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Attack Speed Reference
#41
As little as 600ms, yes. There was a lot of variation while I was mashing keys.

It could be that it rounds it, although I don't think that's it. If it rounded, it would be periodic while I sat there attacking and I was unable to find any sort of consistency or pattern to it.

As for the difference between server-based ticks and client-sent ticks, that's dependent on time of execution.

For all I know, one packet may have needed to be retransmitted a couple times (yes, even to 127.0.0.1) or my processor may have taken longer on one function or data setting along the way because it was busy with something else at the moment. It's not surprising that there's a variation in server-sided tick count.

With the client-sent tick count, you're guaranteed to get uniform numbers for the same thing because it only sends the tick count with packets and it will only send packets as fast as it will allow you to. Theoretically, this should be subject to the same processing pitfalls that the server is. I'm not sure what techniques are employed to remove the variation - although rounding would probably...
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#42
LazyBui Wrote:Is there some spear that's Fast (4)? Even putting your mouse on Wind Booster crashes the client in this version.

Oh, sorry. Uhm, I just checked, and no, sadly. Could you possibly enter the database and change the value for atkSpeed (or w.e.) for pumpkin spear or something?
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#43
Added. No guarantee that they'll be like that when Wind Booster comes out though.
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#44
I can't find ACB on the list, is it commonly accepted that ACB is as fast as CB or you simply missed it?
Anyways, thanks for the major contribution. Big Grin
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#45
ACB is the same attack. The 4th job skill itself is a passive boost to CB.
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#46
Russt Wrote:ACB is the same attack. The 4th job skill itself is a passive boost to CB.

I see..Hurt
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#47
Can someone tell me which is better to use?
A 91 Attack, +2 STR, Level 20 Frozen Tuna
OR
A 65 Attack Golden Snowboard?
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#48
Matty Wrote:Can someone tell me which is better to use?
A 91 Attack, +2 STR, Level 20 Frozen Tuna
OR
A 65 Attack Golden Snowboard?

How in the world is this an arguement? Frozen tuna.
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#49
Frozen Tuna = 'Slower' Attack Speed
Golden Snowboard = 'Normal' Attack Speed
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#50
Oh yeah, one question.

Assassinate isn't spammable, so what do the times for it mean? DS+Assassinate (using a macro I presume)? Or was it timed by itself using some other method?
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#51
Devil Wrote:Few questions:
- Is this only the first 3 hits or also plus the 4th hit?
- Is getting into Dark Sight calculated along with it?
- How much ms does it take to get into / out of Dark Sight after they patched it?
- Is Dark Sight ms delay based on any booster speeds?
LazyBui Wrote:The issue I found with calculating Assassinate is that it's very difficult to determine its total delay. The delay listed is purely that of the skill and how long it takes afterward to do anything and/or return to Dark Sight. The only skill I used on enemies was Assaulter (due to its nature), the rest were tested against air molecules.

As far as I know, Dark Sight (as it is a used skill and not an attack) has a constant delay. Notice how boosters do not affect, for example, Shadow Partner. Only moving to a ladder/rope does. I'm guessing this is the same, although I haven't tested it.

So I guess the answers are:

- 3 hits.
- No.
- No clue.
- Don't believe so, but I could be wrong.

Kinda answered that before, but basically, it's purely the execution time of the skill for 3 of its hits. This does not include Dark Sight. It was measured by holding another attack button while Assassinate was going. I could perform other tests if you'd like.
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#52
Lol, I ought to read next time.

Edit: Oh, I just thought of something. Is it possible to time how long it takes to jump? Or does that purely depend on when you hit the ground?
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#53
Russt Wrote:Edit: Oh, I just thought of something. Is it possible to time how long it takes to jump? Or does that purely depend on when you hit the ground?

In what way, you mean? It always depend on when you hit the ground. Though it's possible to calc it on a horizontal floor/map/area, but not by ticks (As they aren't depending on ticks to the server).
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#54
At any rate... Can anyone find out the skill times for all of the infighter things? I am working on a calculator. A preview of said calculator can be downloaded here. Infighter Calculator V1.5
I also need the times for booster and wind booster, and how they rank the times up on that chart.
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#55
Hey Bui, if you're still around, how about getting the current speeds for pirates?
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#56
Added all 1st/2nd job knuckle/gun attacks, all 3rd job gun attacks, and Assassinate + Dark Sight. Not quite sure how the 3rd job knuckle attacks work and I'll take a look at the 4th job skills tomorrow.

Although I suspect something is largely broken here.

EDIT: As an afterthought, if I can't figure out how those knuckle skills work, I won't be able to clock their speeds (although I suspect there's really no point if they aren't spammable; I don't know much about pirates). If they are spammable, then.. I guess I'll have to wait until I can get my hands on a character that I can use to figure it out.
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#57
That's depressing, Gun Double Shot is not fast enough to match the dps of archer first job skills, and slingers have lower base W. att. It's a really horrid first job, come to think of it. And I could've sworn Invisible Shot was faster than that. As it is, it's just a weaker Arrow Bomb with less range that hits 3 targets instead of six. Well, at least guns are usually Fast (5) speed, and it's an amazing sniping skill.
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#58
So are these the skill delay times or the spammed times? For Double Upper, skill delay may have screwed over the times. But I dunno.

And it's interesting how all my previous assumptions were largely correct Rolleyes
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#59
Russt Wrote:So are these the skill delay times or the spammed times? For Double Upper, skill delay may have screwed over the times. But I dunno.

And it's interesting how all my previous assumptions were largely correct Rolleyes
It's the delay between one use of the sk- oh. Okay, procedural error possibly on the charge skills, now that I think about it. I'll have to fix those up. Anyway, delay between one use of the skill and the next, except in specific cases.

For example, take Double Stab. It's the time between Double Stab -> Double Stab -> Double Stab -> Double Stab -> ...

That delay is generally how long it takes the attack to execute, although there are many exceptions to this. It is the delay between uses of the skill, which is effectively execution time in most cases. If you prefer a different methodology or rating, let me know what it is and I'll run all the tests you want.
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#60
Many infighter skills have a BStep-like delay to them.
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