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Takebacker Wrote:It isn't unbalanced, it's just unfair.
A class with 10% more DPS than others = unbalanced
A system that makes anyone with 70+ equips instantly 3x more powerful = balanced?
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ChaosH Wrote:A class with 10% more DPS than others = unbalanced
A system that makes anyone with 70+ equips instantly 3x more powerful = balanced? 
Potential gives the same power to all characters regardless of factors like class. Everyone gets stronger, just not in equal ways. It isn't FAIR that those with more NX gets more bonuses than those who don't, but it isn't unbalanced because every character gets the same bonuses if they put the same amount of money into it.
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I agree that the class is unfair it regards to it being good at everything and not have weak points.
But to be honest the 1v1 Dmg isn't that all impressive...wats impressive is how fast he could take down Arms, but when he got to Zak himself he was doing avg godly dmg with some funding...
The 8 Second Pap vid although impressive was done with mass summons and a perfect dice roll that he pretty much waited for I might not be able to kill pap in 8 seconds, but I don't have to waste my time preparing to solo Pap..I dunno...well have to see, but I have semi potential Equips and I'm doing his 1v1 dmg on Zak and that not even with Dice 5.
Also my Octo hit almost 200K and I can lay 3 of them down in between wep cancels and my they attack faster than those bombs...just saying. Also Lazer Blast has more range than Torpedo, but I can get off 2 torpedos in 1 lazer blast. and Torp hits at 900% while Lazer blast is slower and hits mobs 3 times 400%
soooo 1800% Vs 1200%....pretty much what I'm saying is the class is a tad overrated, but they do indeed need nerfing...or increase torps range so its less of a hassles at arms
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ChaosH Wrote:200% from the tesla coils, 210% for each satellite, 500% damage per bomb-bot (3 bombs every 3 secs). I can't say for sure, but I would guess that's 1/3 of Mechanics damage :f6:
What happened to Rock 'n Shock, Bots 'n Tots, Rocket Booster and Drillhands? Also, the diversity of summons and mobilty skills allows each Mechanic to explore his/her own strategies based on the map layout. New map, new oportunity to find nice places for your summons and portals.
Of course, there's some maps where you can just shoop da whoop left, shoop the whoop right, use portal and repeat. Nexon should nerf Laser Blast max monsters hit down to 3, that would make Punch Launcher a second option for 4th job training (Laser to kill a few mobs, Punch to kill many mobs)
Try asking a Mechanic in fourth job to see if he still uses Rock 'n Shock. Because setting up it for each 60 seconds isn't really worth it. Drillhands is useless, in Chaos, it's slow as pineapple, before, on fourth job, you'll barely need it, specially, because you can't use it while being in the Tank Mode, required for Laser Blast.
Rocket Booster? A skill where you use only one time per minute changes anything and raises anything in the diversity aspect?
.
Also, Satellite is ridiculously slow. It's more like a waste before fourth job, because it barely attacks even when there are 3 of those.
Mechanics are not only unbalanced, they are so much overpowered, that every other job looks ridiculously weak, and slow.
.
If by balanced, Nexon means a job that, has a fucking good survivability, a ridiculously high amount of damage, a fucking high range in their attacks, and a shitton of attack speed, then yes, they are balanced, because they're the only job, that can do EVERYTHING that other jobs can do, together.
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Takebacker Wrote:Potential gives the same power to all characters regardless of factors like class. Everyone gets stronger, just not in equal ways. It isn't FAIR that those with more NX gets more bonuses than those who don't, but it isn't unbalanced because every character gets the same bonuses if they put the same amount of money into it.
Not everyone wants or can spend 500+$ on a F2P MMORPG. Nexon could have made miraculous cubes a boss drop (low rate for weak bosses, multiple cubes for hard bosses) instead of a NX item. Players wouldn't be so strong, so bossing would still be a challenge and would have a real purpose.
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ChaosH Wrote:Not everyone wants or can spend 500+$ on a F2P MMORPG. Nexon could have made miraculous cubes a boss drop (low rate for weak bosses, multiple cubes for hard bosses) instead of a NX item. Players wouldn't be so strong, so bossing would still be a challenge and would have a real purpose. Well at least you can't take cHT, PB or Cygnus down with just godly dmg. You will need a strategy, which is rare in MS tho.
