Extreme Magic - Bulldog: DoT duration increase, deal increased damage to monsters suffering from DoT

So F/P have increased damage with paralyze/mist on bosses? O.o
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#65
Sarah Wrote:OH GOD YES

That pretty much clinches it for me. I/L are ridiculous with this now.

Once i see how that mist explosion works, F/P probably will be too.
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#66
Takebacker Wrote:That pretty much clinches it for me. I/L are ridiculous with this now.

Once i see how that mist explosion works, F/P probably will be too.

We deserve it.
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#67
Dusk Wrote:*facepalm*

It's not 8:2
Isn't it 8:2 in gms?
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#68
Shidoshi Wrote:We deserve it.

Not saying they don't. Biggrin
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#69
Blaze Wizard
Critical Magic: (3rd job) Increase critical rate and max damage

Magic Claw: Max targets increased
Fire Pillar: Damage and range increased
Fire Strike: 3 hits, damage, range increased

Evan
Magic Missile: Damage increased
Magic Shield: Duration and Cool Down increased
Dragon Fury: Minimum MP requirement removed, damage bonus increased
Phantom Imprint: Damage increase increased
Illusion: Ignore 15% MDR
Blaze: Ignore 20% MDR, increased chain attack range


Warrior:
Panic & Coma: Range increase
Power Reflection & Power Guard: Made correction to reflect ranged attacks
Divine Shield: Correctly Guards ranged attacks
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#70
Hoping these changes make Mages good at bosses now, and not just stronger training machines. Glitter
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#71
Abysseon Wrote:From the current kmst vids, the new chain lightning pretty much replaces big bang/the need for glacial chain.

It does look like a pointless skill at the moment... >.>
So F/P have increased damage with paralyze/mist on bosses? O.o

The only thing new about CL is the animation and removal of damage reduction, the real power comes from all the new support skills, but Glacial Chain is still a great mobbing skill.

Sure it's like Battle Mage's Dark Chains, but there are so many similarities between classes I'd rather not complain, at least F/P didn't get it too.

I'd like it more if it stunned or freezed.
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#72
JoeTang Wrote:Blaze Wizard
Critical Magic: (3rd job) Increase critical rate and max damage

Magic Claw: Max targets increased
Fire Pillar: Damage and range increased
Fire Strike: 3 hits, damage, range increased

Evan
Magic Missile: Damage increased
Magic Shield: Duration and Cool Down increased
Dragon Fury: Minimum MP requirement removed, damage bonus increased
Phantom Imprint: Damage increase increased
Illusion: Ignore 15% MDR
Blaze: Ignore 20% MDR, increased chain attack range


Warrior:
Panic & Coma: Range increase
Power Reflection & Power Guard: Made correction to reflect ranged attacks
Divine Shield: Correctly Guards ranged attacks
Oh Hello Evan changes. More rape please =D And wait..isn't blaze a 3 hit 1 monster move wth is this chain attack range>.>
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#73
SwordStaker Wrote:Oh Hello Evan changes. More rape please =D And wait..isn't blaze a 3 hit 1 monster move wth is this chain attack range>.>

Take it up with the patch notes if you have a problem with it.
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#74
SwordStaker Wrote:Oh Hello Evan changes. More rape please =D And wait..isn't blaze a 3 hit 1 monster move wth is this chain attack range>.>

The initial range i'm guessing still sucked d'ick. Now it won't.
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#75
donovan Wrote:The only thing new about CL is the animation and removal of damage reduction, the real power comes from all the new support skills, but Glacial Chain is still a great mobbing skill.

Sure it's like Battle Mage's Dark Chains, but there are so many similarities between classes I'd rather not complain, at least F/P didn't get it too.

I'd like it more if it stunned or freezed.

They increased CL's range as well which was why I can't see the reasoning behind adding a skill that pulls monsters closer
to a character that uses long-ranged attacks.

I would have to see some more vids because the current kmst vids show chain lightning out-mobbing glacial chain.
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#76
Abysseon Wrote:They increased CL's range as well which was why I can't see the reasoning behind adding a skill that pulls monsters closer
to a character that uses long-ranged attacks.

I would have to see some more vids because the current kmst vids has chain lightning outmobbing glacial chain.

So Elquines can attack at it, as well as additional Teleport Mastery Damage?
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#77
donovan Wrote:So Elquines can attack at it, as well as additional Teleport Mastery Damage?

They also increased the range for summons.

*edit: Yeah, it does freeze the mobs. Might have some uses but chain lightning just looks better to me.

Low quality vid - I/L Archmage (30 Chain Lightning, 1 Glacial Chain, 30 Infinity)

[video=youtube;3Tn7N2Kg4Vs]http://www.youtube.com/watch?v=3Tn7N2Kg4Vs[/video]

Low quality vid - F/P demonstration

[video=youtube;qaWrpeREwXQ]http://www.youtube.com/watch?v=qaWrpeREwXQ[/video]
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#78
Abysseon Wrote:They also increased the range for summons.

*edit: Yeah, it does freeze the mobs.

Right but its still not as Big as CL range, and neither is Teleport Mastery's, so Glacial brings monsters closer, does DoT, does its own Damage, and allows for more damage through Mastery and Elquines, I don't see how it's useless when training.


[video=youtube;fC9e2dSdhqU]http://www.youtube.com/watch?v=fC9e2dSdhqU[/video]

and Freezes what more could you want, on top of Extreme Magic Boosting damage on Frozen monsters its a win,win,win.
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#79
ShiKage Wrote:Sweet. Ice Demon is a third job skill now. I'm definitely replacing that useless Thunder Spear's SP for it.

PostBB thunderspear is great. However, you won't need to replace TS. We lose Composition and Partial Resistance, thus you will have plenty of SP for ID.
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#80
donovan Wrote:Right but its still not as Big as CL range, and neither is Teleport Mastery's, so Glacial brings monsters closer, does DoT, does its own Damage, and allows for more damage through Mastery and Elquines, I don't see how it's useless when training.

Why do you Capitalize random Words?
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