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TaiwanMS defeats pink bean legally
#61
Perhaps he was trolling, but I remember that Excellent Pink Bean thread on here, in which the guy blocked out the timer in the last screenshot, before going on to suggest in a later post that the reason for that was "to let others find out for themselves if the timer resets after the one hour". What Im saying is has anyone in GMS stayed alive long enough to see if the timer indeed DOES reset as that Excellent member implied?
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#62
A bit disappointing that Taiwan increased their timer to 12 hours because like others said, the challenge was to kill PB within 1 hour, but imo, if the drops are "nerfed" as in pots+mesos & maybe nub equips for them, it balances things out.

1 > 12 hours = Nice drops > Crap drops.
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#63
Retalion Wrote:Perhaps he was trolling, but I remember that Excellent Pink Bean thread on here, in which the guy blocked out the timer in the last screenshot, before going on to suggest in a later post that the reason for that was "to let others find out for themselves if the timer resets after the one hour". What Im saying is has anyone in GMS stayed alive long enough to see if the timer indeed DOES reset as that Excellent member implied?

Theres no way it resets as the wheelbarrow of hope (or whatever that insta-rez thing was called) would have allowed other versions to have beaten it by now.
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#64
Taiwan MapleStory isn't owned by Nexon, it's owned by gamemania.

All Nexon related MapleStory servers have 1 hours on their timer to date. <_>
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#65
Thanks to Joella(Quetzatcoatl/Ltzamna) for pointing me to this thread. I promised I would thank him in my post.

This is complete bull. I mean there are a few ways to NERF Pink Been including:

1. Less damage.
2. Less Hp on statues/PB.
3. More time/no time limit.

Honestly picking the more time was the worst possible choice in my opinion.

Ok less damage........No Hp washing........Big deal that's not gunna change the output of damage people put out.

Less Hp on statues.....Not a good option but any group can't run in and try to kill it it still has to be organized.

ADDING 11 HOURS TO THE TIMER...Wow good going. No challenge at all without a time limit.





I mean increasing the time a half an hour or an hour..Ok reasonable. Not favorable but sure reasonable. Increasing it a ridiculous amount of time.......Come on.
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#66
I loled

TWMS Admins/Judge: Were raising your 1 hour community service to 12 on account you have owned every player..with subordinates.

Pink bean:?! What! It's not my fault they can't touch this Rolleyes. And it's defense! They be bashin on my toys first, feggots!@

TWMS Admins/Judge: Also were removing all your attacks so your a giant punching bag as punishment.

Pink bean:...FML

TWMS Admins/Judge: Your life will be fuc`ked indeed.
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#67
An easy solution to this is add a seperate set of droptables for a challenge mode, raise the time cap but if you exceed the 1 hour then the drop table changes, this would still keep the challenge for the good drops, but allow access for more players to attempt the fight for fun/monster book cards/lower chance at drops.

Not sure how doable that is, but I did steal the idea from another game, so yeah.
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#68
Deviant Wrote:An easy solution to this is add a seperate set of droptables for a challenge mode, raise the time cap but if you exceed the 1 hour then the drop table changes, this would still keep the challenge for the good drops, but allow access for more players to attempt the fight for fun/monster book cards/lower chance at drops.

Not sure how doable that is, but I did steal the idea from another game, so yeah.

I have to say thats smart, and even then the pot burn may not be worth the run so they'll take the easier way out Big Grin
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#69
Alex123123 Wrote:Bachilion years training to lvl 200, x year/time getting godly stuff, hundreds on training/converting to mesos/items/ HP watching and 5 hours pressing a key.

90% of the guys on the run gets shiet, 10% gets a potion that can be bought on your local market.

This guys should rage. Damn, at least give everyone there a return scroll so they can at least save 100 mesos and get back to town.

I see the challenge, but I fail to see the reward. Or the fun on the challenge for at least 80% of the party that can barely take a glimpse of the Epic Monster they are supposed to be fighting.

