Posting Freak
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Rifts give you suffix mats, keep those. Rifts also give technique fragments that are used to craft the technique rings. I'd keep those, but sell the ones you don't need on the MP (if you aren't making a tech for the level 24-40 range, sell those fragments, and so on).
Nest mats -- you can hoard those or sell to NPCs/MP. Blue nest mats tend to sell for a lot more than green ones, so if you feel like it's worth making a bit of gold, stick it on the MP. I am hoarding my ABN/Titan mats for when Kali comes out, but I'm selling anything else.
Posting Freak
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NPC the 24 and 32 blues + greens. Sell the 50 blues + greens. Sell all the fragments. I would not try and make your own tech stuff right now as it can get quite expensive, depends on luck. 10 options, each accessory takes like 400-500g. You're generally better off buying a pre-crafted one. Tony spent I think 20k on each one trying to make his.
Apoc mats, just npc them. Sometimes you can sell them but not worth it.
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Thanks [MENTION=6852]JPTheMonkey[/MENTION]; for getting a group to let me come to SDN today!
Posting Freak
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No problem. Hope it wasn't too hard to learn the procedure. They can get a bit crazy...especially when we're doing reg SDN and can afford to die. We start being stupid and trying to tank pomegranate...
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Won 9/10 ladder matches! (side achievement: no yelling involved)
So, question of the day: Are guardians normally hard to beat in PvP or did I actually do good?
Posting Freak
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All Clerics are a pain for me. I try to kite and I time out, I try to fight up close and SMITE2DEATH ALL DAY. Or relics, etc.
Posting Freak
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Marksman Bryan Wrote:Won 9/10 ladder matches! (side achievement: no yelling involved)
So, question of the day: Are guardians normally hard to beat in PvP or did I actually do good?
Unless you're facing an acro or an ele, you shouldn't really have problems winning or at the very least stalling for a tie.
You don't really see serious people until 1.8-2k+ rating though.
Example of a really good tempest
[video=youtube;pQ27L-1j0J8]http://www.youtube.com/watch?v=pQ27L-1j0J8[/video]
Posting Freak
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That or you get a nice smattering of spin2win mercs. I avoid them somewhat using Alfredo Tank, but they can cancel it. Friggen Cleaving Gale into 32 combos piss me off...
I've been practicing my No-summon combos in Ladder recently. I have a guildmate (Numnut) who plays a summon-less Shooting Star and does well, so after fighting her a bit, I know what to do, I just lack certain skills like Force Bump. I usually use Quackum Crash though for its OTG and to keep people down while my normal OTGs cooldown.
Posting Freak
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JPTheMonkey Wrote:That or you get a nice smattering of spin2win mercs. I avoid them somewhat using Alfredo Tank, but they can cancel it. Friggen Cleaving Gale into 32 combos piss me off...
I've been practicing my No-summon combos in Ladder recently. I have a guildmate (Numnut) who plays a summon-less Shooting Star and does well, so after fighting her a bit, I know what to do, I just lack certain skills like Force Bump. I usually use Quackum Crash though for its OTG and to keep people down while my normal OTGs cooldown.
There's a really good 0 summon engi [i think GM] that plays in 1v1 sometimes. I forget her exact name but it's something like wixxie. Knows how to wall combo really well and juggle people similar to an acro [but can't keep it up forever].
Posting Freak
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Good luck JP and Bryan. Ladder can get really disheartening sometimes, especially if you run into nothing but mercs and ice witches. We need those kDN balance changes... Badly.
Kaasoljoyyx Wrote:Inspiration!!!
[video=youtube;8fQWrvSdvjY]http://www.youtube.com/watch?feature=player_embedded&v=8fQWrvSdvjY[/video]
Ah, good old WEXXES. Pretty much all the PvP Priests know each other rather closely. Wex and I are like... Two out of only 4 or 5 1 VS 1 Saints in all of NA, and I have a mostly PvE build. The rest of the Priests are Inquisitor, heh.
Dem melee combos. Priests can't be successful at 1 VS 1 without knowing how to initiate in melee range.
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Any reason why dungeons were reset? o____O
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Marksman Bryan Wrote:Any reason why dungeons were reset? o____O
Nests and stuff always reset every Monday, or randomly after a maintenence.
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Captain Wax Wrote:Nests and stuff always reset every Monday, or randomly after a maintenence.
I thought they reset on Saturdays? Or is it both?
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Marksman Bryan Wrote:I thought they reset on Saturdays? Or is it both?
Not too sure what day but nests definitely reset only once a week, unless Nexon is feeling nice and resets them during a maintenance.
Posting Freak
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Because of all the lag and DC issues, nexon compensates dragon nest pretty well. This time it was a nest reset because the lag directly affected it. Sometimes the compensation is dragon eggs or other things in the cash shop.
Posting Freak
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Nests were reset this morning. After the maintenance tomorrow, they'll be reset AGAIN (+ some unannounced compensation).
http://dragonnest.nexon.net/community/fo...6nxid%3D62
Salv is going crazy with the GDN groups tonight, lol. Massive profit (and deflation) to be made.
Also, that DFO EXP event? Since Nexon has no way to tell who has a DFO character using in-game means, the 400% EXP bonus is going to apply to everyone once the event actually starts on the 11th.
Posting Freak
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Main point of post:
Limit Breaker. Awww yeah! We went 2 for 2 today unlike yesterday's fails at Kalahan and Krakas.
Also:
+8 my cannon, 0 fails. I wanted a spark from GDN today, but my 99 roll on a crystal spark was trumped by a 100. pineapple this pomegranate.
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Rotating breath at reg SDN was still OHKOing me with 155k hp and ele aura up.
Other than that, I think I was doing ok as tank? Need more practice for sure. Still trying to recognize attack animations; they all look roughly the same
Posting Freak
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Posting Freak
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Ah, okay. We didn't have a merc. That makes sense.
I was watching videos and was wondering why RB was hitting 1k when it was hitting ~10k on me.
I think I have everything else down - my provoke timing is good. The only thing that was throwing me off was RB taking out 160k HP with ele aura on.
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