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2009-02-09, 12:47 PM
(This post was last modified: 2009-02-09, 12:57 PM by ChaosCorpse.)
Takebacker Wrote:All versions is kinda pointless...it's too varied.
For GMS only, i'd say 70-120. Yes, all of third job. I only have windraiders (6x-high 7x), cave of pain (8x), typhons (100-11x), gobies (90+), and newties (105+). o_o
They used to say having just coolies from 55-80 was plenty.
But really, one good spot for each denomination of 10 levels in the job?
Ironic you say this really. You also indeed have FoG, Zombies, and V/H. As you even said yourself, coolies were plenty back then, it is just that newer maps came out that turned out to be more efficient. So in the end, you say you have fewer maps to train on, yet are getting more that are just more efficient?
If you take a look around there are loads of maps for that level range. People just desire the most effective one and that is it. So really, do we need any more maps if we treat the old ones like this? It will only turn out the same and be a move rather than an expansion.
As for my opinion on what kinds of maps they need. Something for the 130-155 crowd that mobs moderately well, has high hp, and doesn't OKO all archers who prefer to be active when soloing rather than just snipe. Might be a good idea to make it a place where only ropes and ladders are safe points and maybe add holy resistance to prevent ultimate spamming.
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Well to say, although i haven't made it to lvl 120+, those lvls would need a higher demand of training spots. For me on my hermit, (way back when) all of lvl 51-70 was a good mix of opq (when people actually went there) coolies, and FoG. 71-80, I cant really recall except for V/H and ppq. As for 80-90, DT's along with Pap clones (Thank you nexon) breezed me through that range in about a week nd a few day, and 90-100 seemed easy with Kents, gobies, gigantic vikings, newts. But besides all that I just say 120+ from seeing my friends and others usual training habits.
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Hoodoo/Voodoo is for 55-75 approx. So 60-70 the my guess of range.
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we need a map where 3 BFs spawn per 30mins.
yes it mroe bias for heroes, but if you think about it. its win for all classes too. just heros, shad, and dks/pal get the most out of it.
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we need more maps for 150+; also we need more bosses with a good HP:EXP ratio like anego, and big foot. i barely made it to 150 (NL) with what we have now.
my dream map would be: a flat map that spawns 4-5 headless horsemen at a normal monster spawn rate. i would stay there alllllll day @______@
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jikos Wrote:we need more maps for 150+; also we need more bosses with a good HP:EXP ratio like anego, and big foot. i barely made it to 150 (NL) with what we have now.
my dream map would be: a flat map that spawns 4-5 headless horsemen at a normal monster spawn rate. i would stay there alllllll day @______@
>.>
i doubt anyone would leave that. HH's are the... only? high level monster with a HP:EXP ratio better than 15:1. i actually think it's 3m hp for 300k exp, so a 10:1 ratio, almost double skelegons.
not to mention every melee class would own that map so hard... they *would* be able to level faster than mages with that setup. 5 HH, pally spamming acb+lightning charge? *declares insanity*
yeah, we drastically need new monsters. skeles is just... irritating after so long there. newts is worse cause it's BORING.
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ArbalistMaster Wrote:level 120+ only because there are the least maps and thats the part of the maple population that trains more time. (magicians selling leech, lulz).
IMO, there should be class specific training spots so that all the classes can get at least as good exp as magicians can with ultimates. I can think of how it would work with a marksman, but I have no idea if other classes can have training maps that are nearly exclusive for them, but then again, I've never played any other 4th job.
yeah, cuz having everyone train at class specific maps is great for partying. /sarcasm
We do need more 120+ monsters. I mean, its kinda limited right now.
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well wait til time temple comes out in gms sooner or later, that will be a major place for upper lvls to train off of.
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Newts aren't boring, unless you're those kind of people who are so "poor" and "broke" they refuse to kill more than two at a time.
I would like Newts if it didn't cater to 80-200.
That's just ridiculous.
Buut yeah. 140+ training spots would be lovely.
Hell, a Himes-style map with monsters that are ~50 levels stronger would work.
On top of that, how about higher weapons, so I'm not stuck with a Lv90 crossbow at 170?
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I voted for everything. Is this bad?
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LongShotJohn Wrote:Ironic you say this really. You also indeed have FoG, Zombies, and V/H. As you even said yourself, coolies were plenty back then, it is just that newer maps came out that turned out to be more efficient. So in the end, you say you have fewer maps to train on, yet are getting more that are just more efficient?
If you take a look around there are loads of maps for that level range. People just desire the most effective one and that is it. So really, do we need any more maps if we treat the old ones like this? It will only turn out the same and be a move rather than an expansion.
As for my opinion on what kinds of maps they need. Something for the 130-155 crowd that mobs moderately well, has high hp, and doesn't OKO all archers who prefer to be active when soloing rather than just snipe. Might be a good idea to make it a place where only ropes and ladders are safe points and maybe add holy resistance to prevent ultimate spamming.
What? I never said i have fewer maps to train on. I said we have few. Big difference. I could easily say all you 120+ers have gigs. What would you say? "Lol they suck!" Exactly. Everything i've said would benefit ME. I'm excited for 120+ content, but i'm never going to use it. So which would i ask for?
Holy resistance would pineapple over paladins too...
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