Follow this build loosely when training. At 15 save your irine reset and use it at 50. This build may or may not be possible until exactly 50 (i.e. you may not be able to get some skills if you strictly follow the build as you level up. At 50 it'll all work out if you reset your points)
http://dnarmory.com/skill-calc?i=4-20-41...gCWfFCipe6
Preference skills
Toughness: Can drop to 0 if you want
Block: Can be higher or lower if you want. You want at least 3-4 though. Having block at least 4 though on a guardian is essential for guardian force (divine barrier) until revamp. But more block is always good
Dive kick: Mostly for PvP, the only PvE use is aerial evasion --> dive kick which is meh, I'd rather use justice crash (falling angel)
Holy kick: I wouldn't bother
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Iron will: Get at least level 1, more is preference
Stance of faith: At least level 2, more is preference
Divine ascension/vengeance: preference
Divine punishment: more is preference but not recommended
Charitable zap: If you want to do slightly more damage, get it to 6, otherwise leave it at 1
Note: 2nd job can only have 91 points even though it says 94
Gear: Go full 7-set ancient totem. If you can afford it, get green dragon uniques. Sea dragon L-grade is more guaranteed after throwing money at it to be good while GDN unique can be a little money or a lot of money depending on your luck
Craft hat with adorned, top/bot vitality, everything else life giving. Weapons can be preference though. Get them to suffix II
Technique earring: Aura of healing
Technique necklace: Smite
Technique rings: Elemental aura, conviction aura (could get a provoke ring as well)
If you can't get the stats you want on those, just buy vital earrings/necklaces. Idk which rings.
Skill plates: Heart of glory, Aura of healing. Pick 2 of the following: Provoke, Smite, Armor break
Enhancement plates:
Vital + Life giving
Adorned + Sturdy
Windswept + Fierce
Lucky + Destructive
Other options: Brutal