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Kaasoljoyyx Wrote:Your level 125 has a typo on the level of canon. Should say 13, not 12.
And yes, canon hits 4 at level 11, hiddenstreet seems to be a lot more correct on things but i really want an updated extraction on all pirate skills.
In my opinion, I find support octo more useful than air strike. The best areas to train in 12x are newties/skeles
- Newties: I only use air strike when my ship is broke and still, it's not much when an archmage is on top. Solo fails big compared to partying. I do however use support octo as it helps when newties are respawning/transforming. Now that i pretty much always 3hko [2hko probably when my dam canon30 passes], i don't use it as often but reasoning for not using air strike is above
- Skeles: Same thing, i never use air strike unless my ship breaks and it usually isn't helpful as it just aggros a bunch of them and i end up having to freeze to not take hits.
tl;dr: I don't like air strike for training. I see no real purpose for it right now.
Thanks for pointing that out. Fixed the typo and switched Octo/Aerial Strike around.
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Your Flamethrowr Later build in 3rd job also has a typo when adding skill points into Octopus around Lv 87+. It says Octopus (5) but I think it should say Octopus (6) and I think the rest of the list is messed up because of that. Didn't check whole thing.
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Potora Wrote:Your Flamethrowr Later build in 3rd job also has a typo when adding skill points into Octopus around Lv 87+. It says Octopus (5) but I think it should say Octopus (6) and I think the rest of the list is messed up because of that. Didn't check whole thing.
Thanks for catching that. Fixed it.
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2009-01-07, 01:39 AM
(This post was last modified: 2009-01-07, 01:43 AM by Dusk.)
L> someone to test if Amp is additive or multiplicative. It will impact how soon I begin maxing it.
Should be easy.
1. Have either max FT or max IS.
2. If testing with FT, multiply your max damage by 1.66. If testing with IS, multiply your max damage by 1.36. Write down this number.
3. Go to snails.
4. Take a screenshot of you doing more damage than the number you wrote down with FT/IS. If this is impossible, Amp is additive and I'll delay getting more than 1 point until after Max Torpedo and some Air Strike. Otherwise, this proves that Amp is multiplicative and that it is awesome.
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Dusk Wrote:L> someone to test if Amp is additive or multiplicative. It will impact how soon I begin maxing it.
Should be easy.
1. Have either max FT or max IS.
2. If testing with FT, multiply your max damage by 1.66. If testing with IS, multiply your max damage by 1.36. Write down this number.
3. Go to snails.
4. Take a screenshot of you doing more damage than the number you wrote down with FT/IS. If this is impossible, Amp is additive and I'll delay getting more than 1 point until after Max Torpedo and some Air Strike. Otherwise, this proves that Amp is multiplicative and that it is awesome.
I already tested it months ago on a PS, it's additive, trust me.
I believe fiel has as well.
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Takebacker Wrote:I already tested it months ago on a PS, it's additive, trust me.
I believe fiel has as well.
Ah, sad then.
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Dusk Wrote:Ah, sad then.
Now that i think about it actually, i was hitting higher than my cannon bullets with level 20ish AMP. A few thousand higher, on jr. wraiths. As high as 15k if i recall. Either the element resistances are screwed up, or it might be multiplicative.
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Takebacker Wrote:Now that i think about it actually, i was hitting higher than my cannon bullets with level 20ish AMP. A few thousand higher, on jr. wraiths. As high as 15k if i recall. Either the element resistances are screwed up, or it might be multiplicative.
Jr Wraiths are weak to fire.
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Dusk Wrote:Jr Wraiths are weak to fire.
Oh ok, it's additive then. >_>
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Additive isn't bad at all, Dusk. It's still better than you originally thought.
I'd gladly take a 400%x6 DPS boost any day, additive or not.
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With the new KMST Battleship updates, would it be wise to max Battleship after Battleship Cannon?
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probably seeing as though you get more hp, def and the same cooldown
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Shirobon Wrote:With the new KMST Battleship updates, would it be wise to max Battleship after Battleship Cannon?
It's all about preference. Personally if I was level 120 with the new KMST update, I'd sitll leave it at level 1 for a while. I'd rather get skills up higher first before making my ship last longer. Your ship doesn't even break that often once you reach 130 unless you have poor control or are unlucky. And even if it does, 90 seconds isn't a long time.
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I'd get a few points in Battleship after maxing Cannon for early Zakking, otherwise it's fine at 1 until after Rapid Fire, Bullseye, Amp, and Torpedo.
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Level 136
Ship breaks on average once at arms. I just tank it through and get off when I get KBed too close and walk farther back
15~20min total zak runs
At bodies, my ship never breaks unless i'm very careless or it's practically blinking (<6k hp or something]
1/1 animation is very easy to spot
fire pillar is easy
lightning is easy
Nothing else should hit you except summons. Just tank it through those 500~1k hits.
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Kaasoljoyyx Wrote:Level 136
Ship breaks on average once at arms. I just tank it through and get off when I get KBed too close and walk farther back
15~20min total zak runs
At bodies, my ship never breaks unless i'm very careless or it's practically blinking (<6k hp or something]
1/1 animation is very easy to spot
fire pillar is easy
lightning is easy
Nothing else should hit you except summons. Just tank it through those 500~1k hits.
Impressive...and at such a low level too...
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I'd say the best aspect is the fact that once you press the Ship key, the server recognizes it and demounts you off even if the animation isn't completed. Thus even if you press the key 0.2 seconds before an attack, your ship won't get registered with the hit. My comp rarely lags so I can take advantage of this. Right when I see the lightning or 1/1 animation, i get off. When I see fire pillar animation, i get off and move if a pillar is gonna hit me. If it's not, i get right back on.
Gonna be interesting at HT though. At that point though, i would think you would be a high enough level [150+] and have max ship, meaning you'll have like a 100k hp ship <33333333333333
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HT is confusing, thats all i can tell you. My baby corsair's ship broke every minute or so and it was lvl 139. The problem is, since all parts of the body are attacking you at once, its hard to spot and avoid individual attacks.
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Yea, but that should change once you progress. The 1/1s are easy enough to see so you just gotta worry about normal attacks.
And 139 is low imo to fight HT. Sure it's okay but not as good as some other classes at a higher level.
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Well if it lasts ~60 seconds with 42k HP, it would last about 2 minutes at 160 with 84k HP. That's decent, I guess. With the new KMST updates, you could definitely dish out some serious damage.
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