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I have test , using noob 1hand sword ,damage range 6850 - 9786 and test at red turtle shell ,so that i roar they wont die
I test only maximum damage that not critical damage with single hit from intrepid slash (300% x 3 in maplesea now , so advance final attack will have lower damage then intrepid slash)
w/o any buff 28177 maximum damage for single slash_________around 0.959 x 300% of base damage (assume wdef of mob ~1 )
w/o any buff but stun enemy with roar maximum 35127________around 1.246 x base slash damage (assume 1.25x is correct )
with enrage 44795_____________________________________around 1.589 x base slash damage (assume 1.6x is correct)
with 10orb maximum 56254______________________________around 1.996 x base slash damage (assume 2x is correct)
with 10orb and stun 70157______________________________around 2.489 x base slash damage (assume 2x1.25 =2.5 is correct)
with enrage and stun 56161_____________________________around 1.993 x base slash damage (assume 1.6x1.25=2 is correct)
with 10orb and enrage maximum 90119____________________around 3.198 x base slash damage (assume 2x1.6=3.2 is correct)
with 10orb ,enrage and stun 112143______________________around 3.979 x base slash damage (assume 2x1.6x1.25=4 is correct)
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2012-08-12, 04:12 PM
(This post was last modified: 2012-08-12, 06:22 PM by JoeTang.)
cgy0509 Wrote:I have test , using noob 1hand sword ,damage range 6850 - 9786 and test at red turtle shell ,so that i roar they wont die
I test only maximum damage that not critical damage with single hit from intrepid slash (300% x 3 in maplesea now , so advance final attack will have lower damage then intrepid slash)
w/o any buff 28177 maximum damage for single slash_________around 0.959 x 300% of base damage (assume wdef of mob ~1 )
w/o any buff but stun enemy with roar maximum 35127________around 1.246 x base slash damage (assume 1.25x is correct )
with enrage 44795_____________________________________around 1.589 x base slash damage (assume 1.6x is correct)
with 10orb maximum 56254______________________________around 1.996 x base slash damage (assume 2x is correct)
with 10orb and stun 70157______________________________around 2.489 x base slash damage (assume 2x1.25 =2.5 is correct)
with enrage and stun 56161_____________________________around 1.993 x base slash damage (assume 1.6x1.25=2 is correct)
with 10orb and enrage maximum 90119____________________around 3.198 x base slash damage (assume 2x1.6=3.2 is correct)
with 10orb ,enrage and stun 112143______________________around 3.979 x base slash damage (assume 2x1.6x1.25=4 is correct)
I changed it to Raging Blow (220%)* Advanced Combo (2)* (1 + Enrage (0.60) + Chance Attack (0.25)), but given your test results, it appears they're all complete multiples still. Heroes (and Dawn Warriors?) appear to be the only class where this is an issue, though it could possibly exist with Mikhail's Soul Enrage, Soul Charge, and Soul Attack. I personally don't have any points in Soul Enrage, but I'll see if I can check if Soul Charge and Soul Attack are additive or multiplicative.
If anyone with some Total Damage stat could test and find out which of these buffs it stacks additively with, that could help determine what the difference is.
EDIT:
Did the tests and found that Soul Attack appears to be multiplicative with Soul Charge and not additive. Also fixed an issue with Soul Attack's critical bonus being too high.
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I have soul master aka dawn warrior , but MapleSea didnt have Mikhail yet...so I not sure ,base on nexon thinking ,I think Mikhail version of enrage will be copy and paste only.