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aslemn Wrote:If by balanced, Nexon means a job that, has a pineappleing good survivability, a ridiculously high amount of damage, a pineappleing high range in their attacks, and a pomegranateton of attack speed, then yes, they are balanced, because they're the only job, that can do EVERYTHING that other jobs can do, together. That was my thoughts on Mechanics being "balanced".....they're balanced in that they can do everything.
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aslemn Wrote:Try asking a Mechanic in fourth job to see if he still uses Rock 'n Shock. Because setting up it for each 60 seconds isn't really worth it. Drillhands is useless, in Chaos, it's slow as pineapple, before, on fourth job, you'll barely need it, specially, because you can't use it while being in the Tank Mode, required for Laser Blast.
Rocket Booster? A skill where you use only one time per minute changes anything and raises anything in the diversity aspect?
Rock 'n Shock has a 180 sec cooldown. Anyways, it only takes one freaking second to place each tesla coil and it zaps and stuns up to 10 monsters + 200% damage for 90 secs (with Robot Mastery). This + Bot 'n Tots = one less platform (maybe two) you need to Laser Blast for 90 secs. Just because some Mechanics are too lazy to use it doesn't mean it's not good
You'll be using Rocket Booster a lot depending on what map your training, and it's incredible useful for moving around large maps. Doesn't matter if you only use it every 1 min, it's skill part of the Mechanic skillset, isn't it?
aslemn Wrote:Mechanics are not only unbalanced, they are so much overpowered, that every other job looks ridiculously weak, and slow.
LF> proof that Mechanics DPS is really that great. We didn't even get it yet! How can we be so sure that a Corsair (battleship vs mecha) or NL can't beat a Mechanic on 1v1 DPS without all those summons helping? :f6:
aslemn Wrote:If by balanced, Nexon means a job that, has a pineappleing good survivability, a ridiculously high amount of damage, a pineappleing high range in their attacks, and a pomegranateton of attack speed, then yes, they are balanced, because they're the only job, that can do EVERYTHING that other jobs can do, together.
"All other jobs" have crappy balance anyways. Explorer magicians suck compared to everything, even after BB. Drks are still HB mules. BMs, NLs and Corsairs were always fighting for the top 1 DPS class and nobody called them overpowered, etc.
The game wasn't balanced even before Mechanics
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Takebacker Wrote:Potential gives the same power to all characters regardless of factors like class. Everyone gets stronger, just not in equal ways. It isn't FAIR that those with more NX gets more bonuses than those who don't, but it isn't unbalanced because every character gets the same bonuses if they put the same amount of money into it. Hey dude, you just pulled an Orwell...
Everyone is equal, but some are more equal then others... :')
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Devil Wrote:Hey dude, you just pulled an Orwell...
Everyone is equal, but some are more equal then others... :')
Well that seems to be nexon's logic.
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I'm saying that by what i've seen already on KMS.
The Cooldown decreases by some levels. And, it's not only ONE second to place, but a lot of seconds to walk on the map, form the triangle.
.
I'm saying this because i've played a Mechanic until level 100. And felt from 77 to 10x was the same exact pomegranate. Because you level the same fucking way FOREVER.
.
It'sjust boring, extremely overpowered, there's absolutely no fun on playing such job.
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ChaosH Wrote:Not everyone wants or can spend 500+$ on a F2P MMORPG. Nexon could have made miraculous cubes a boss drop (low rate for weak bosses, multiple cubes for hard bosses) instead of a NX item. Players wouldn't be so strong, so bossing would still be a challenge and would have a real purpose.
They could have, but that's not the point.
Everyone who pays $500+ should be generally balanced with each other, but they aren't.
People who pay nothing should also be generally balanced with each other, but they aren't.
People who pay $10,000,000 should be generally balanced with each other, but they aren't.
