Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Original League of Legends (LoL) Thread
Dark Link Wrote:Topics and posts are already flooding the forums about Ashe being OP. I thought I'd never see the day where people are crying nerfs on Ashe.

> "Singed too OP!"
> "Ashe too OP!"

Gotta love how people QQ over certain champs and their abilities when they are well-utilized in tourney matches. Rolleyes
WillDaSnail Wrote:> "Singed too OP!"
> "Ashe too OP!"

Gotta love how people QQ over certain champs and their abilities when they are well-utilized in tourney matches. Rolleyes

Well the funny thing is the game is balanced AROUND Ashe! She's literally the pillar that's holding the game together. You nerf her, you start crippling the entire game.
Dark Link Wrote:Well the funny thing is the game is balanced AROUND Ashe! She's literally the pillar that's holding the game together. You nerf her, you start crippling the entire game. there's no point in playing LoL

Fixed, even though its a bit exaggerated (and may not be logical Tongue1). And hell, Ashe's Enchanted Crystal Arrow is what makes things nail-biting, epic, dramatic...whatever you like to call it!
Dark Link Wrote:Well the funny thing is the game is balanced AROUND Ashe! She's literally the pillar that's holding the game together. You nerf her, you start crippling the entire game.

I'm sure the MMO called Reality is balanced around you.

Want to make more outrageous statements of stupidity? It's true that Ashe is a staple classic carry champ, but she has been nerfed in the past. Specifically, from the time I've began playing:
--Enchanted Crystal Arrow used to have a much shorter range required for maximum stunnage, and a point-blank shot would still stun for .75 seconds or so. Now, the range required for maximum stunnage is greater than half the map (not sure entirely, lol), and point-blank shot stun is non-existent (it would still interrupt though).
--Volley used to have a range of 1300 and fire 9 arrows. Now it has a range of 1200 and fires 7 arrows. You might think "oh a 100 range decrease, not much", but it made a lot of difference.
--[minor] Nerfs to her base AD and Armor. Maybe MS, but I'm not sure.
--[minor] Frost Shot lvl 5 slow changed from 38% to 35%. This matches Volley's slow values.

These are not taking into consideration indirect buffs/nerfs, such as Frozen Mallet having a 40% slow effect for melee champs instead of 30% for everyone.

On the buffs side, her Plentiful Bounty got remade into Hawkshot. It was like Hawkshot, but without the active. And it had Teemo's ult icon o.O

inb4"itwasanexaggeration"
Plentiful Bounty still has the Teemo ult icon, you know. The gold-giving buff is called Plentiful Bounty still.

I believe that 100 extra range allowed Ashe to snipe people outside of tower range, but I'm not 100% sure.
I don't understand how some people are so bad at ashe. Just went vs another one in mid and she was horrible. 111 cs by 27min (when the game ended). She's a pretty easy champ... The only hard thing you could do is landing an arrow from one lane to another and that's more luck and hoping you predicted right.
Hey, that's what I used to get with Ashe. Granted, since I haven't played Ashe in months, I like to think I've gotten better at last hitting since then considering I used to autoattack.
Add my AD Smurf: The Noble Snow
>Pineapple' Wrote:I don't understand how some people are so bad at ashe. Just went vs another one in mid and she was horrible. 111 cs by 27min (when the game ended). She's a pretty easy champ... The only hard thing you could do is landing an arrow from one lane to another and that's more luck and hoping you predicted right.

Play a game with me as Ashe and you'll see what a bad Ashe is.
KajitiSouls Wrote:I'm sure the MMO called Reality is balanced around you.

Want to make more outrageous statements of stupidity? It's true that Ashe is a staple classic carry champ, but she has been nerfed in the past.

LOL, nice bait, bro. Clearly you're starting to lose your touch if you have to insult me just to make a point now.
You want to know why Tanky DPS is a major problem in the game right now? They have GAP CLOSERS.
You want to know why Tanky DPS have GAP CLOSERS? Because of ASHE.

You nerf Ashe, Tanky DPS become dominant in LoL.
You nerf Tanky DPS, and the chain continues.

The point is, nerfing Ashe only hurts the game more than helps it, because Ashe is the "cornerstone" of how ranged DPS are balanced. Why else is she the self-proclaimed "Queen of Ranged DPS"?

You're funny to believe I'm the only one who thinks this. This issue has been around for months now. People only recently started bringing it up again, because of Dreamhack and how much of an impact Ashe made overall in the tournament.
Speaking of Jarvman, I think I might replace Mundo with him since Mundo is defeated by Ignite.

I've got Doran's Shield -> Brutalizer + boots 1 -> HoG, Chain Vest, Negatron -> Youmuu's, Merc -> Banshee's, Randuin's -> some damage item.

LW is better on melee DPS that do their damage through skills, isn't Jarvan one of those? And uh, I think I'm lacking in damage there...
Rayquaza2233 Wrote:I believe that 100 extra range allowed Ashe to snipe people outside of tower range, but I'm not 100% sure.

Tower range is 850, give or take 50. I'm more inclined to believe it's a crucial metric concerning probable champion positions during laning phase.

Dark Link Wrote:You're funny to believe I'm the only one who thinks this. Too bad majority of the player base, and even Riot, has stated they balance the game around Ashe, because she's the most balanced champion in the game, bar none.

Where did I explicitly say that you were the only one who thinks that? It would be nice if you could state the source where Riot said this. I can remember many months ago that it was said that Riot balanced around Annie, when Morello was relatively new to the scene.

Quite a few people know that I take the pursuit of knowledge quite seriously, and I'm fairly OCD about details. Where I'm standing, you're the joke; the land of tunnel-vision and hyperbole.

