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Curtiss Wrote:Then they don't need to. In any case people would have to be silly to try and reach the maxed level before they see the updates so why are you making such a big deal out of this?
Well this is just random discussion I suppose. I'll stop here seeing that this in no way will affect MapleStory's future updates and I admit I made a fuss too big over a trivial matter. Let's just wait and see.
P/S: I'm not complaining about the raised level cap, just very interested as in where this goes.
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FinaleVoleur Wrote:IMO, a more better way of doing things would be like how they did the hyper skills, raise the cap and implement 5th job on a specific group , say adventurers , then move on to the other groups. I don't think that many people would level up purely for the sake of leveling up.
The whole of MapleStory is leveling up for the sake of leveling up. Again, people leveled way beyond the advancement levels for 3rd and 4th job before they came out.
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Dusk Wrote:The whole of MapleStory is leveling up for the sake of leveling up. Again, people leveled way beyond the advancement levels for 3rd and 4th job before they came out.
But without any new content to play with? I would be bored to tears if someone asked me to do that.
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FinaleVoleur Wrote:But without any new content to play with? I would be bored to tears if someone asked me to do that.
How long have you been playing MapleStory?
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Dusk Wrote:How long have you been playing MapleStory?
When Cygnus Knights first came out , why? :f6:
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FinaleVoleur Wrote:When Cygnus Knights first came out , why? :f6:
Because leveling up without any additional content to play with is how the game has always worked. The highest level content was like, ~120 until 2010 or so, and there was pretty much no reason to level beyond 160-170 at the time (other than for personal achievement) because it took excruciating amounts of time and you'd max all your main 4th job skills by that point.
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Dusk Wrote:Because leveling up without any additional content to play with is how the game has always worked. The highest level content was like, ~120 until 2010 or so, and there was pretty much no reason to level beyond 160-170 at the time (other than for personal achievement) because it took excruciating amounts of time and you'd max all your main 4th job skills by that point.
For me, additional content = whatever patch is being released at that time (in my case, the Dual Blade revamp) , I'm not out to reach max level , I couple in whatever content that is given while training my character , it's more fun that way and I don't get bored easily.
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FinaleVoleur Wrote:For me, additional content = whatever patch is being released at that time (in my case, the Dual Blade revamp) , I'm not out to reach max level , I couple in whatever content that is given while training my character , it's more fun that way and I don't get bored easily.
Well, I'm sure there will be something besides a straight level cap increase when the update hits, even if it isn't 200+ content and 5th job.
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Dusk Wrote:Well, I'm sure there will be something besides a straight level cap increase when the update hits, even if it isn't 200+ content and 5th job.
I do hope so. But so far there's nothing , not even a hint of anything extra besides the level cap. I mean what would you do with your AP and SP if you leveled up to 201?
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Demonic Wrote:Adding new classes and new content doesn't change the way the game is played as much as raising the level cap, IMO. Adding 5th job will only add another terrifying goal for the average players who haven't even reached level 200 or spent/used cubes.
Here is the thing, if they are increasing the level cap it is because, as they said, they want to add high lvl content above future ereve (not that it was necessary for that). If they are doing that you can expect the EXP you get through that new area to make it way easier to get to lvl 200 and beyond. The only concern I got is if Nexon will be able to balance everything within that area properly, because future ereve is terribly unbalanced when it comes to damage and HP. It'd be tragic if the monsters in the new area hit twice the amount the evil knights do and have twice their hp.
G-Meister Wrote:Not giving the current level 200s the credit of making the level cap before the change will guarantee the permanent loss of such players.
Well I really doubt FangBlade will get taken out of the Evan questline (in GMS), but at least the first 5 to make it to lvl 200 on each job should get and keep recognizement. although hasn't the fame hall system been glitched forever?.
SaptaZapta Wrote:To each his own.
After getting 200 on my Hero, the only thing that became pointless is grinding, which was hardly fun.
I still enjoy "messing around" on it, doing only what I enjoy, and watching my personality traits, damage, medal count, and quest count, grow. Others grow their mesos or their Azwan honour. There's plenty of "growth" that is unrelated to level.
(Not to mention that there's plenty of fun that is unrelated to growth, like chatting with friends or helping guildies).
Given, I was hacked before I made it to lvl 200 so I had to use my friend's items to train my char up to that lvl and give them back after. That really took away my motivation to keep playing my char, but the way I see it, once you get to lvl 200 the only reason you have to keep growing your char stronger is so you can fight bosses and I've never been into the bosses of this game because they are developed to make NX a huge requirement to defeat them, but you all know that.
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Kabanaw Wrote:Haha what? Why does the word 'work' exist in a video game? Video games are not a job. Yeah, a lot of games have some level of tedium. But none even begin to scratch the brain-numbingly high level this game sets the bar to. If you're going to set a goal to reach that requires thousands of hours of work that you don't enjoy, why not make it something that gets you more than a picture of your character in some gallery?
And... who cares if hackers reach the top first? Does that really matter? Nobody actually looks at the rankings. Reaching the level cap has and always will be a personal accomplishment.
Yes because all entertainment has no form of work? Seriously? Let's throw these 14 year old ideologies out the window, we're older than that. A tv is entertainment but it's a pain in the ass to install in some cases, just like maplestory can be fun to play, or a lot of work to get into a boss run. Or are you going to sit here and tell me sitting for empress for 1+ hours is "enjoyable" and if it isn't we should all "quit".
