Patch Available - KMST 1.2.479
#41
[video=youtube;mQx3eA8IkSI]http://www.youtube.com/watch?v=mQx3eA8IkSI&feature=youtu.be[/video]

Revamped Marksman video is up!

..And YAY, sheep vs wolf event is back!

[video=youtube;nXFLYi_GF-Q]http://www.youtube.com/watch?v=nXFLYi_GF-Q&feature=youtu.be[/video]
#42
Some minor changes to Bishop:

 Spoiler

Angel Ray and Holy arrow hits faster. Angel Ray now hits 4 times. Genesis now hits 6 times.
Also a short preview of the new level 50 theme dungeon.

A feature of the new area:
[Image: Maple0078_zps61547183.jpg]
#43
Sonic Wrote:Some minor changes to Bishop:

 Spoiler

Angel Ray and Holy arrow hits faster. Angel Ray now hits 4 times. Genesis now hits 6 times.
Also a short preview of the new level 50 theme dungeon.

A feature of the new area:
[Image: Maple0078_zps61547183.jpg]


is it true that dispel cna nullifiy everythnig and ar is still not telecastable?
#44
Slip Wrote:The theme dungeon looks like it's near Rien. Here's the soundrack from the area.

[video=youtube_share;BjIJTO2SFAk]http://youtu.be/BjIJTO2SFAk[/video]

Love this. Shame it's a low-lvl area though... But there's a chance there's something Aran-related Shine

EDIT:

Is that a 2.5d map? Interesting... :f6:
#45
Sonic Wrote:Some minor changes to Bishop:

 Spoiler

I can't exactly place it but something about angel rays arrow puts me off.
I do however like the new animation only the arrow doesn't look good to me and where it starts when it shoots.

I always peach about small things though so ignore me.
#46
Pythagoras Wrote:[video=youtube;mQx3eA8IkSI]http://www.youtube.com/watch?v=mQx3eA8IkSI&feature=youtu.be[/video]

Is that guy hitting 50m without gear ._.
#47
DavyJonesx Wrote:Is that guy hitting 50m without gear ._.

Sure he is.

It's called Snipe.
#48
DavyJonesx Wrote:Is that guy hitting 50m without gear ._.

Snipe does that...well, whatever that instant-kill skill is called.
#49
Pierce is no longer a charge skill and can be used in mid air? That's pretty cool! Vertical Flash Jump for Archers is also a very nice addition.
#50
I saw a jumping Ring of Ishtar in that Marksman video :f6:
#51
Mazz Wrote:Vertical Flash Jump for Archers is also a very nice addition.

From what I can gather from the abomination that is google translate, that seems to be one of the "modes" they added to Double Jump.
#52
Rith Wrote:is it true that dispel cna nullifiy everythnig and ar is still not telecastable?

I can't say for dispel as I am unable to reach bosses. But AR still does not have its telecast ability.
#53
Death Wrote:I can't exactly place it but something about angel rays arrow puts me off.
I do however like the new animation only the arrow doesn't look good to me and where it starts when it shoots.

I always peach about small things though so ignore me.

No, this is a huge thing for me. Dark Knights are ruined for me, and Bishops have an ugly Angel Ray. Marksmen are my only hope!

The arrow looks too big and is now solid, so stands out too much to be moving at that speed. Also makes it a lot more noticeable at its starting position, like you said. Since the new animation has a ring, it's weird for the arrow to be outside of it when shot.

DavyJonesx Wrote:Is that guy hitting 50m without gear ._.

Snipe hits a little under cap.
#54
Hanabira.Kage Wrote:
From what I can gather from the abomination that is google translate, that seems to be one of the "modes" they added to Double Jump.

He didn't use sideways Double Jump at all in the video from what I saw, I'm hoping they made it more like the other FJ skills.. Double Jump sucks since it barely goes anywhere horizontally.

Getting pretty excited for the Thief skill changes. @_@
#55
iVege Wrote:No, this is a huge thing for me. Dark Knights are ruined for me, and Bishops have an ugly Angel Ray. Marksmen are my only hope!

The arrow looks too big and is now solid, so stands out too much to be moving at that speed. Also makes it a lot more noticeable at its starting position, like you said. Since the new animation has a ring, it's weird for the arrow to be outside of it when shot.

Holy crap glad i'm not the only one who gets so annoyed about such small things. (100% agree on the ring thing).
The placement for certain skills and the difference in colours and all that stuff can really get on my nerves.
I care more for visual effects than damage increase or decreases.

This is why i've been peaching about blunt weapon animations for so long aswell I guess.

I remember at once point there was a small glitch where projectiles would hit the mobs after the hit animations and I
couldn't even make myself play my assasin anymore. (Don't get me started about triple throw/quadruple throw)
#56
They better give thieves some unrivalled never before seen hax movement skill in the upcoming revamps, because I'm gonna flip some tables with every class and their grandmothers having better mobility than us.
#57
Loving these changes so far. Can't wait to have marksmen/bowmaster skills translated.

Mazz Wrote:Pierce is no longer a charge skill and can be used in mid air? That's pretty cool!

Those changes are at least a year old by now.
#58
I wonder...
Quote:- Advanced Bless - Enhanced: Advanced Bless - Changed boss killer.

... enough to make people want Bishops at bosses again...?
#59
Takebacker Wrote:Loving these changes so far. Can't wait to have marksmen/bowmaster skills translated.

Those changes are at least a year old by now.

A year? Pierce is still a charge skill in GMS, and you can only fire it in mid-air if you start charging it on the ground.
#60
Mazz Wrote:A year? Pierce is still a charge skill in GMS, and you can only fire it in mid-air if you start charging it on the ground.

Shows how much i care about archers. :/


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