Posting Freak
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Quote:- Recommended skills (where it shows a thumbs up in the skill window during first job) is removed
Why are they removing this? Its very useful for people that just started maple and don't read guides. My first char wouldn't have been so messed up if this feature was in when i started.
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It also ensured that 9 out of 10 characters were built exactly the same to cookie cutter specifications.
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iAmFear Wrote:Just tested, you can still HP wash. I just put a point in HP on my slinger and got 40 HP with it, lost 16 MP when I took it out.
I missed a few screen shots, but I do have more HP, less MP, and 5 more base dex between the first and last screen shots.
But would there even be any reason to HP wash now with the increase in HP? 30% seems like a pretty big buff--my barely-washed sair would have almost enough HP to take on Horntail HB-less at level 129, unless they're buffing up damage on bosses to insane levels.
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Wow +40 HP from 1 HP wash. Normally it's 18-20 for Slingers. o_o
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street Wrote:Why are they removing this? Its very useful for people that just started maple and don't read guides. My first char wouldn't have been so messed up if this feature was in when i started.
it also told bandits to add in lucky seven and keen eyes.
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FrozNlite Wrote:This is what I was hoping would be the case, instead of just utilizing a "0" for same level or higher in accuracy calculations.
Because level now has such a dominant factor in accuracy calculations, with accuracy increasing every level about the mob's level, this means Lv. 200s have the least to worry about, correct? In other words, it's still possible to be "statless" in your secondary stat and still hit mobs 100% provided your level greatly exceeds that of the mob? I believe it is still in need of some fixing.
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street Wrote:Why are they removing this? Its very useful for people that just started maple and don't read guides. My first char wouldn't have been so messed up if this feature was in when i started.
I didn't understand what it was when I came back from hiatus. I ignored it. Hell, I didn't even notice it for a long while.
Posting Freak
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The new HP increase is freaking weird. Take a look at this :
I have 7,617 HP. Only 150 of that is from an equip. However, the AP reset menu states I only have 6,198 HP. What happened to the other 1,419 HP...? lol
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ShiKage Wrote:The new HP increase is freaking weird. Take a look at this :
I have 7,617 HP. Only 150 of that is from an equip. However, the AP reset menu states I only have 6,198 HP. What happened to the other 1,419 HP...? lol
The new warrior skill that increases your HP by 20% probably.
EDIT: What's REALLY interesting is apparently HP bonuses are applied BEFORE the 1.2x multiplier.
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Cactuar Wrote:The new warrior skill that increases your HP by 20% probably.
There isn't a skill that does that. At least, not one that's visible. O_o I mean, regular HP increase is 20%, but that would have shown up on the regular HP, wouldn't it?
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ShiKage Wrote:There isn't a skill that does that. At least, not one that's visible. O_o I mean, regular HP increase is 20%, but that would have shown up on the regular HP, wouldn't it?
So its like a permanent mini HB? it looks nice
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Thanks, Fiel
I apologize if this is kind of a noob question, but does anyone have an idea if with MS 2.0 we'll have to remake all of our existing characters? Or will they somehow reset them/update them for the changes (for instance, give you the SP you may have spent in skills removed from MS 2.0 so you can re-spend it in new/different skills)? At the very least I guess I'm wondering if there might be any kind of compensation if everyone does have to remake all their characters, especially those that are pretty high level. :/ Just curious.
Thanks for the help ^_^
-Lilac
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solarboy Wrote:So its like a permanent mini HB? it looks nice 
Hoping it stacks with regular HB, or I'd have yet another stupid reason to rage.
*Looking at the HP washing menu it seems HP equipment is ignored in the base HP, because 6,198 * 1.2 = 7,437.6 HP
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Anybody have any clue how the new FA works? Because in one of the new Hero videos, it looked like it was pretty seemless (no extra delay).
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[color="#000080"] WayOfTime Wrote:Anybody have any clue how the new FA works? Because in one of the new Hero videos, it looked like it was pretty seemless (no extra delay).
It's like an extra attack with no animation. It's just a number that pops out at the end. [/color]
Posting Freak
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WayOfTime Wrote:Anybody have any clue how the new FA works? Because in one of the new Hero videos, it looked like it was pretty seemless (no extra delay).
The new FA is basically free damage. There's no delay because the FA attack comes automatically as an extra attack, so say your SB or Power Strike you'll be seeing a 2nd number appear above the enemy.
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I am guessing the same thing will apply for archers; Extra damage without an extra arrow.
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IllegallySane Wrote:Hoping it stacks with regular HB, or I'd have yet another stupid reason to rage.
*Looking at the HP washing menu it seems HP equipment is ignored in the base HP, because 6,198 * 1.2 = 7,437.6 HP
Since i'm not a calculation expert like the other people here, this is just raw data. You can interpret it how you like.
-----------------------------------
HP total: 7617
Base HP due to the 150 hp: 7467
7617/7467 = 1.2047
Posting Freak
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Kaasoljoyyx Wrote:Since i'm not a calculation expert like the other people here, this is just raw data. You can interpret it how you like.
-----------------------------------
HP total: 7617
Base HP due to the 150 hp: 7467
7617/7467 = 1.2047
Oh I didn't see he had 150 HP from equipment. I only saw he has HP from equipment.
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Cactuar Wrote:The new warrior skill that increases your HP by 20% probably.
EDIT: What's REALLY interesting is apparently HP bonuses are applied BEFORE the 1.2x multiplier.
He said he had 150 HP in equips, so the extra HP is applied after than 1.2x.
How much HP do warriors get per point now then? The HP buff for Warriors doens't seem as significant as for ranged.
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