To each his own I suppose. Or however the hell that quote is supposed to be written.

This sums up my feelings on the whole thing as well. Those drops were terrible.
And, oh god. An 11 hour boost? Really? I can see upping it past an hour, but giving people 12 hours? xd
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#70
Deviant Wrote:An easy solution to this is add a seperate set of droptables for a challenge mode, raise the time cap but if you exceed the 1 hour then the drop table changes, this would still keep the challenge for the good drops, but allow access for more players to attempt the fight for fun/monster book cards/lower chance at drops.

Not sure how doable that is, but I did steal the idea from another game, so yeah.

Yeah, another mode like "hell mode" like they've had on other pq's lately was my idea.

I'm just sick of the idea that the players have to help Nexon make smart decisions, and then they still sometimes don't... Tongue
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#71
Zpyke Wrote:I too think 12 hours is a bit much. 3 hours is very possible, and any version would be able to beat it in that time. This group, while it's great that they beat him/her/it, (I wouldn't be able to sit for 5 hours straight holding a button.) had too much trouble. One of the ranged actually was doing 3k damage a hit every now and then, and PB alone took over 3 hours.

Maybe TMS doesn't have apples? The 12 Hour Time Limit doesn't really matter much because any version with apples will either fail or beat it before then anyway. It's true that the 1 Hour Time Limit was most of the challenge, but since most Horntail runs take 30-45 minutes, there is probably no way that GMS would consistently be able to take down 7.65b HP in the allotted time. Maybe it is statistically possible but I doubt it would be practical.

Zpyke Wrote:Though this means we can learn from them. PB alone, like others have instantly noticed, is more than half the fight and the toughest of them all, what with super knock-back and many other skills. What bothered me more than the time limit in this run was that all the major statues were nerfed. There was no insane damage that killed ranged in one hit. Ariel was supposed to do over 10k damage on some hits, and PB was to do over 20k. (If memory serves right.) It was why so many people die on this boss. (Besides lag and accidents.) But these bosses had all their major attacks just turned into 1/1 attacks. Heck, PB didn't even have his huge microphone attack.

What exactly was nerfed? According to the Phase 5 video, Ariel still does around 13k damage with the Genesis attack, no clue if those ranged were just heavily HP washed or if there is another way they survived but here is a screenshot from the video of Ariel's Genesis damage:

[Image: arieldmg.jpg]

Zpyke Wrote:In my honest opinion, the timer should be increased to 4 hours, not 12. This gives plenty of time to beat the boss to most groups in all versions. I picked 4 because it's enough time that it's not real stressful, and it also keeps groups that don't really know what they're doing and half of them stand around half of the time doing nothing from beating it and getting rewards for little work or challenge involved. Also might cut down on those trying to buy PB pendents.

I doubt a group that doesn't know what they're doing would be able to beat a Boss with 7.65b HP, no matter how much time is allowed. Maybe 12 hours is a bit much but overall I think these changes are reasonable. It makes no sense to release a boss that is unbeatable, it's just a waste of time and effort to create it. In my opinion, they should nerf the Pre-Quests too, they are such a hassle to do that it makes people not even want to attempt runs. =/
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#72
Zpyke Wrote:Yeah, another mode like "hell mode" like they've had on other pq's lately was my idea.

I'm just sick of the idea that the players have to help Nexon make smart decisions, and then they still sometimes don't... Tongue

Thus reinforcing that people like to blame nexon even when the offending version isn't run by them.Tongue
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#73
Xaorath Wrote:I doubt a group that doesn't know what they're doing would be able to beat a Boss with 7.65b HP, no matter how much time is allowed. Maybe 12 hours is a bit much but overall I think these changes are reasonable. It makes no sense to release a boss that is unbeatable, it's just a waste of time and effort to create it. In my opinion, they should nerf the Pre-Quests too, they are such a hassle to do that it makes people not even want to attempt runs. =/

