Senior Member
Posts: 577
Threads: 64
Joined: 2008-07
So from what I can see...
Infighters are getting a summon skill (Lightning), and an attack skill that ties into it along with a Lightning Charge, and Gunlingers are and infighters are getting a KB skill...
Will just have to see when vids are released.
Posting Freak
Posts: 13,609
Threads: 249
Joined: 2008-07
Gender: Male
Sexual Orientation: Straight
Country Flag: New_Jersey
IGN: ClawofBeta
Server: LoL.NA
Level: 30
Job: Bot Lane
Guild: N/A
Guild Alliance: N/A
erich336 Wrote:but its a pet anyone can have. and its awesome 
hopefully repeatable quest, as im guessing it comes from one
2.4ish k for 10 hours?
Nah (I'm assuming that).
Posting Freak
Posts: 3,015
Threads: 118
Joined: 2008-07
2008-10-09, 08:14 PM
(This post was last modified: 2008-10-09, 08:17 PM by Devil.)
NoWaizMatt Wrote:So from what I can see...
Infighters are getting a summon skill (Lightning), and an attack skill that ties into it along with a Lightning Charge, and Gunlingers are and infighters are getting a KB skill...
Will just have to see when vids are released. First of all, tnx to Fiel for the Extractions!
Yeah I think you're right about this! It's just added skills to the excisting pirate class!
Vipers are already lightning based. Watch the (Super) Transform animation, you'll see the lightning sparks in the hand of the character.
Also don't forget:
- Energy Charge
- Energy Buster
- Energy Orb
- Shockwave
All sound a bit Electric like right? 
Btw, Spark reminds me of Ninja Ambush - Recolored... Does Nexon really think that skill is usefull?
And yeah, Captains really needed a pushback skill (Sharks) like BM's/MM's have.
Evil Thought: Nexon wants to sell SP resets? :+)
Posting Freak
Posts: 18,970
Threads: 319
Joined: 2008-07
2008-10-09, 08:20 PM
(This post was last modified: 2008-10-09, 08:23 PM by Takebacker.)
Pirate skill trees are already complicated though, unless the shark pushback skill is in second job for gunslingers we can put the points used on bomb into that. We can't possibly take points off any other skill since they're all useful/required...
If it was 1st i guess we'd have to kick quick motion, and 4th...mind control?
Also, i don't see a difference between the string level 9 and 20 except for 1 MP. What's the point?...
Posting Freak
Posts: 5,705
Threads: 287
Joined: 2008-07
Gender: Male
Sexual Orientation: Straight
Country Flag: California
IGN: Sn1perel1te
Server: Bellocan
Level: 152
Job: Old School BM
Guild: EbonSol
Guild Alliance: In One
Baklava Wrote:That's not what it means by bullet.
The sharks thing is a whole new skill for a whole new class, the "bullet" is just the animation when the skill travels across the screen to hit a monster. The class that uses the sharks may or may not be a pirate even.
true, either way its nice to see new class ideas being explored. Hopefully they do chose STR and INT for this one, and if its a 2 tier class, hope fully a ranged possibility would be DEX and INT.
Posting Freak
Posts: 846
Threads: 40
Joined: 2008-07
Gender: Male
Country Flag: canada
IGN: EastTimor
Server: Bellocan
Level: 201
Job: All of them
Guild: Faith
Guild Alliance: Solace
Farm: Travel
Ohh. I really oughta make a infighter.
Posting Freak
Posts: 3,054
Threads: 142
Joined: 2008-07
Gender: Male
Country Flag: Massachusetts
IGN: flarfek
Server: Scania
Level: 150
Job: ILAM
Baklava Wrote:That's not what it means by bullet.
The sharks thing is a whole new skill for a whole new class, the "bullet" is just the animation when the skill travels across the screen to hit a monster. The class that uses the sharks may or may not be a pirate even.
As I said before, this could easily be a new skill for a class. Who knows, maybe these skills are the first 5th job skills to come out?
Also, I doubt that the lightning attacks are for a new job. They don't really base attacks for a job around one element, otherwise the person is screwed if they come across a monster strong to the element.
Personally, I'm waiting for the next patch to make any decisions, but if there're new skills, such as the poison equivilant of the new skills, then I'd bet on them being new.
Senior Member
Posts: 283
Threads: 40
Joined: 2008-07
Cool skills, but still rip-offs from other classes -_- love the sharks
Posting Freak
Posts: 18,970
Threads: 319
Joined: 2008-07
Why would they work on and release pirate 5th job before the other classes?
Posting Freak
Posts: 3,522
Threads: 37
Joined: 2008-07
Gender: Transgender - M2F
Sexual Orientation: Bi
Country Flag: japan
IGN: Seieki
Server: Cain
Guild: TeamRocket
Hm, very interesting. I look forward to seeing what the third branch of Pirates will be if/when we get more information.
Senior Member
Posts: 577
Threads: 64
Joined: 2008-07
Takebacker Wrote:Why would they work on and release pirate 5th job before the other classes?
It's not fifth job. From what I understand, it's just elemental skills and summons.
Posting Freak
Posts: 4,440
Threads: 122
Joined: 2008-07
Gender: Male
Sexual Orientation: Straight
Country Flag: spain
Uhm... This makes me think: Why did they do these skills if it wasn't for a new job? If anything, it could be a new pq, where each class has their own finishers, depending on their own level, since they can't be for the build we already know...
So, either a new pirate branch, or an odd use, like a pq.
Posting Freak
Posts: 2,530
Threads: 68
Joined: 2008-07
This is obviously a new branch of the pirate class. Gunslingers and infighters have already been released for many months now; the biggest change to them anyone can hope for is change in mp cost, cooldown, etc. It looks like the new class has been given some infighter skills so that testers can actually do something other than spam a certain test skill.
Won't Be Coming Back
Posts: 2,993
Threads: 286
Joined: 2008-08
Gender: Male
Energy Charge + Buster... reminds me of this:
Senior Member
Posts: 686
Threads: 73
Joined: 2008-07
I don't know, after seeing it again, it seems more like for something of a PQ...
Posting Freak
Posts: 18,970
Threads: 319
Joined: 2008-07
NoWaizMatt Wrote:It's not fifth job. From what I understand, it's just elemental skills and summons.
No pumpernickel, i was denying kabanaW's suggestion of this being 5th job skills.
cyanne Wrote:This is obviously a new branch of the pirate class. Gunslingers and infighters have already been released for many months now; the biggest change to them anyone can hope for is change in mp cost, cooldown, etc. It looks like the new class has been given some infighter skills so that testers can actually do something other than spam a certain test skill.
I agree completely with this.
Senior Member
Posts: 386
Threads: 5
Joined: 2008-07
Woah that's nice, I hope it is a new branch of the pirates, I wonder what weapon will they use. :O
Posting Freak
Posts: 1,194
Threads: 30
Joined: 2008-07
Will be interesting to see what this ends up being.
Senior Member
Posts: 632
Threads: 10
Joined: 2008-08
Snail pet!!!! WWWWEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!!
Posting Freak
Posts: 4,302
Threads: 256
Joined: 2008-07
Gender: Male
Level: 251
Cyanne Wrote:This is obviously a new branch of the pirate class. Gunslingers and infighters have already been released for many months now; the biggest change to them anyone can hope for is change in mp cost, cooldown, etc. It looks like the new class has been given some infighter skills so that testers can actually do something other than spam a certain test skill. Sounds very logical (I wouldn't've thought of that) but it still doesn't explain why the first job is different and it only goes up to three.
Oh well, time will tell. 4th job was a mess too when it was being tinkered with in KMST.
|