2014-09-19, 08:08 PM
KhainiWest Wrote:By that perspective, how can you justify that ideology when the playerbase peaked in 2007-2008 and has steadily gone down hill (almost 75% of its player base). Granted cash shop had gachapon as it's "main source" of "pay2win" but it was nothing compared to the cube implementation, in fact I would argue it was much more manageable.
Though if you're speaking generally I can understand, but maplestory went the opposite approach and has lasted 10 years and still maintains a 20-25k base, vs the 100k+ they used to maintain
Was mostly speaking generally. Maple tends to be an outlier for various reasons. I can't speak much about the games early days (as I wasn't around back then) perhaps someone could shed some light on them for me?
How did the game do profit wise back when things when it wasn't really pay2win, when the game was just starting out and didn't have much of a following?

