Senior Member
Posts: 525
Threads: 5
Joined: 2008-08
In all my searches I'm getting outdated answers so here goes, wtp should a hero get after Stance? I don't believe MM or Rush gain any distance just dmg, and it takes a while before enrage is pretty boss. Also I'm putting MW last if that helps.
Posting Freak
Posts: 1,544
Threads: 22
Joined: 2010-11
Arroz Wrote:In all my searches I'm getting outdated answers so here goes, wtp should a hero get after Stance? I don't believe MM or Rush gain any distance just dmg, and it takes a while before enrage is pretty boss. Also I'm putting MW last if that helps.
Details please? And it sounds like enrage is what you should get. there is almost no reason now to put more than 1 point into magnet and while i do think rushes range does actually increase (maybe that has changed since bb/chaos idk my pally only has one point in it atm), Enrage is definately useful with like 5 points and rather notable with like 9. So get it.
Senior Member
Posts: 525
Threads: 5
Joined: 2008-08
Alright I'll take your word for it. I was looking through all my skills and I could just get combat mastery which is only 10 points for a whole 40% def ignored. My main gripe is skill books. With HT glitched I haven't been able to find the 30 book. Any one around that can tell me how useful def ignore is?
Posting Freak
Posts: 18,970
Threads: 319
Joined: 2008-07
Combat mastery is useful sure but i think enrage is better. It depends on what you fight. If you're mostly in high target, high PDR situations (zak arms, HT body, some other places) go combat mastery. If in single target situations (anywhere), go enrage.
Posting Freak
Posts: 1,544
Threads: 22
Joined: 2010-11
While most monters don't have the PDR to mandate combat mastery at even just 10 points, It's never going to hurt you. If you want to, get it.
Posting Freak
Posts: 1,691
Threads: 72
Joined: 2008-07
Arroz Wrote:Alright I'll take your word for it. I was looking through all my skills and I could just get combat mastery which is only 10 points for a whole 40% def ignored. My main gripe is skill books. With HT glitched I haven't been able to find the 30 book. Any one around that can tell me how useful def ignore is?
i realized my hero is in the same place, and i just leveled (i did mw->19 first though). combat mastery and enrage are my 2 options right now, and i have 5 mastery / 0 enrage. so i'm asking myself:
which one adds more damage per point?
mastery does. 4% vs 2% against anything you aren't already fully ignoring defense. ...what boss has low enough defense to warrant stopping speccing mastery and level enrage instead? pap, with 25% (pianus?). c/zak, ht, pb.. everything else pretty much all have 40+%. so combat mastery is always more useful at bosses, except pap.
why would i ever use enrage while training/hunting? focusing down a single mob when i should be hitting 3 is counterproductive.
what other situations are there...?
...combat mastery it is. 1 enrage next level, hooray level 1 skills!
Senior Member
Posts: 525
Threads: 5
Joined: 2008-08
modular Wrote:i realized my hero is in the same place, and i just leveled (i did mw->19 first though). combat mastery and enrage are my 2 options right now, and i have 5 mastery / 0 enrage. so i'm asking myself:
which one adds more damage per point?
mastery does. 4% vs 2% against anything you aren't already fully ignoring defense. ...what boss has low enough defense to warrant stopping speccing mastery and level enrage instead? pap, with 25% (pianus?). c/zak, ht, pb.. everything else pretty much all have 40+%. so combat mastery is always more useful at bosses, except pap.
why would i ever use enrage while training/hunting? focusing down a single mob when i should be hitting 3 is counterproductive.
what other situations are there...?
...combat mastery it is. 1 enrage next level, hooray level 1 skills!
Good point, that and HT is messed up apparently so there are no enrage 30 books around =[ either way its just 3 levels later
Posting Freak
Posts: 4,490
Threads: 167
Joined: 2008-07
Where is a good place to train a level 64 Page with crappy equips that isnt a PQ or JestersKSfest?
I tried training were I did with my Archers at the same level and it is taking 2x the time to level. Krips/Flowerfish was great for my archers,took 20-30 minutes per level(Page takes 40 minutes) a level at lv60-70. and the same time to lv at Poison Poopas from 70-80. For me thats fast.
Posting Freak
Posts: 854
Threads: 104
Joined: 2011-07
Gender: Male
Sexual Orientation: Straight
Country Flag: California
IGN: Psychedelic
Server: Khaini
Level: 203
Job: Night Lord
Guild: Waelim
Try hodoris, hoguls, foxes, etc.
Anything near KFT is pretty good.
Oh did I forget to mention... PLATEONS/MATEONS/ZETA GRAYS!?
Posting Freak
Posts: 1,432
Threads: 30
Joined: 2010-07
Gender: Male
Sexual Orientation: Straight
IGN: Dailom
Server: Windia
Level: 188
Job: Wild Hunter
Guild: Caelia
Guild Alliance: HighOrder
Tristan Wrote:Try hodoris, hoguls, foxes, etc.
Anything near KFT is pretty good.
Oh did I forget to mention... PLATEONS/MATEONS/ZETA GRAYS!?
Just a tidbit to add to this. The Korean Folk Town quests are extremely good experience, so you may also want to do them.
Posting Freak
Posts: 1,513
Threads: 111
Joined: 2008-09
Hey guys. Just came back from a long break from Mapling, and I'm getting dizzy with all these new classes coming out. So I decided to create a Fighter. Anyways, a few questions. Kinda confused about things after BB.