Case1
I'm testing at Mix Golem ,i not sure about the element resistance or weakness ,i assume it be normal to holy element
Base Damage 4556 ~ 6580 ( current in maplesea are brandish ,deal 280% twice)
w/o any buff 16930 maximum damage for single slash_________around 0.919 x 280% of base damage (assume wdef of mob ~1 )
with holy charge 21996_________________________________around 1.299 x base slash damage (assume 1.3x is correct)
with 10orb maximum 33874______________________________around 2.001 x base slash damage (assume 2x is correct)
with 10orb and holy charge 44027_________________________around 2.601 x base slash damage (assume 2x1.3 =2.6 is correct)
Case 2
I will find holy weak mob ,I'm testing at Zombie Mushroom ,i sure that he weak to holy
Base Damage 4556 ~ 6580 ( current in maplesea are brandish ,deal 280% twice)
w/o any buff 16943 maximum damage for single slash_________around 0.92 x 280% of base damage (assume wdef of mob ~1 )
with holy charge 32909_________________________________around 1.942 x base slash damage (assume 1.3x1.5=1.95 is correct)
with 10orb maximum 33784______________________________around 1.994 x base slash damage (assume 2x is correct)
with 10orb and holy charge 66062_________________________around 3.899 x base slash damage (assume 2x1.3x1.5 =3.9 is correct)
Here is what I can do here.. I gt Hero lv181 ,Soul Master lv120 ,my friends have Paladins and Drks might can help ,but no Mikhail and Kaiser =)
Hope u guys there test out there so can be more accurate ,when hero dps drop 2k%+ really shock me down and made me confuse how to calculate the increase benefit between skill
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2012-08-14, 02:26 AM
(This post was last modified: 2012-08-15, 04:42 AM by JoeTang.)
cgy0509 Wrote:I have soul master aka dawn warrior , but MapleSea didnt have Mikhail yet...so I not sure ,base on nexon thinking ,I think Mikhail version of enrage will be copy and paste only.
Case1
I'm testing at Mix Golem ,i not sure about the element resistance or weakness ,i assume it be normal to holy element
Base Damage 4556 ~ 6580 ( current in maplesea are brandish ,deal 280% twice)
w/o any buff 16930 maximum damage for single slash_________around 0.919 x 280% of base damage (assume wdef of mob ~1 )
with holy charge 21996_________________________________around 1.299 x base slash damage (assume 1.3x is correct)
with 10orb maximum 33874______________________________around 2.001 x base slash damage (assume 2x is correct)
with 10orb and holy charge 44027_________________________around 2.601 x base slash damage (assume 2x1.3 =2.6 is correct)
Case 2
I will find holy weak mob ,I'm testing at Zombie Mushroom ,i sure that he weak to holy
Base Damage 4556 ~ 6580 ( current in maplesea are brandish ,deal 280% twice)
w/o any buff 16943 maximum damage for single slash_________around 0.92 x 280% of base damage (assume wdef of mob ~1 )
with holy charge 32909_________________________________around 1.942 x base slash damage (assume 1.3x1.5=1.95 is correct)
with 10orb maximum 33784______________________________around 1.994 x base slash damage (assume 2x is correct)
with 10orb and holy charge 66062_________________________around 3.899 x base slash damage (assume 2x1.3x1.5 =3.9 is correct)
Here is what I can do here.. I gt Hero lv181 ,Soul Master lv120 ,my friends have Paladins and Drks might can help ,but no Mikhail and Kaiser =)
Hope u guys there test out there so can be more accurate ,when hero dps drop 2k%+ really shock me down and made me confuse how to calculate the increase benefit between skill
Thanks for the hard work.
KMST 1.2.446:
Aran:
Beyonder, Hero's Oath, and Hyper Critical Rate. Doesn't matter what other Hyper Skills you take, Finishers still blow. Didn't bother with Final Blow because it's worse than this and they're unlocked at around the same level. Beyonder's 3rd hit chains to Final Blow. Final Blow chains back to Beyonder's first hit with a 90ms delay reduction. Final Blow's Hyper Skills are all used. Combo Unlimited isn't considered, but would be good for rebuffing Combo Drain and Combo Aegis without dropping your Combo Count, I think. Finishers are still trash though, and only useful for training where Range is needed, not DPS.
I would be shocked if you couldn't have Beyonder, Hero's Oath, and Combo Unlimited at the same time though.
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Arrol Wrote:Combo Aegis?
Combo Barrier? The one that gives party damage reduction.
It's called Combo Aegis in KMS.
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JoeTang Wrote:Combo Barrier? The one that gives party damage reduction.
It's called Combo Aegis in KMS.
oh. I should've suspected something when Aegis meant protection
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KMST 1.2.446:
Kaiser:Kaiser (Command):Kaiser (Transfigured):
I want to kill myself.
Fixed a bug here and in the OP where Wingbeat wasn't using the correct counter and expiring early. pineapple my life, I forgot Hyper Critical Rate for everything except the first table, I am going to go kill myself now because it takes like 5 minutes for this to process.
