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FrozNlite Wrote:Yeah, on Pink Bean. DPS rankings are extremely relative now because of PD/MDRates, and so the tables you calculate for all regular mobs with rates of 10 will be different from those with rates of 20, different from bosses with 25, and different from Pink Bean with a current rate of 50. All I can say to those calculating said data is "oh, math." Have fun .
What are you talking about? The PDR variable just shaves off % of damage. Any DPS comparison wouldn't be made that much harder at all with PDR changing.
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Takebacker Wrote:What are you talking about? The PDR variable just shaves off % of damage. Any DPS comparison wouldn't be made that much harder at all with PDR changing.
It's mainly because certain classes have skills that ignore PDR. For example, everyone was QQing about Corsairs being overpowered but none of their skills bypass PDR. By contrast, Marksmen have a 20% chance to bypass it, and Snipe does a flat 500k regardless of PDR.
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I have no idea why I'd want to Bigfoot as a Bishop, and Masteria has no monster cards, so... what's exactly the loss here? Having to Magic Claw G.Balrog? That's what we do always, and mind you it's a great skill to prevent him from disappearing while attackers kill him.
Wouldn't Big Bang actually deal MORE damage on ToT now? Since Holy skills get extra critical, and all.
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Bribery Wrote:It's mainly because certain classes have skills that ignore PDR. For example, everyone was QQing about Corsairs being overpowered but none of their skills bypass PDR. By contrast, Marksmen have a 20% chance to bypass it, and Snipe does a flat 500k regardless of PDR.
Those things are about as hard as factoring in critical damage. Which isn't hard. At all...
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LegendGospel Wrote:I have no idea why I'd want to Bigfoot as a Bishop, and Masteria has no monster cards, so... what's exactly the loss here? Having to Magic Claw G.Balrog? That's what we do always, and mind you it's a great skill to prevent him from disappearing while attackers kill him. 
Wouldn't Big Bang actually deal MORE damage on ToT now? Since Holy skills get extra critical, and all.
I didn't notice that the critical skill only affected holy damage. (That explains why this Bishop was barely critting with Big Bang: http://www.youtube.com/watch?v=Er4qlbgOzBg&). Then yes, Bishops are a lot stronger at ToT.
Takebacker Wrote:Those things are about as hard as factoring in critical damage. Which isn't hard. At all...
Ah, misread your post. I was trying to show why DPS rankings are dependent on the boss now.
Also, B>new Battlemage video.
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They did it, they made Big Bang Lighting pineapple yes.
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Thank God they changed the Flame Thrower animation. It's always bugged me shooting HURRRRRRRRRR DOWNSCALE COPY PASTES at monsters.
I'm liking the new Big Bang changes.
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Bribery Wrote:Also, B>new Battlemage video.
I thought you'd be happy to know there were a lot more battle mage changes in this patch.
1) Finish blow now has a new animation (which is a million times faster than it was before), thank god. It looks way cooler too. Also, it correctly requires level 20 death blow.
2) Dark rush (new skill from last patch) changed to adv dark chains. It's nearly twice as fast as dark chains, has 4x the range, and twice as strong to boot. I like it a lot more than dark rush, to be honest, but pulling mobs towards you is kinda meh.
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+20k touch on PB again? Jesus...there goes my chances at fighting him again.
But the new Flamethrower looks hella nice.
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Kind of Wierd that Big Bang is Lighting for I/L Archmages, their secondary Element, but Fire for F/P Archmages, though I suppose a Freezing skill that does that much damage would over power I/L Archmages. Were there any more animation changes, I feel kind of bad for Bishops, but you shouldn't be training on monsters that resist your element anyway, without E-Reset that is, which Bishops don't get.
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Takebacker Wrote:I thought you'd be happy to know there were a lot more battle mage changes in this patch.
1) Finish blow now has a new animation (which is a million times faster than it was before), thank god. It looks way cooler too. Also, it correctly requires level 20 death blow.
2) Dark rush (new skill from last patch) changed to adv dark chains. It's nearly twice as fast as dark chains, has 4x the range, and twice as strong to boot. I like it a lot more than dark rush, to be honest, but pulling mobs towards you is kinda meh.
Adv Dark Chains sounds hot, especially its range.
Does Teleport Mastery work with Cyclone now? It said it was fixed to do so in the patch notes, but it Google Translate may have translated it incorrectly.
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fiftyschmooo Wrote: i loveeeeeee it they should make updates for all skill gifs
None of the skills are GIFs. They're all just a static image with multiple frames to them, and a set delay between each frame.
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Takebacker Wrote:Those things are about as hard as factoring in critical damage. Which isn't hard. At all...
Bribery Wrote:I was trying to show why DPS rankings are dependent on the boss now.
Lol Sylv. This is what I was doing, too. We weren't saying it's HARD to calculate the DPS rankings, just that because it's dependent on the boss mob now it's a lot of data entry that "oh, math" people would enjoy.
Sheesh.
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Bribery Wrote:Adv Dark Chains sounds hot, especially its range.
Does Teleport Mastery work with Cyclone now? It said it was fixed to do so in the patch notes, but it Google Translate may have translated it incorrectly.
Yes, it works with cyclone. I think it's kind of annoying because now you're encouraged to teleport through mobs to take advantage of tele mastery, but at the same time if you teleport around you could miss your hit timing with cyclone.
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Wow 50% physical/magic reduction now? Restored boss damage back to how it was before? I assume monster damage has been untouched, or did they increased that too?
Buccaneers are getting closer to god tier damage with all that they got going for them now (+crit/100% piercing Demolition/longer Transformation/higher damage). Somehow that makes me  .
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Takebacker Wrote:2) Dark rush (new skill from last patch) changed to adv dark chains. It's nearly twice as fast as dark chains, has 4x the range, and twice as strong to boot. I like it a lot more than dark rush, to be honest, but pulling mobs towards you is kinda meh.
Ohh, sexy. It actually makes Dark Chains usable. I like the idea of pulling enemies instead or rushing them. BRB making Scorpion. `-`
I bet they just made Big Bang lightning instead of ice because of the way it looks... it's like a discharge of energy. Ice energy just sounds weird. They're definitely getting animation changes too, I wonder if they're already in this patch.
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No animation changes for BB in this patch.
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Fiel Wrote:No animation changes for BB in this patch.
It must have been last patch then, because Finish blow for sure has a different attacking animation.
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Fiel Wrote:No animation changes for BB in this patch.
They could be lazy lol, Big Bang already looks Holy and Lighting, and if they want they could stretch it to be Fire.
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I know Finish Blow does. I'm saying Big Bang doesn't.
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