1) How does FA work? I've seen a few threads on it, but still really confused about it.
2) Is Ground Smash useless? I'm thinking of screwing it completely and dump the points into Iron Body.
3) How are Swords and Axes different now, post-BB?
4) Stupid question, but - should I go one-handed? Never played a Warrior before.
Currently only level 18, I play real slow cos of school, plus the fact that Adventurers are so much harder to train at earlier levels than "ahem" Resistance. Or any non-Adventurers for that matter. Recommendations on training areas would be nice.
Thanks so much in advance!
Posting Freak
Posts: 12,083
Threads: 135
Joined: 2011-02
Gender: Male
Sexual Orientation: Straight
Country Flag: panama
IGN: ShinkuDragon
HoukaPhoenix
BoshokuRaven
Server: Scania
Level: 152
Job: Batman
Guild: IDissOrtis
when FA is maxed, 40% chance of hitting one monster one time for 150% of your range, unless you used slash blast
SB isn't useless, after training a page, i think i actually prefer slash blast, can hit from farther away
i think they have the same multiplier, but about that slash/stab issue, it no longer exists
if you have the funds, one handed is better than 2H
Posting Freak
Posts: 4,490
Threads: 167
Joined: 2008-07
Tristan Wrote:Try hodoris, hoguls, foxes, etc.
Anything near KFT is pretty good.
Oh did I forget to mention... PLATEONS/MATEONS/ZETA GRAYS!?
I found them all slower than Poison poopas, those places arent as mobby as PP...guess I''ll just grind it out, only 6 levels to go for the ring anyway.
Posting Freak
Posts: 1,513
Threads: 111
Joined: 2008-09
ShinkuDragon Wrote:when FA is maxed, 40% chance of hitting one monster one time for 150% of your range, unless you used slash blast
SB isn't useless, after training a page, i think i actually prefer slash blast, can hit from farther away
i think they have the same multiplier, but about that slash/stab issue, it no longer exists
if you have the funds, one handed is better than 2H
Ah, okay, thanks. Actually my question on FA was more of a conceptual question - a friend of mine says you don't do the spin-around animation anymore. What happens? Does the monster just get damaged like that?
Posting Freak
Posts: 847
Threads: 8
Joined: 2010-10
Yep, it just takes a hit as your character continues on its way.
Member
Posts: 117
Threads: 4
Joined: 2009-02
Practical purposes aside though, I do miss the special animations of FA.
Posting Freak
Posts: 1,432
Threads: 30
Joined: 2010-07
Gender: Male
Sexual Orientation: Straight
IGN: Dailom
Server: Windia
Level: 188
Job: Wild Hunter
Guild: Caelia
Guild Alliance: HighOrder
KaosStorm Wrote:Practical purposes aside though, I do miss the special animations of FA.
They're still used in the Brandish animation, so they aren't all gone. Only the Spear and Blunt Weapon ones aren't used really, and possibly Pole Arm if Arans don't use the FA frames anywhere.
Edit: You know what I miss is the red swings from weapons when they reached a high enough mastery. They made it so that the swings only turn red when the weapon has 60% or more [additional] mastery, but that means that only classes with some form of advanced mastery in fourth job can get red attacks. I guess Paladins "can" have red attacks, but only when they're charged and using their basic swings against a box or something.
Posting Freak
Posts: 1,513
Threads: 111
Joined: 2008-09
Aww. I did like the spinning effect of 2H Sword users.
Last question: Is Ground Smash really useless? I read somewhere that because of its range (i.e. you don't have to walk up to monsters to hit them like PS/SB) they're better in that way than PS/SB.
Member
Posts: 117
Threads: 4
Joined: 2009-02
Sorien Wrote:They're still used in the Brandish animation, so they aren't all gone. Only the Spear and Blunt Weapon ones aren't used really, and possibly Pole Arm if Arans don't use the FA frames anywhere.
Edit: You know what I miss is the red swings from weapons when they reached a high enough mastery. They made it so that the swings only turn red when the weapon has 60% or more [additional] mastery, but that means that only classes with some form of advanced mastery in fourth job can get red attacks. I guess Paladins "can" have red attacks, but only when they're charged and using their basic swings against a box or something.
But by charging, we get the carge afterimage, and not the red one from mastery.
bio9205 Wrote:Aww. I did like the spinning effect of 2H Sword users.
Last question: Is Ground Smash really useless? I read somewhere that because of its range (i.e. you don't have to walk up to monsters to hit them like PS/SB) they're better in that way than PS/SB.
Not useless per se, but you're going to substitute it pretty quickly once you reach 3rd job. Rangewise, yes it is more convinient than any of your attacks so far, since it is pretty much a ranged skill; on the other hand, for SB to "grab" far away mobs, the first one you hit MUST be within range of the skill (which is pretty much close-quarter range). PS has a small range and is a 1v1 skill, so you really can't compare.
While leveling, I found GS really awesome, as far as leaving Booster at a low level (with a timer similar to PG); but I eventually ended up dumping only 11 SP remaining once I got the SP reset, since CB pretty much eclipses any advantage GS had.
Posting Freak
Posts: 1,513
Threads: 111
Joined: 2008-09
Ah, okay, thanks!. Well I didn't lie when I said that was my last question, but something else popped up as I was looking through the skill tables.
About Crusaders - Panic's descriptions says 480% damage per combo orb, while Coma's says 400% damage per combo orb. Is that % total, or multiplied by 5 (or 10) per orb as the description says?
|