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It's all wingbeat's fault that Kaiser is a beast! If he ever gets nerfed, I blame that skill!
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2012-08-17, 06:33 AM
(This post was last modified: 2012-08-17, 12:42 PM by cgy0509.)
Can I ask what is elemental resistance? Damage block for magic damage?
What is status resistance? eg add 30%status resistance means what? 30% to avoid abnormal status or decrease abnormal status duration by 30%
And how current dual charge work after few patches , is it still [(main charge)x(1or1.5) +(lightning charge/2)x(1or1.5)]
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Just found out that all your Wingbeats trigger Regain Strength's FA effect on status afflicted monsters if you're literally standing in the same range as the tornadoes so you have 4 Wingbeats doing 4 FAs of 2 hits each if you can constantly keep up the slow effect with Giga Slasher and are standing in the tornadoes.
The amount of numbers that show up look absolutely silly on bosses. :U
Is that accounted for in the tables?
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Baklava Wrote:Just found out that all your Wingbeats trigger Regain Strength's FA effect on status afflicted monsters if you're literally standing in the same range as the tornadoes so you have 4 Wingbeats doing 4 FAs of 2 hits each if you can constantly keep up the slow effect with Giga Slasher and are standing in the tornadoes.
The amount of numbers that show up look absolutely silly on bosses. :U
Is that accounted for in the tables?
No. Sounds fun. You can only have 3 Wingbeats active though according to the last patch notes I read. Has that changed? I'm probably going to make a Kaiser soon to test this anyways.
KMST 1.2.446:
Kaiser:Kaiser (Command):Kaiser (Transfigured):
Here it is with Hyper Skills.
Kaiser:Kaiser (Command):Kaiser (Transfigured):
Here's current version.
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JoeTang Wrote:No. Sounds fun. You can only have 3 Wingbeats active though according to the last patch notes I read. Has that changed? I'm probably going to make a Kaiser soon to test this anyways.
I can't really tell how many I have, could be 3.
Also re-tested and found out that you don't have to be in Wingbeat's range, it triggers FA even if you're at a safe distance from the target. It was just the stupid attack limit that was making it weird.
I'm 99% positive it's not Petrified or Infernal Blaze that's triggering FA because FA is proc'ing way too fast to be them.
FA. FA EVERYWHERE.
I'm going to have so much fun with Wingbeat hyper skills.
EDIT: Also, you can't use Wingbeat in Transfigured mode!
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Baklava Wrote:EDIT: Also, you can't use Wingbeat in Transfigured mode! 
I'll have to fix that then.
Kaiser:Kaiser (Command):Kaiser (Transfigured):
Current version's without Wingbeat while Transfigured.
KMST 1.2.446:
Kaiser:Kaiser (Command):Kaiser (Transfigured):
Hyper
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And so, Transfigured Kaiser takes a big hit in the wing(beat).
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Wingbeat is such a stupid skill lol.
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Wingbeat is retarded, that skill alone pretty much makes Transfigured freaking useless, aside from bypassing Weapon Cancel and whatnot.
I'm still surprised they even gave 3 hyper passives to Wingbeat, all of which makes the skill even more retarded.
Still, Majesty and Final Trans. pretty much allow you to bypass Weapon Cancel all day long.
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Dark Link Wrote:Wingbeat is retarded, that skill alone pretty much makes Transfigured freaking useless, aside from bypassing Weapon Cancel and whatnot.
I'm still surprised they even gave 3 hyper passives to Wingbeat, all of which makes the skill even more retarded.
I don't know why i can't even use my other skills in my 3rd job Transfiguration.
I can see wingbeat getting a big ol' nerf in his nerf patch.
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Arrol Wrote:I don't know why i can't even use my other skills in my 3rd job Transfiguration.
I can see wingbeat getting a big ol' nerf in his nerf patch.
Make will of sword act like a summon instead of the sack of crap it is right now!
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Arrol Wrote:I don't know why i can't even use my other skills in my 3rd job Transfiguration.
I can see wingbeat getting a big ol' nerf in his nerf patch.
Maybe it's a bug? It would be really stupid to limit skill usage because you're transformed.
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