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Character Card Deck effects
#41
Level 200 bucc has best card effect. Huzzah.

Too bad it's on a completely different account than my cannoneer. Sad
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#42
I would take this with a grain of salt, since I can't get the discrepency to match up on a hero, but here's the variables here:
DK - 4797 HP (3% HP + 500 HP from Card Effects, no points in 1st Job HP Boost... or any other skills)
266 STR, 101 DEX, 15atk 1H Sword, 24 Blessing, 1atk from card set effect

8% HP to Damage (S Mikhail, S Hero, A DK)

Calculated range is 1.2 * (4 * 266 + 101) * 40/100 = 559.2

Displayed Range is 891

The difference is 331.8

Base HP is 4797/1.03 - 500 = 4154.369
8% of that is 332.3

Might be off due to rounding.

Problem with the hero though, even after stripping it, the discrepancy between the displayed and calculated range was ~926, but 8% of its base HP was 934. I think I'm just missing some sources of attack or HP.

It's not enough to say for sure, but, I think it's safe to say that %hp2DamX is x% of your HP added to your damage range, especially considering the effects of the other variables, lv2padX, lv2madX, and lv2damX, and %mp2DamX is probably the same as well. I'm sure we can probably do better testing on this end. The current kMST term is over anyway, though I did get into the next term, I'm not sure if there'll be a level up NPC, so basically all that's left is to wait.

I hope this clears up the last few mysteries of the Character Card System, even if it's not exactly the answer.

Based on my assumptions, the Bucc card would probably the best in terms of pure damage, with a level 200 Bucc, you'd get +1k range on a level 200 character, it even beats the SS Ranked All Warrior and All Mage sets, if you have less than 10k base HP/MP.

 Various Screenshots
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#43
ShinkuDragon Wrote:i dislike the hero set, it's utterly useless in my opinion 5% cooldown reduction is what? a second off from a skill with a 50 second CD?
and the drain only activates one per minute, and randomly.

edit: half a second, GG.

It's nice for Demon Slayers, granted I'm using the Merc's 4% CDR

4% CDR on lvl 15 Endless is 12 seconds (Lvl 16 is 11 seconds)
4% CDR on lvl 20 Binding is 5 seconds

It doesn't seem much, but being able to bind 5 seconds sooner and Endless 11/12 seconds sooner is a plus in my book.
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#44
so wait? the bucc bonus is actually good?

assuming I have a DS with 30k HP what would be better tri-warrior or bucc ?
also assuming I have a phantom with less then 10k hp, what's better?
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#45
I thought BaM effect is reducing incoming damage, and Mercedes is CDR?

Hadriel
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#46
hadriel Wrote:I thought BaM effect is reducing incoming damage, and Mercedes is CDR?

Hadriel

It is. I am hoping those that with cooldown reduction that it just takes the integer(forgot the coding term for it) so a 5 second cooldown becomes liek 4.80 seconds but ingame rounds to 4 seconds. So its not completely useless for low cool down skills (has a MM)
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#47
hadriel Wrote:I thought BaM effect is reducing incoming damage, and Mercedes is CDR?

Hadriel

Sorry, I meant Mercedes.
I have both at 120, just couldn't bother to remember which one gave CDR lol.
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#48
Oh trust me, it depends on the server tick, so 4.5sec is going to feel like 5sec about 90% of the time if you're playing on a 2X period.

Hadriel
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#49
valhala556 Wrote:It is. I am hoping those that with cooldown reduction that it just takes the integer(forgot the coding term for it) so a 5 second cooldown becomes liek 4.80 seconds but ingame rounds to 4 seconds. So its not completely useless for low cool down skills (has a MM)

I thought numbers started rounding properly when BB hit?
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#50
Dark Link Wrote:It's nice for Demon Slayers, granted I'm using the Merc's 4% CDR

4% CDR on lvl 15 Endless is 12 seconds (Lvl 16 is 11 seconds)
4% CDR on lvl 20 Binding is 5 seconds

It doesn't seem much, but being able to bind 5 seconds sooner and Endless 11/12 seconds sooner is a plus in my book.

problem with bind is that unless you're soloing without another DS, those 5 extra seconds aren't really helpful.

endless is ok i guess, still too little time IMO :X
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#51
ShinkuDragon Wrote:problem with bind is that unless you're soloing without another DS, those 5 extra seconds aren't really helpful.

endless is ok i guess, still too little time IMO :X

Eh, 20sec duration, + 60sec immunity = 80 total seconds, while the CD is 120 seconds (115 with CDR).
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#52
Dark Link Wrote:Eh, 20sec duration, + 60sec immunity = 80 total seconds, while the CD is 120 seconds (115 with CDR).

Huh, I always thought the immunity timer started right after you used bind, not when it ended.
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#53
Rains Wrote:Huh, I always thought the immunity timer started right after you used bind, not when it ended.

Immunity starts when the duration ends. There's been cases where Hero guildmates use Crash and they hit the immunity timer with 15-19 seconds left, because Crash came off of CD.
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#54
Dark Link Wrote:Immunity starts when the duration ends. There's been cases where Hero guildmates use Crash and they hit the immunity timer with 15-19 seconds left, because Crash came off of CD.

from what i've tested, it's more like "both"

immunity starts as soon as you use bind/crash, which prevents people from binding back to back, but you can't bind again until a minute after bind ends.
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#55
Could someone explain to me what the 3 warrior "Strong Dash: %HP to Damage" means?
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#56
Least according to [MENTION=1747]iAmFear[/MENTION];, it takes 10% of your base HP and adds it as damage, but I'm hoping it's not "Base HP".
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#57
Dark Link Wrote:Least according to [MENTION=1747]iAmFear[/MENTION];, it takes 10% of your base HP and adds it as damage, but I'm hoping it's not "Base HP".

There's no increase of range upon casting HB, nor is there when adding points into Improving MaxHP, HP equips and card effects don't have any effect on range either.
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#58
Well that's disappointing. Means I'll only get +1.7k damage increase on my DS, instead of 3.2k.
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#59
Dark Link Wrote:Well that's disappointing. Means I'll only get +1.7k damage increase on my DS, instead of 3.2k.

i'll get a lulzy 3k /flexes

all the more reason to keep washing.
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#60
Oh wow wait, it adds it to your DAMAGE RANGE?

Ok yeah you're right [MENTION=6037]Dark Link[/MENTION]; that's totally better than pirate set. Still doing pirate+resistance set though.
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