As much as I agree that content shouldn't be made for it to not be beaten, that doesnt mean the challenge should go with it, as long as everyone can take a hit, this fight pretty much got reduced to the typical maple boss.
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#74
Well good for TMS (sorta). I really don't mind the timer because I think boss runs should have their difficulty derive from the boss itself, rather than some timer. What ticks me off is that PBs Damage looks nerfed.
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#75
Not really. You still have Damage Reflect, Seduce and Zombify to deal with, the only thing that's changed is the unreasonable time limit. It's still an accomplishment and a challenege to beat it. You are supposed to be fighting the boss anyway, not the time limit. If anything makes this boss not a challenge anymore it'll probably be the Wheel of Destiny.
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#76
Damage Reflect, Zombify and Seduce aren't that big of a threat when you use your BRAIN (which 90% of Maplers tend to forget they have all of the time...), but the strict time limit and the amount of damage you must endure to take down the boss is what makes it FUN and NEW. Why implement something that's no different than anything else you already have and then call it new? That's boring and old. If you even payed attention to any version of Maple in the past year, MOST players have been ASKING for a challenge like how Pink Bean is right now (with the exception of CMS and TMS), but now that you have it, you guys are peaching and moaning about how 'hard it is.' Man up, damn it. LEARN TO PLAY A GAME FOR WHAT IT'S MADE FOR, NOT TO HAVE EVERYTHING HANDED TO YOU. A game is NOT FUN without a challenge. You take that challenge away and you don't have a game, you just have a social interaction.
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#77
Huh...Where is its genesis?Everyone in KMS died due to it,but the only skill that it use during the whole video is the 1/1 and the big bang like skill.
They removed it or something?
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#78
A challenge is one thing, but with the way it is at the moment it's nearly impossible to beat. Funding a run like this is not cheap or easy, especially considering how time consuming the Pre-Quests are. I don't know how things are in JMS, but in GMS only a few groups are even attempting to fight Pink Bean because not enough ranged attackers are washed heavily enough to survive the damage, the time limit is too low and the Pre-Quests are a pain in the ass.

I agree that things shouldn't be handed to you, but what is the point of having an invincible boss? I don't find it fun spending 5 billion mesos to MP wash my Night Lord just to fight a boss and I don't find it fun spending three days collecting masks just to enter. It makes what is intended to be a game a chore. I'm up for *reasonable* challenges but it's obviously just too much since no version has even come close to beating it with the original time limit and it has been out in some version for months. That's when you know it's just too much.

Anyway, I'm not complaining regardless of what they do, if they keep it with one hour time limit that's fine with me too, all I'm saying is I see this as a reasonable change. Yes, twelve hours is a bit much, but it's certainly better than a one hour time limit for a monster with three times the HP of Horntail.
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#79
Well, that's the thing. You don't HAVE to HP wash your character to tank damage from a boss. Ranged classes were made to avoid the attacks, which means you have to come up with SOME kind of strategy to avoid the attacks (similar to what Demethos, KMS did in their video). The only one saying that you HAVE to HP wash to survive a boss is the one stupid enough to try to tank a hit from the most powerful boss in the game.
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#80
Congratulations to TWMS for defeating Pink Bean. It might not be as much of an achievement as it would have been to defeating it with the standard characteristics, but it still requires quite a lot of patience to not lose concentration.

Pink Bean needs to be nerfed. Right now, the only reason people is attempting to kill it is for the title of being "the first ones", but after that, since it is so ridiculously strong, it wont be worth to invest so much money and time just for the bad rewards. Think about it, the pink bean necklace is just little stronger than the HT one and I wouldn’t kill myself trying to get Time rocks for timeless weapons when we already can make good enough reverse ones

Either by increasing the time of the fight (2 and half hours, not as much as TWMS did) or reducing Pink Bean's HP, it has to be nerfed. It is already a big challenge to survive such a high damage and spells it can inflict on you.

If it is not weakened, after a team has defeated Pink Bean in every Server, every body is going to forget or think about it as an impossible boss.
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