I really don't see what the fuss over Drow is. She was definitely too strong when she had the global push, but now that's been removed, she doesn't have anything that makes her particularly good besides the large amount of free DPS. Kind of like Shadow Fiend, except without the AOE ability and a total no-brainer to play.
That's exactly why she does well in pubs, she's a carry that doesn't need items to do well. But her lategame DPS really hasn't even been buffed much compared to old drow.
I do not comprehend it either, which is why it bothers me.
My track record with Nature's Prophet continues to be absurdly high. I love Nature's Profit so much not just because I enjoy the character, but just knowing it's a high tier hero makes it all the better. It gets even funnier that my last match was 60-29. I managed to get first blood, and things just went downhill for the other team. It's even funnier that I can probably count on two hands how many times I escaped death by Sprouting around myself, and Teleporting back to base. It got even better when I was holding onto Agahnim's, Orchid, Daedalus, Midas, Power Treads, AND Desolator at level 21. We had a max level Faceless Void. You can take a wild guess how badly faces got rolled with dat Chronosphere.
549 gold/min that game with NP. Getting there. Yeeeeaaaaahhh!
If you want, match ID was 117855575.
Eddikins Wrote:Hard bots are meanies. MEANIES.
I do well in lane so they take advantage of all my bots and win anyway
I did have a good game on Medusa though where i got a full build.
Actually for me, I find Hard bots both really stupid and also really evil. They don't really do much if you harass them repeatedly, but the moment you get within range of 2 or more of the bots, their intelligence seems to skyrocket for each additional enemy bot within range of each other, and they deal really insidious killer combos that'll kill you. However, they are really terrible in pushing and jungling. Matter of fact, one game it was just me trying out Invoker and a Drow Ranger. The other 3 on my team rage quit, supposedly leaving us alone against 5 bots. Turns out we ended up winning because The other 3 bots went inactive, and we roflstomped the bots.
Soon, ChrisC will have perfected the bots. Soon...
EDIT:
oh, here's something kinda cool. http://calvert.ch/dota/dota_map.jpg
25 megapixel version of the map. The guy who made it had a 100 megapixel version but that's just silly.
Quote:- Added Team Matchmaking! Teams have a public rating based on their performance against other Teams.
- Added Language setting for Matchmaking!
GAMEPLAY
- Alchemist: Fixed Unstable Concoction AOE and Self impact behavior when there is a Magic Immune target.
- Batrider: Fixed Sticky Napalm being applied to Magic Immune units.
- Batrider: Fixed Sticky Napalm being removed by Magic Immunity.
- Bloodseeker: Fixed Rupture damage interval.
- Bloodseeker: Fixed being able to use potions during Rupture.
- Dark Seer: Fixed being able to cast Ion Shell on special units like Spirit Bear and Warlock's Golem
- Doom: Fixed Doom's interaction with MKB and Truestrike.
- Dragon Knight: Fixed Dragon Breath sometimes missing at very close range in Elder Dragon Form.
- Dragon Knight: Fixed Dragon Breath travel time being too slow.
- Gyrocopter: Fixed Call Down first and second impact slow values being swapped
- Keeper of the Light: Fixed Recall going off if Keeper died during the delay.
- Lone Druid: Fixed Spirit Bear's Entangle working against Ancients and Creep Heroes like Familiars and Warlock's Golem.
- Medusa: Fixed Split Shot hitting Nightmared units.
- Medusa: Fixed Mana Shield not blocking damage from Death Ward, Plague Wards, Serpent Wards and Wildkin's Tornado.
- Morphling: Fixed Morph transformation stopping if Morphling gets purged or cycloned.
- Shadow Fiend: Fixed Shadow Fiend gaining souls while dead
- Shadow Fiend: Fixed Shadow Fiend gaining souls from killing illusions.
- Spectre: Fixed Spectral Dagger sometimes creating invisible paths of targets it hit.
- Troll Warlord: Added Pseudo Random support for his Bash.
- Troll Warlord: Fixed Whirling Axes interaction with Roshan.
- Visage: Fixed Cleave hitting Familiars.
- Warlock: Fixed Flaming Fists hitting ethereal units.
- Weaver: Fixed various buffs Time Lapse did not remove.
- Witch Doctor: Fixed Paralyzing Casks bouncing off of couriers.
- Courier: Fixed courier not responding to deliver orders after having received a hold or stop order.
- Courier: Reduced stash interaction ranges to fix the courier not filling a bottle when entering and exiting the fountain area in a short time.
- Courier: Fixed the Deliver Items breaking if you used speed burst on the way to the stash.
- Fixed direct unit target spells having 24 less effective range.
- Fixed Dark Pact and and Kraken Shell not removing Sticky Napalm, Shadow Strike, Venomous Gale, Poison Nova and Viper Strike.
- Fixed Day/Night cycle duration as well as initial state being a bit off.
- Fixed some ability Backswing timing issues (Kunkka, Clockwerk, Timbersaw, Meepo, Pudge, Spiritbreaker, Sand King, Riki, Nyx, Lion, Pugna, Shadow Demon, Batrider).
- Orb of Venom now has the same stacking behavior with Lifesteal that Eye of Skadi does.
- Fixed Veil of Discord not getting applied to Magic Immune units.
- Fixed Veil of Discord getting dispelled by Purge/BKB/Cyclone/etc.
- Fixed Bloodstone charges incrementing while you are dead.
- Dropped, non-sharable items can no longer be destroyed by teammates.
- Fixed dominated units continuing their previous channeling spell.
- Enabled Silencer in Captain's Mode for Latest Version (will be enabled in Tournament Version the following week).
UI
- Added Language option for Matchmaking. You will find players when matchmaking that have selected the same language(s).
