KMST v1.2.495 - You & I (The Seed)
#41
Ivangold Wrote:So at least some robots being able to move?:f6:

Don't Mechs have a skill that's a robot factory which sends out mini mobile robots to selfdestruct at the enemy?
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#42
I hope they make all teleport skills work in the air rather than just Explorer magician ones, Evan teleport is awful compared to all the others now... Luminous doesn't really need it though, since their teleport goes so far anyway.
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#43
Crosshunter is a bit changed and most importantly, Zero can finally accept and complete the quests.
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#44
ITT Luminous needs skills with lower delay. Despite our long-ranged and relatively flexible teleport skills, we're sitting ducks when we attack. And my FPS takes a nose-dive when I do Absolute Kill spam with Equilibrium echo.

Actually, those changes hardly apply to GMS, because idgaf about gauge changes. Come on... give me something like 2-5% damage increase per gauge point filled?

Hadriel
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#45
Razmos Wrote:Biggrin
ARAN JUMP GOOD.

Holy crap. ROCKET POWERED HERO!
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#46
Razmos Wrote:[video=youtube;fRrZSqBB7z8]http://www.youtube.com/watch?v=fRrZSqBB7z8[/video]

Biggrin
ARAN JUMP GOD.


Fixed it for you, and dat jump LOL LF> NOW please q.q
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#47
Jesus, that Wizard of Oz concept is even more of a blatant rip (or "homage", whichever you'd like to refer to it as) than Root Abyss ended up being.
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#48
hadriel Wrote:ITT Luminous needs skills with lower delay. Despite our long-ranged and relatively flexible teleport skills, we're sitting ducks when we attack. And my FPS takes a nose-dive when I do Absolute Kill spam with Equilibrium echo.

Actually, those changes hardly apply to GMS, because idgaf about gauge changes. Come on... give me something like 2-5% damage increase per gauge point filled?

Hadriel

Getting KMS Luminous, lowering the delay on Reflection, Apocalypse and Ender, an increase in equilibrium time would be nice, but nerfing Reflection spread range to match Blaze and CL ones.

Though this would involve turning which is currently the best mobbing class into another bossing oriented job. Maybe its better to just get KMS Luminous and stay with the current skill status.
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#49
Declaimed Wrote:Jesus, that Wizard of Oz concept is even more of a blatant rip (or "homage", whichever you'd like to refer to it as) than Root Abyss ended up being.

Can't they get sued for this?
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#50
Razmos Wrote:[video=youtube;fRrZSqBB7z8]http://www.youtube.com/watch?v=fRrZSqBB7z8[/video]

Biggrin
ARAN JUMP GOOD.

lmao hacker. This remind me of the very old days when lots of ppl are using pseudo FJ script.

DavyJonesx Wrote:Can't they get sued for this?

Erm wiki says the book was published in 1900. More then a century ago. The ownership is no longer there.
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#51
DavyJonesx Wrote:Can't they get sued for this?

Pfft no the copyright has expired a long time ago, otherwise we wouldn't have so many ripoffs and parodies.
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#52
I feel happy for the Arans. ^^ Before Red, it's been Drks and Arans that were the weakest warriors. Now Arans get a buff. Hopefully, it will be enough the meditate the lack of survivability they have. Confused
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#53
There are way to many Wizard of Oz themed things now a days. Yes people recognize it, but come up with something a little more original. It just keeps getting remaked and redone.

(I know a few people thought it sounded like SAO from Inkwell's Diary, SAO had a Wizard of Oz themed sidequest too).
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#54
How to fix mechanics : Re-tool class into walking robot instead of lousy slow tank.
end.


Those wind archer buffs!
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#55
I severely doubt that the range on that aran combat step is intended.
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#56
Takebacker Wrote:I severely doubt that the range on that aran combat step is intended.

I kind of saw it coming considering it's a completely friction-based movement skill. I think they meant to simply turn it into a flash jump, not this crazy pomegranate lmao
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#57
Razmos Wrote:Biggrin
ARAN JUMP GOOD.

This makes me miss when Canonneers could do the flying across the screen with cannon jump, double jump, and backstep shot in KMST Sad That would have been SOOOOOO much fun and worth the switch to canoneer.
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#58
Anybody got a video for that in-air adventurer teleport? It kind of sucks that Battle Mages won't be getting it.
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#59
Oh Nexon, don't you know that as long as you don't let Kaiser utilize Wingbeat correctly, they'll still be incredibly weak?
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#60
Declaimed Wrote:Anybody got a video for that in-air adventurer teleport? It kind of sucks that Battle Mages won't be getting it.
[video=youtube_share;h7pnz4j-XaM]http://youtu.be/h7pnz4j-XaM[/video]
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