[KMST] [1.2.375] Monster Park
#41
Netto Wrote:@video
.....HOLY HELL THAT RANGE IS INSANE!

http://www.southperry.net/maplerange.php...&size=1024
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#42
ShiKage Wrote:Finally one-handed sword, two-handed axe and one-handed axe animations for Brave Slash?
There's not too much of a difference between one and two-haned. Also, you can clearly see the sword in the axe animations. I appreciate them making axe animations, but they could have at least taken the time to at least make them acknowledgeable. I play Hero, and I can't even tell which one is the original sword animation.

EDIT:
Intrepid Slash - Level String (MP #mpCon 소비, 최대 #mobCount명의 적을 #damage% 데미지로 3번 공격 --> MP #mpCon 소비, 최대 #mobCount명의 적을 #damage% 데미지로 #attackCount번 공격Wink; delay (840 ms --> 930 ms)

<THUD>

I won't even start the rage against the delay on this attack again. When we thought it was 1440ms in BB, I ended up spending way too much time doing the math to figure out that Heroes would have been completely underpowered, and I don't see why a longer delay is necessary granted it's not nearly as much as expected before.
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#43
Looks like they changed around character creation too. If my analysis is correct, dice rolls are back.
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#44
ghostofhalo Wrote:There's not too much of a difference between one and two-haned. Also, you can clearly see the sword in the axe animations. I appreciate them making axe animations, but they could have at least taken the time to at least make them acknowledgeable. I play Hero, and I can't even tell which one is the original sword animation.

Yeah. I can't tell a single bit of difference. It feels weird on my Hero to use Brave Slash and see my sword and shield disappear and then a HUGE ASS SWORD made out of light comes out of nowhere.


@Fiel : OH, GOD NO!!!!!!!!!!!!!
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#45
Fiel Wrote:Looks like they changed around character creation too. If my analysis is correct, dice rolls are back.

That's a fairly weird and archaic feature to bring back.
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#46
I think it's for randomizing your look, not for stats. But I can't be sure until I see a video of it.
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#47
Fiel Wrote:Looks like they changed around character creation too. If my analysis is correct, dice rolls are back.

OH FOR THE LOVE OF GOD NOOOOOOOOOOOOOOOOO

QUICK! EVERYONE MAKE ALL THE CHARACTERS YOU'VE EVER WANTED TO MAKE BEFORE IT'S TOO LATE!!
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#48
I wonder if they will make changes to other classes too. Would be nice to see mages and bowman get some new fourth job skills. Dark Impale is cool, but did Heroes really need a better final attack?
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#49
Increased delay in intrepid slash and another 10 levels to max another core skill for a Hero?

Looks like I'm going to be pulling points out of maple warrior again...
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#50
wtp this is some good shet check the animation the paladin is summoning a hammer then jumps like a epic god and then smash the fking hammer.
This made my day, I WANT A PALADIN!
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#51
Illam Wrote:Oh! This is Monster Park? It's not exactly what I had in mind... it seems their ideas are running low.

Exactly my thoughts. This was not what I was expecting it to be. This 'idea' could be made up by a ten year old... Did they even sit around the table discussing this idea? I don't think so.
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#52
OMG! Those Paladin animations are so sexy. I want this NOW!!! *smashes ground with Thor's hammer* Mad
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#53
Charged Blow:
500% (700% in 4th)
255% range
hits 4 enemies (6 in 4th)
90% stun rate
slower (600ms -> 810ms)

Dark Impale:
650% (140% more than Buster)
250% range
hits 6 enemies
ignores 20% PDRate
840ms delay

Brave Slash:
675%
175% range
hits 3 enemies
slower (840 -> 930ms)

Nexon, you really make me wonder about these changes sometimes...
Brave Slash is the weakest of the three. I appreciate you making finishers better, but really now, this is a bit unnecessary.
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#54
Sweet, they finally realized non-Holy Charged Blow looked like garbage compared to just about every other skill in the game.
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#55
ghostofhalo Wrote:Charged Blow:
500% (700% in 4th)
255% range
hits 4 enemies (6 in 4th)
90% stun rate
slower (600ms -> 810ms)

Dark Impale:
650% (140% more than Buster)
250% range
hits 6 enemies
ignores 20% PDRate

Brave Slash:
675%
175% range
hits 3 enemies
slower (840 -> 930ms)

Nexon, you really make me wonder about these changes sometimes...
Brave Slash is the weakest of the three. I appreciate you making finishers better, but really now, this is a bit unnecessary.

Wow. With that comparison, Paladins have it the best in mob situations, without even taking into account of the elemental advantages. @_@
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#56
Ugh, going to be another garbage PQ. Got my hopes up for something interesting.
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#57
Dusk Wrote:Eh, raids in WoW are several hour long affairs for large groups of max level players. There are plenty of short 5-man dungeons with Elite mobs, which is pretty much what this is except a lot more lame. There needs to be a little story and some zone-exclusive drops. Although that probably wouldn't work in MapleStory since it's all about upgrading the pomegranate out of extremely common items instead of finding sweet loot and applying like one upgrade.

This is pretty much just a PQ with even less design than normal.
Pst. It's still Tespia and just came out give it some timeXD
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#58
On a side-note. Fiel, it says that Aura of the Beholder was removed when Achilles was the skill removed. Just thought it would help lessen any confusion.
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#59
What did they do to Body Boost? It's like a footnote after all the warrior changes, but Google translate yields gibberish. Confused
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#60
Yay warriors? L> archer rebalance so that WHs just don't lol in their face everytime.
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