- Fixed buff refreshes not showing the correct swipe.
- Made Keeper's two Spirit Form abilities always visible but just disabled until he uses Spirit Form.
- The dota:// URL handler now supports lobbyid=<lobbyid> and accountid=<accountid> for creating game spectating links.
- Fixed autocast ability border not hiding when moving from a friendly unit to querying an enemy.
- When using smart tab switching, fixed not being able to cycle to controllable units if your currently selected using is dead.
- Players that play on a league game will now have access to that league pass.
- Fixed being able to pick or random an already repicked hero.
- Added an error message when pressing the courier deliver button and there are no items to be delivered.
WEBAPI:
- Added Team query to WebAPI. Query is GetTeamInfoByTeamID, params are start_at_team_id and teams_requested.
LEAGUES:
- Players that participate in Leagues will now have access to watch all games for said league in the tournament tab.
BOTS
- Made Necrolyte bot more likely to use Death Pulse to heal himself.
- When considering purchasing an item and determining whether there's room in their inventory, bots will now consider whether the item will stack with an existing item.
- Bots will no longer sell a situational item in order to retrieve a situational item from their stash (fixes purchase thrashing).
- Witch Doctor will no longer use Maledict on non-hero units.
- Slightly lowered the maximum desire to attack a non-hero unit.
Update 2:
Quote:- Fixed missing UI audio.
- Removed large Team Matchmaking Find Match panel.
- Fixed Unstable Concoction aoe effect not dealing its physical damage to magic immune units.
- Fixed graphical bug in the HUD.
- Fixed bug with courier and order queuing.
- Fixed hud skin not resetting properly.
Syllabear too insane with a proper snowballing. It's really scary what a hard carry is capable of. I was also getting a Butterfly Dagger delivered to me as I was in their base, so I would have been even more unstoppable. Matches like these also make me so proud to play well.
Bacon Wrote:I'm glad so many SP people play Dota 2!
I play too many games and still suck
Yea, i am quite happy more people here are playing Dota 2, felt so empty when it was just me and Dusk posting occasionally.
I also personally think that i still suck and have a lot i can improve on. But now uni is starting to take time again making it more convenient to just watch streams and tournaments whilst working on course work.
IllegallySane Wrote:Syllabear too insane with a proper snowballing. It's really scary what a hard carry is capable of. I was also getting a Butterfly Dagger delivered to me as I was in their base, so I would have been even more unstoppable. Matches like these also make me so proud to play well.
-snip-
Sylla bear is actually not a hard carry! But yea, he can definitely snowball and become strong, but lategame against real hard carries his bear kind of melts due to not benefitting from stats which also limits what items it can utilize. And syllabear himself kind of just turns into a big meat-shield that with items can deal okay damage, but nothing amazing. He is a carry best utilized for pushing though <: But yea pretty nice win indeed, your team didn't seem to do too well overall besides maybe drow, so well played!
I don't know how many south perrians watch streams, but recently a certain streamer better known as sing_sing has started streaming his scrims, he is deleting them after playing them due to the enemy team not wanting it to be available as a VOD for other teams to study, but if anyone is interested in what goes on in the chat of a relatively high tier team(Their team is still in its infancy, so they still have some clear cut mistakes that they are working on) you should tune into his steam, definitely.
And he's a funny guy.
He now has to face the truth that it was a terrible idea.
Malthe Wrote:Sylla bear is actually not a hard carry! But yea, he can definitely snowball and become strong, but lategame against real hard carries his bear kind of melts due to not benefitting from stats which also limits what items it can utilize. And syllabear himself kind of just turns into a big meat-shield that with items can deal okay damage, but nothing amazing. He is a carry best utilized for pushing though <: But yea pretty nice win indeed, your team didn't seem to do too well overall besides maybe drow, so well played!
Oh snap. Just a semi-carry/tank I see. It's still really good though to see everything fixated on beating me down when I have a Vlad's for lifesteal and both buffs up. That just means everyone will try to destroy my 69% damage reduction or waste time beating up my bear, while the rest of my team pick off targets. It's kind of amusing how all my best played heroes seem to mostly be nature based. I now have got to try out Windrunner. She seriously seems like Drow but with more utility.
Oh, no, not semi-carry. Just carry.
Sylla is insanely strong, but due to being melee and having relatively poor scaling outside of 12 item slots, he just falls off in the lategame compared to real hard carries(Medusa, faceless void etc.)
Due to how amazing sylla's abilities make him early on he's one of the strongest if not the strongest laner in the game in general. With a few quick items he can 5-man with his teams and wreck towers and heroes.
But yea, bear quickly becomes an easy pick-off in the lategame and druid himself doesn't have the best scaling either. But he's an amazing hero lategame regardless. One won fight and you push down everything at once.
Also WR is an awesome hero. Can be played at nearly any role.
And, unless valve quickfixed it Zeus is currently bugged, can't target him with attacks or spells. Zeus 2 stronk.
Haha, I don't see many leavers in Dota 2. That video isn't even sufficient to capture how awful the leaver situation was in the days of Warcraft III DotA. It's annoying when it happens in Dota 2, but you'd be happy to get a single 20 minute+ game without a leaver in an afternoon of playing on WC3.
Dusk Wrote:Haha, I don't see many leavers in Dota 2. That video isn't even sufficient to capture how awful the leaver situation was in the days of Warcraft III DotA. It's annoying when it happens in Dota 2, but you'd be happy to get a single 20 minute+ game without a leaver in an afternoon of playing on WC3.
The worst was when people were really mad and PP'd, "pulled plug". That meant that everyone had to wait like 45s or something for the servers to resolve the connection problem after which they'd just disconnect.