Part of the enjoyment is the reward at the end, and it's unfair that the achievement suddenly vanishes over a patch even though it's a reflection of who worked for those spots. Sorry, your apathetic play of maturity really loses it's merit when you try to justify your argument with pretty weak fallacies.
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byakugan Wrote:although hasn't the fame hall system been glitched forever?.
It gets glitched from time to time, but my marksman is still in the bowman hall of fame.
It wouldn't be that hard for nexon to save data on everyone's levels before this patch goes live and keep it stored somewhere. Honestly, I don't see why they wouldn't do this. I haven't really cared (too much) about rankings ever since cannoneers were released, but I would be a little upset if I lost my Marksman's rank. I like to go back from time to time and look at bowman rankings, trying to figure out the exact number marksman I was to 200. I'm pretty sure I'm in the top 10, maybe top 5 (probably not, haven counted in a while).
In the end, it's just a game (I know, cliche) - rankings hold no significance besides personal satisfaction, and even if they are removed forever, I'm still going to remember my personal achievement (for a while). It holds zero significance in the real world, and in 3-4 years from now, I'll probably have a difficult time remembering what I did in this game. Probably be questioning why the hell I spent so much time obsessing over it, but that's a different problem.
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byakugan Wrote:and I've never been into the bosses of this game because they are developed to make NX a huge requirement to defeat them, but you all know that.
Play a Bishop.
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G-Meister Wrote:Play a Bishop. 
Bishop? whats a Bishop? oh its that branch that disappeared ages ago after Phantom resurected.
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Scratch what I said. I have no clue what was going on there. Im gonna get some coffee.
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byakugan Wrote:Bishop? whats a Bishop? oh its that branch that disappeared ages ago after Phantom resurected.
They never dissapeared. Phantoms can only do so much. U steal hs, u don't have the party shield skill, u can't heal, or Make doors. Dispel. Etc. Bishops are still one of the wanted classes.
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mithi9 Wrote:They never dissapeared. Phantoms can only do so much. U steal hs, u don't have the party shield skill, u can't heal, or Make doors. Dispel. Etc. Bishops are still one of the wanted classes.
Sorry but I'm not into playing a class thats only wanted for bossing, and when it gets to bossing all it can do is support others.
But let's not derail the thread, this is as far as this gets.
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KhainiWest Wrote:Yes because all entertainment has no form of work? Seriously? Let's throw these 14 year old ideologies out the window, we're older than that. A tv is entertainment but it's a pain in the ass to install in some cases, just like maplestory can be fun to play, or a lot of work to get into a boss run. Or are you going to sit here and tell me sitting for empress for 1+ hours is "enjoyable" and if it isn't we should all "quit".
Part of the enjoyment is the reward at the end, and it's unfair that the achievement suddenly vanishes over a patch even though it's a reflection of who worked for those spots. Sorry, your apathetic play of maturity really loses it's merit when you try to justify your argument with pretty weak fallacies.
If all you were getting out of setting up a TV for THOUSANDS OF HOURS was it sitting pretty against your wall then yeah that's pretty dumb. Even if you were the first one to build it.
But you're not leaving the TV against the wall. You're using it. You do stuff with it. Same thing with a level 200 character. All this changes is the rankings.
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Encyclopedic Wrote:The EMS rankings circle though all 200s randomly. At least half of the community has no idea who the first 200 was. Funnily enough he is also the leader of the biggest family by far in EMS.
To keep this post somewhat ontopic: I like this change, if it brings new content. Hoping for a nice 5th job too, mainly for Paladins and Dark Knights. Only to be disappointed with crappy immobile skills that still can't keep up with heroes/revamped cygnus/nova. They should just keep revamping adventurers until they get it "right".
KhainiWest Wrote:I think people are more afraid of losing their ranking they worked for. If they promised that, this would be a welcomed addition for the majority I'm sure. 66alex66 Wrote:You're assuming Nexon cares about what players think or cares about rankings. I mean you can try, but it probably won't succeed in swaying them one way or the other. How about a compromise? Let there be a Lv200 ranking, as well as a Lv250 ranking. That way, people will still know who reached the former Lv200 goal yet still allow for a new 5 faces of Lv250 to be on the cover.
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Kabanaw Wrote:If all you were getting out of setting up a TV for THOUSANDS OF HOURS was it sitting pretty against your wall then yeah that's pretty dumb. Even if you were the first one to build it.
But you're not leaving the TV against the wall. You're using it. You do stuff with it. Same thing with a level 200 character. All this changes is the rankings.
The point is not time investment, the labor, which is also known as "work". I'm sorry the metaphor went over your head. None the less, to dumb it down even further, people like it when video games take hundreds of hours to complete, even if one of the bosses one shots you and it's completely impossible to do it on the hardest difficulty imaginable. (see event 51 on super smash brother melee).
Work and investment is part of video games, a common variable that helps create the interactive environment. Taking away the achievement when practically the only point of getting to 200 is that achievement, considering majority of the content caps at 180, including the job skills, well, doesn't take a brain surgeon to realize it's kind of ridiculous.
[MENTION=11165]Demonic[/MENTION];
That's exactly what is going to happen and to be expected. The point of this conversation is to realize how silly and/or stupid it is to undermine the achievement/effort as if such an option should be available and tough sh`it to those who managed to do it. They don't sound much better than the Nexon ticketing system to be quite frank.
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