Takebacker Wrote:The max crit chance/damage an aran has without SE is 70% chance of +200% damage.
Without any combos they have a hidden 10% chance of +100% damage, so...
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25 Aran enter and 5 SE-ers enter
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2009-11-23, 02:21 AM
It doesnt work compraing kMS players with the 'future' gMS players...
MoNs, Above 3 WA PaCs, Demon elixer, onyx apples.. kMS just dont have these. We'll have to wait for 9th december for the moment of truth for gMS. And yeah, arans dont replace any other classes...
2009-11-23, 02:30 AM
GameMX Wrote:How much more are you gonna cry about a conditional class v.s. a non-conditional class. If they never brought out new classes, I bet five bucks you would find something else to peach about classes.He's bitching? Sounds more like he's advocating Aran supremacy to me. ![]() I really don't think anything can be judged from this video, though. It's too early yet to assess firsthand how effective a pure Aran run is.
2009-11-23, 02:43 AM
TehMatt Wrote:Fixed. And to the second bold, I have NEVER gotten a critical with <10 combo. It is just that the base at 10 combo will always be 10% + what the skill says, and the damage will be 100% + what the skill says. So with maxed combo critical, at 0 combo you have no chance to critical and at 10 combo you have a 16% chance to critical with 110% damage, all the way to 70% chance to critical with +200% damage at 100+ combo. I know this from watching my damage. With 100+ combo, and a 7 attack potion my damage range max is ~6300. Then add in 110% damage from snow charge I can hit 28k in one hit on the final part of overswing (level 30, too). I estimated it all n my head and 28k seemed to be about right. Also, this is to skelegons. According to Fiel's skill tables Critical stops stacking after 60 combos. Am I missing something here? Dusk Wrote:According to Fiel's skill tables Critical stops stacking after 60 combos. Am I missing something here? Well, actually did some rough math and it looks like I could, later I'll check my exact range and watch closer for my max damage. EDIT: So my max range with a 7 attack potion/100 combo is 6443. Snow charge essentially makes my max range 7087.3, because it is 110%. Then, with max overswing/max combo and it being +160% that would be 400% damage. 400% of 7087.3 is 28349.2 which is about the most I have seen myself do, but that would mean that skelegons aren't even taking off a couple hundred damage with their weapon DEF which just seems weird. Now, I need to run off to school, bye. EDIT2: So today I hit 29k/28.8k to a skelesaurus with my max range being 6443. That beats what my max should have been if critical was +160%.
2009-11-23, 01:23 PM
Fumni Wrote:It must have been the Archer's 4th job summon birds. I've seen that happen in some runs where summons were allowed that the bird's attacks counted as magic attacks. It would make sense, given that they are elementally based (fire and ice respectably.) I do know that sometimes Crits will pierce through W def up. Happens pretty often at Bone fishes with archers training there. strafe does normal damage every now and then, it's pretty random. otherwise looks like bossing is pretty fun with a lot of Aran. POLAR BEARS
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