Patch Available - KMST 1.2.457
#41
What. A job split off of the Demon Slayer?

Having the same storyline and quests too? That's...actually really disappointing...
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#42
ChronosXIII Wrote:What. A job split off of the Demon Slayer?

Having the same storyline and quests too? That's...actually really disappointing...

Yup.

[Image: omG08.png]
[Image: RgIro.png]
[Image: UcI8I.png]
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#43
They're upping the damage of all mobs? I sure hope everyone is getting an HP boost, because a lot of classes already struggle to survive at higher level mobs. I mean... monsters in Monster Park already deal 9k+ damage.
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#44
demon slayer looks even angstier now.

AND LOL, this guy looks stupidly awesome, white hair, dark skills? it's gorgeous. funny that nexon didn't allow MP to allow MP washing, then again... 500k HP on an hp based class would be hysterical.

officially hyped, want moar.
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#45
Yugidude Wrote:then why can it disregard the str reqs?

because special snowflake code
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#46
Link Wrote:They're upping the damage of all mobs? I sure hope everyone is getting an HP boost, because a lot of classes already struggle to survive at higher level mobs. I mean... monsters in Monster Park already deal 9k+ damage.

They do? o_O I never get hit for more than like... 3k. <_<;
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#47
Okay 90% done.

All is left is skill related stuff which i'm not doing. June will be translating that part while i setup this stream/patch.


My verdict on this though, this is a step forward in my book. That's IF exp gets boosted with the mob changes. Same exp but higher hp? yeah screw that.
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#48
Justin Wrote:They do? o_O I never get hit for more than like... 3k. <_<;

Yeah. Check out my last Hayato vs. Monster Park video. The normal mobs deal anywhere between 5k to 7k damage and Raika hits me for 9k+ damage.
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#49
Wow, maplestory is trying new things and making a class that uses HP as its primary stat? Whacky, too bad THEY CANT MAKE IT A NEW STORY.
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#50
That might explain the speculation behind bosses doing %damage to HP though... since this guy would clearly have a pretty massive advantage compared to everyone else in terms of survivability.
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#51
It's KMST. 'Same story' or 'no story' scenarios like these are often time placeholders/lack thereof.

Take Luminous for example
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#52
MuscleWizard Wrote:because special snowflake code

touché, guess i was assuming nexon was logical
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#53
Spadow Wrote:Yup.

-snip-

Aaaaaaand disappointed. At least the new classes being released nowadays have some kind of class specific quest chain.

Lol, guess HP warriors aren't too "special" anymore.
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#54
Justin Wrote:That might explain the speculation behind bosses doing %damage to HP though... since this guy would clearly have a pretty massive advantage compared to everyone else in terms of survivability.

unless the hp consumption per skill cast is % based, then the person would have to be wary on hp.
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#55
ChronosXIII Wrote:Aaaaaaand disappointed. At least the new classes being released nowadays have some kind of class specific quest chain.

Lol, guess HP warriors aren't too "special" anymore.

Imagine this.

Dark Knight/ Avenger party.
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#56
Dudewitbow Wrote:unless the hp consumption per skill cast is % based, then the person would have to be wary on hp.

Considering how many times a minute most characters attack, I think making the skills take any % HP more than even 1 or .5 would be suicide, and kind of stupid.
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#57
They're throwing curve balls all year round. This came out of nowhere.
On another note. Time to obsolete hp fighters/saders/heroes even more lol.
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#58
A Job split? I hope this is a one of and not a new trend or something so they can make even more classes.

Going purely on looks i would have made an Avenger rather than a Slayer but oh well.
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#59
Justin Wrote:Considering how many times a minute most characters attack, I think making the skills take any % HP more than even 1 or .5 would be suicide, and kind of stupid.

try like .1 or .2(hp drain is by each cast, and not each hit, so if they had slightly longer animations for their attacks, .1 and .2 would be manageable), and since their power apparently changes when you use skills for a set amount of time, they must have some ability to sorta break the normal chain, most likely a move that heals hp.
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#60
God, people are dumb.

People are watching the stream of this guy that's broadcasting and they're saying it's a Hayato ripoff. It's not even anywhere near the same ballpark as Hayato in gameplay.
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