There's no balance when you compare this class. If we took all of the NX out of the equation, and put EVERYONE on basic gear, Mechanics would still be significantly better. It's not a question of how much you pay. Sure, all of these videos are people probably in perfect 27% Stat Gear, or some other crazy crap, however that's why they're videos. No one cares about an unfunded guy taking 35 minutes to solo Zakum because he's unfunded. But it doesn't change that it might take Mechs 35 minutes to kill Zakum if they were unfunded, I bet you no one else could even solo it at all unfunded, and if they did, I bet the Mechanic would take significantly less time.
No matter how you look at it, the class is unbalanced.
As I explained above, you cannot possibly include NX into the fight here. You can complain that NX makes ANY character unbalanced VS his normal version, but that's not the complaint here. The complaint some people have here is that "They only do that much damage because they have NX and are funded" True, but if you took all of that away and everyone was in generic gear, unpotentialed, etc...Mechanics would still be better.
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Polantaris Wrote:They could have, but that's not the point.
Everyone who pays $500+ should be generally balanced with each other, but they aren't.
People who pay nothing should also be generally balanced with each other, but they aren't.
People who pay $10,000,000 should be generally balanced with each other, but they aren't.
There's no balance when you compare this class. If we took all of the NX out of the equation, and put EVERYONE on basic gear, Mechanics would still be significantly better. It's not a question of how much you pay. Sure, all of these videos are people probably in perfect 27% Stat Gear, or some other crazy crap, however that's why they're videos. No one cares about an unfunded guy taking 35 minutes to solo Zakum because he's unfunded. But it doesn't change that it might take Mechs 35 minutes to kill Zakum if they were unfunded, I bet you no one else could even solo it at all unfunded, and if they did, I bet the Mechanic would take significantly less time.
No matter how you look at it, the class is unbalanced.
As I explained above, you cannot possibly include NX into the fight here. You can complain that NX makes ANY character unbalanced VS his normal version, but that's not the complaint here. The complaint some people have here is that "They only do that much damage because they have NX and are funded" True, but if you took all of that away and everyone was in generic gear, unpotentialed, etc...Mechanics would still be better.
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Always nice to see Optimistic people here ;D
this thread made my day.
BB~
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They meant well-rounded >_>
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Takebacker Wrote:Potential gives the same power to all characters regardless of factors like class. Everyone gets stronger, just not in equal ways. It isn't FAIR that those with more NX gets more bonuses than those who don't, but it isn't unbalanced because every character gets the same bonuses if they put the same amount of money into it.
Just to point it out, the Potential system does favor some classes over others. For example, Warriors and Theives are favored over Bowman, Pirates, and Mages, because the first two classes have high level tops/bottoms and the later three dont. There are some common equipment options, but they are often rare and expensive. Then of course on 1h users that can use shields are favored over 2h users.
To some the difference is slight, but it is a difference.
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Dusk Wrote:They meant well-rounded >_>
Exactly! Nexon just means they can do anything.
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Takebacker Wrote:Potential gives the same power to all characters regardless of factors like class. Everyone gets stronger, just not in equal ways. It isn't FAIR that those with more NX gets more bonuses than those who don't, but it isn't unbalanced because every character gets the same bonuses if they put the same amount of money into it.
Potential actually favors some classes over others, like thieves for example. Shadow partner is possibly glitched because it applies boost from boss/total damage % twice. Those who have more equips (shields, top/bot, special high lvl items from itcg/gach/events) will have a higher potential %. Not to mention stuff like 21% str rose earrings will cost more than 21% luk, dex, int but that's based on scania market prices.
I'm not disagreeing with you just wanted to point this out.
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Tons of people will make mechanics, many will get to 4th job, eventually, and a lot of those people will be disappointed that they cant kill pap in under 10 seconds or down zakum in 5 minutes and quit. Mechanic looks to have very blocky movements, even more so than corsairs or mages (stop, wait 2 seconds to shoot a laser, crawl somewhere else, repeat). Granted it doesn't make much difference when bossing b/c everyone is stationary anyways.
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Dusk Wrote:They meant well-rounded >_>
Poor wording does not excuse the lolworthy "balance" that was implied.
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