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Chicocl Wrote:I just noticed they gave Arans 100% critical O.o. Well, nexon Aran's damage per hit was okay before this and it's very good now but what Aran really lacks is status resistance, a form of Bind/Crash and hits per sec, not more %... I really hope that the "Hyper testing" that they were talking about in the patch notes change Aran's hypers, because let's face it, most of them suck except for Beyonder...
Really? Damn and I just got a Decent SE glove. Now what?
Anyways, here's a better BaM video.
http://www.insoya.com/bbs/zboard.php?id=ucc&no=43710
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Arrol Wrote:Really? Damn and I just got a Decent SE glove. Now what?
Anyways, here's a better BaM video.
http://www.insoya.com/bbs/zboard.php?id=ucc&no=43710
Yes, remember that the 3 variable in Combo Critical is that we get 3% critical chance every 10 combos, with 100 combos we get 100% critical now thanks to the change from 3 to 10.
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Well, this is just more incentive to level my xenon faster (when it comes out over here, I'd rather not play KMS because I barely know anyone there). I'm still going to stick with my Phantom as my main after this nerf, just Xenon as a temporary main for a while till I get to whatver level I get it to till I get bored of the class.
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Arrol Wrote:Anyways, here's a better BaM video.
http://www.insoya.com/bbs/zboard.php?id=ucc&no=43710 Ok, that looks a lot better in action. Still completely unnecessary though
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New images relating to Link Skills and how they're handled:
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Locked Wrote:New images relating to Link Skills and how they're handled:
Finally, we don't have to swap from character to character anymore.
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Didn't the patch notes mentioned a max of 12link skills per character?
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That link skill UI is going to be very helpful to me.
Also if there is a link skill cap o 12, welp, better try to choose my link skills wisely.
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Is that A MINUS 2 attack speed under yellow aura body boost im seeing? I must be misreading something.
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Declaimed Wrote:Is that A MINUS 2 attack speed under yellow aura body boost im seeing? I must be misreading something.
All weapon speed boosts are minuses, they're subtracted from the weapon's speed because lower values for weapon speeds equate to faster attacking speeds, for example, most staves are Slow(8), while Elemental Staves are Fast(4).
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I'm excite for aran changes :]
And dat range increase on Illusion. Hallelujah!
Also, can anyone tell me what happened to Soul Seeker?
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tecul1 Wrote:Also, can anyone tell me what happened to Soul Seeker?
They buffed the chance of it spawning another orb to 85%, while it was 80% originally, nerfed to 70%, but now they've managed to put a limit on the number of spawns, 7.
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So that means only 7 orbs can be out at once, correct? Or am I interpreting it wrong?
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tecul1 Wrote:So that means only 7 orbs can be out at once, correct? Or am I interpreting it wrong?
Hmm, I'm not sure, actually, but I'm pretty sure it means from any one attack, you can get up to 7 orbs to respawn, so, I don't think it's a limit on the number of orbs that can be out at any time, since cast should generate, potentially, 7 more orbs.
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After seeing the first two forms of the Rock Hand I was half-expecting/half-dreading seeing the third form as scissors. Also, Nexon could go Wild Hunter on the names, RAISE THE ROOF! anybody?
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Arrol Wrote:Really? Damn and I just got a Decent SE glove. Now what?
Anyways, here's a better BaM video.
http://www.insoya.com/bbs/zboard.php?id=ucc&no=43710
Seeing it in action, it's not so bad. Though it's hard to tell what's happening - Is that person only using the 4th job attack (with the hyper connected)? Or are they also using 3rd, 2nd and 1st job attacks with it? In other words, do you link all of your attacks together? Or do you replace each attack with the newer one as you advance?
I'm also not sure if I like pushing enemies away in place of pulling them towards me lol, but I guess I can get used to that. As for the other 2 stone hand attacks, one slows enemies down, while the other I have no idea what it's for. (The 4th job one that slams down)
I think the changes look interesting. The use of a specific looking staff for all of the attacks is nice, imo. The changes in colors used makes them look less like Dark Mages, though I noticed that they didn't change the look of Twister Spin, which makes is stick out as being noticeably darker than their other attacks.
Also, I can't quite tell, did they keep Dark Genesis? Cause if they did, that would stick out too.
It would take some getting used to, but I could see myself being okay with the changes...except for one thing o.e...
I see they got rid of Union Aura o.e... =[ So back to having to cast all 3 if I ever die.
@Below: Oh? Interesting =o That makes things seem more combat-y; instead of using the same swing over and over, you're switching through different swings, I'm okay with that.
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[MENTION=6820]Sonic[/MENTION]; has said that clicking the assigned hotkey for the blow skills randomizes which version is used, mostly for quicker chains.
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Kind of curious about the description changes to Kaiser.
I like the small buffs to Will of the Sword (Tempest Blades) and Petrify.
Demon Avenger Buffs are really nice.
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