You better come up with better arguing/wording sense. You want to know why Tanky DPS have GAP CLOSERS? Because of KOG'MAW. Owaitaminute! That ain't entirely right! You'll notice it's a common tool for melee champions, as opposed to just Blitzcrank only, because that's one way how melee champs get an edge over ranged champions. It kinda boggles my mind why you'd use Ashe in that example, when Kog'Maw is capable of staying even further away than Ashe while outputting more damage than Ashe. This is barring a jungle fight obviously, but even then, superior positioning and extra caution can create similar distancing conditions.

After a while, you'd probably realize that just because the "community" agrees on something, doesn't necessarily mean it's true. Hell, even Riot makes mistakes. I shall pretend that you already know the context in this next example, since you seem to like being a spectator and speculator more than an actual actor. HotShotGG posted a short guide on Irelia, which got downvoted by the handful. People laughed, some Rioter (I think it was Morello, but I could be wrong) said he/she thought Irelia was in a balanced spot, typical mess of shyt ensues. It's only a few months afterwards did it get upvotes. Further proof that HSGG was actually right about Irelia was that Riot has made statements about the fact that she was flawed and OP. But in the meantime during the life of HSGG's thread, before the patch changes to Irelia, nothing changed about her, yet the opinion of the "community" was swayed.

Last but not least, I like arguing for the sake of logic.
I've always seen people build Jarvman in super Tanky form. They'd get one damage-inducing item and build tanky for the rest of the slots. Plus stacking Philo Stones is way better for Jarvman IMHO. Combo those with his Aegis and flag and he has INSANE lane stability.


KajitiSouls Wrote:Where did I explicitly say that you were the only one who thinks that? It would be nice if you could state the source where Riot said this. I can remember many months ago that it was said that Riot balanced around Annie, when Morello was relatively new to the scene.

Ashe and Annie were the "cornerstones" of balancing ranged DPS / carries around, but since Annie got some major buffs, Ashe is the only one that's left. Changing how she works can very easily make or break the entirety of the game, because it'll throw the entire game balance out of proportion.

Quote:Quite a few people know that I take the pursuit of knowledge quite seriously, and I'm fairly OCD about details. Where I'm standing, you're the joke; the land of tunnel-vision and hyperbole.

Nice to know you base your entire argument about me in ONE game. I never knew you only need to see / play one game to see how awesome / bad you are at LoL. What a joke.

Quote:You better come up with better arguing/wording sense. You want to know why Tanky DPS have GAP CLOSERS? Because of KOG'MAW. Owaitaminute! That ain't entirely right! You'll notice it's a common tool for melee champions, as opposed to just Blitzcrank only, because that's one way how melee champs get an edge over ranged champions. It kinda boggles my mind why you'd use Ashe in that example, when Kog'Maw is capable of staying even further away than Ashe while outputting more damage than Ashe. This is barring a jungle fight obviously, but even then, superior positioning and extra caution can create similar distancing conditions.

Yes, Kog'maw is so much more superior than Ashe, that's why he's still freaking terrible and never once saw play in any major tournament as of late.

Quote:Last but not least, I like arguing for the sake of logic.

Funny, all I read was you trying to tell me how a garbage champion was better than the "Queen" of ranged carries and how you like to take jabs at me for watching streams more than I play. Sorry that I play other PC games other than LoL and I have to watch something to keep me entertained while doing so?
Game is not balanced around ashe.
Well, stacking philos isn't going to be a thing anymore by the time I get Jarvan, so.

Jarvan scales well...
Rayquaza2233 Wrote:Well, stacking philos isn't going to be a thing anymore by the time I get Jarvan, so.

Jarvan scales well...

True, you're probably better off getting 1 HoG and 1 Philo Stone post-patch for lane stability.

>Pineapple' Wrote:Game is not balanced around ashe.

But Ranged DPS / Carries are to some degree, so there's still some warrant to it.
You can't honestly say that she isn't the "Pillar of balance", or the "Queen", though.
Okay, so now I've got Long Sword + health pot (no room to start with Doran's, this build is packed) -> Brut + boots 1 -> HoG, Philo, Chain Vest, Negatron -> Youmuu's, Merc's -> Banshee's, Randuin's (down to five items now) -> hell if I know, some AD item I guess

What should I put in the last slot? XD
Rayquaza2233 Wrote:Okay, so now I've got Long Sword + health pot (no room to start with Doran's, this build is packed) -> Brut + boots 1 -> HoG, Philo, Chain Vest, Negatron -> Youmuu's, Merc's -> Banshee's, Randuin's (down to five items now) -> hell if I know, some AD item I guess

What should I put in the last slot? XD

Probably FoN or Thornmail / Sunfire, based on enemy comp. Worst case you could go for Frozen Mallet Tongue
Rayquaza2233 Wrote:Okay, so now I've got Long Sword + health pot (no room to start with Doran's, this build is packed) -> Brut + boots 1 -> HoG, Philo, Chain Vest, Negatron -> Youmuu's, Merc's -> Banshee's, Randuin's (down to five items now) -> hell if I know, some AD item I guess

What should I put in the last slot? XD

I'd start with Health regen pendant>Philo>boots 1>HoG>Brut, Jarvan doesn't need that extra damage that early IMO, and his early harass comes from his passive.
The HSGG truly is the "King of Kimchi"

[video=youtube;ouity38TbUM]http://www.youtube.com/watch?v=ouity38TbUM[/video]


Forum Jump:


Users browsing this thread: 2 Guest(s)