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Shinryuji Wrote:for 2nd job build the only thing i would change is getting mastery to 5 then go 6 booster then continue mastery
the speed boost after level 6 doesnt change does it?
The speed boost doesn't change after level 1.
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Doesn't booster always add +2 speed at level 11? If not, I'm going to have to rewrite a lot of builds I make...
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Rayquaza2233 Wrote:Doesn't booster always add +2 speed at level 11? If not, I'm going to have to rewrite a lot of builds I make...
Booster's level only changes the duration it last.
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Rayquaza2233 Wrote:Doesn't booster always add +2 speed at level 11? If not, I'm going to have to rewrite a lot of builds I make...
Dyxanije Wrote:Booster's level only changes the duration it last.
Except for wind booster, magic booster, and Aran's booster. On those 3 you're right, Ray. (Well technically, not right for Aran since it goes to +3 speed.)
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TehMatt Wrote:Commented in bold.
Dude, I'm not doing anything to hurt myself, nor am I doing it to spoil myself. It's because all the World Tour Areas were removed in KMS doesn't mean they will be removed in GMS. You just disagree with me. It's because I'm gonna be different than others doesn't mean that I claim that I'm better than anyone else.
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FlameChocobo Wrote:Dude, I'm not doing anything to hurt myself, nor am I doing it to spoil myself. It's because all the World Tour Areas were removed in KMS doesn't mean they will be removed in GMS. You just disagree with me. It's because I'm gonna be different than others doesn't mean that I claim that I'm better than anyone else.
Well, I'm not saying it is a sure-fire thing that you'll lose WT, but it can happen. How will those other skills be anymore beneficial? And by the time you're maxing soul driver it won't even be used as much. Brandish is better in most situations.
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TehMatt Wrote:Well, I'm not saying it is a sure-fire thing that you'll lose WT, but it can happen. How will those other skills be anymore beneficial? And by the time you're maxing soul driver it won't even be used as much. Brandish is better in most situations.
Point is, he wasn't asking for advice, merely stating his planned build. I understand there may be flaws, but if he isn't asking for advice, it's a bit rude to be giving it or criticizing his build.
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MasPan Wrote:Point is, he wasn't asking for advice, merely stating his planned build. I understand there may be flaws, but if he isn't asking for advice, it's a bit rude to be giving it or criticizing his build.
If he's not asking for advice, he's in the wrong thread.
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JoeTang Wrote:If he's not asking for advice, he's in the wrong thread.
He could also be posting his build as a reference for other people (someone may use it as a starting point for their own). Help threads are open to both questions and answers, as well as general information that may predict and answer questions before they are asked.
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TehMatt Wrote:Well, I'm not saying it is a sure-fire thing that you'll lose WT, but it can happen. How will those other skills be anymore beneficial? And by the time you're maxing soul driver it won't even be used as much. Brandish is better in most situations.
Even if they remove WT, we can still get Ciders via the NPC in Dead Man's Gorge.
Also, can anyone post a chart of the DPS of Power Strike & Soul Blade, with and without Final Attack?
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2009-07-04, 08:11 AM
(This post was last modified: 2009-07-04, 08:31 AM by Dusk.)
TehMatt Wrote:Well, I'm not saying it is a sure-fire thing that you'll lose WT, but it can happen. How will those other skills be anymore beneficial? And by the time you're maxing soul driver it won't even be used as much. Brandish is better in most situations.
Don't even bother. FlameChocobo always likes doing things that are completely illogical and then trying to make everyone else think the same way. "I don't use NLC pots because they're too good! I don't get Rage because I hate when people ask for it!"
Edit: I mean, I'm all for MapleStory being your own story and creative builds, but if you're going to go off the beaten path and do something that doesn't make sense in terms of saving the most pots or training the fastest, don't ask for advice on it or complain about how it doesn't work.
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Dusk Wrote:Don't even bother. FlameChocobo always likes doing things that are completely illogical and then trying to make everyone else think the same way. "I don't use NLC pots because they're too good! I don't get Rage because I hate when people ask for it!"
Edit: I mean, I'm all for MapleStory being your own story and creative builds, but if you're going to go off the beaten path and do something that doesn't make sense in terms of saving the most pots or training the fastest, don't ask for advice on it or complain about how it doesn't work.
He didn't ask for advice though, and isn't complaining atm O.o
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Then what's all the hubub bub?
So, would charge or combo be better first/ and to which level?
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MasPan Wrote:He didn't ask for advice though, and isn't complaining atm O.o
It's an "ask a" thread. Why post a build unless you want critique on it? As for complaining I was just pointing to another thread where a similar situation came up.
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i posted it yesterday but i cant see my question anywhere, so i'll post it again.
anyone has a chart of Soul Runner's jump distance? i'd like that alot.
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Shinryuji Wrote:for 2nd job build the only thing i would change is getting mastery to 5 then go 6 booster then continue mastery
the speed boost after level 6 doesnt change does it?
No. This is also a good idea anyway because you can immediately get Faster(2) attack speed with a Lionheart.
Wouldn't Soul Charge before Combo be a good idea? If it gives a damage bonus against everything AND a Holy advantage, then you can easily train at DGPs or Black Kents until Gobies/Himes/Typhons take over.
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Having Soul Charge would also be useful at Death Teddies and Master Death Teddies, since both of those monsters are weak to holy.
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Sinnuendo Wrote:No. This is also a good idea anyway because you can immediately get Faster(2) attack speed with a Lionheart.
Wouldn't Soul Charge before Combo be a good idea? If it gives a damage bonus against everything AND a Holy advantage, then you can easily train at DGPs or Black Kents until Gobies/Himes/Typhons take over.
It'll be better until you get to gobies. You'll lose damage to everything but bonefish. Himes/Typhoons are probably in the late 8x-early 9x right? By then you'll have some combo and soul charge.
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FlameChocobo Wrote:Having Soul Charge would also be useful at Death Teddies and Master Death Teddies, since both of those monsters are weak to holy.
Both those suck though.
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So combo for goby training right?
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