[1.2.378] Magicians in Jump
Fiel Wrote:I'm quoting this from Pearlite at Asiasoft Forums:



All of them auto-kill mages. I don't think other classes have this problem.

1/1 + seduce kills all classes. The other three do solely target mages, though.
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Haseo Wrote:1/1 + seduce kills all classes. The other three do solely target mages, though.

Doesn't kill Shadowers due to the way Meso Guard works. It only cuts them down to 50% HP instead of 1 HP. But yeah, Mages need undispellable MG. :/
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ShanghaiDizzy Wrote:Doesn't kill Shadowers due to the way Meso Guard works. It only cuts them down to 50% HP instead of 1 HP. But yeah, Mages need undispellable MG. :/

Warriors with Achilles get to keep 15% of their hp as well. Well, I guess after Jump it'll just be Paladins keeping 20% of their hp after 1/1.
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ShinkuDragon Wrote:reverse the gears animation, it will look kinda like a bam's finisher xD

HOOK SHOT PUSH FTW? pushes them then pulls you in for baller shatter damage!!!1!one!
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byakugan Wrote:If magic guard couldn't be dispelled, mages would be just like another warrior class with tons of HP which to my opinion would make no sense. I also believe the way magic guard works now adds to a mages gameplay on that they have to be alert and fast for the time when it gets dispelled and recast it immediately, although there are times like those quited by Fiel in which there's no way to prevent dying. I'm not against making it undispelable, but if they make it like that I hope they reduce the time it is up by a lot (100 seconds or so) so mages still have to pay attention to magic guard so it doesn't run out. Most status effects last much less than that, even the longest seduce lasts around 20 seconds only I believe, so MG running out while being cursed shouldn't be a real problem.

If MG only lasted 100 seconds, then based on what you said, mages would be vulnerable to instadeath by 20 sec seduce 1/5 of the time, which is still way too much :|

How about making Magic Guard similaire to magic mastery, where it can be turned on and off, but it can't be dispelled and has no timer. Also, slightly nerf it down to 65% of your damage coming out of your mp. It doesn't make sense that mages have to recast such a vital skill, while sumtihng like magic mastery and teli mastery get an on and off switch.

While they're at it, they could make teli mastery and infinity un-dispellable to. I die a little bit inside everytime pap dispels my infinity when i just cast it, or when it's 3/4 of the way done and the damage is just beginning to get good. And dispeling teli mastery is just dumb. It's not like dispell gets rid of dice roll, or forces sairs to get off their ship, or undoes buccs super transformation, or gets rid of drks beholder (see where I'm going with this?). Why is it that only mages get hit so hard by dispell Sad.
Also, Nexon needs to get rid of that annoying 2 sec rest period after every booster cast. That pomegranate gets annoying after a while...
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Any idea if BigBang changed so you can release it while in the air? F3
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Cheesecake Wrote:If MG only lasted 100 seconds, then based on what you said, mages would be vulnerable to instadeath by 20 sec seduce 1/5 of the time, which is still way too much :|

How about making Magic Guard similaire to magic mastery, where it can be turned on and off, but it can't be dispelled and has no timer. Also, slightly nerf it down to 65% of your damage coming out of your mp. It doesn't make sense that mages have to recast such a vital skill, while sumtihng like magic mastery and teli mastery get an on and off switch.

While they're at it, they could make teli mastery and infinity un-dispellable to. I die a little bit inside everytime pap dispels my infinity when i just cast it, or when it's 3/4 of the way done and the damage is just beginning to get good. And dispeling teli mastery is just dumb. It's not like dispell gets rid of dice roll, or forces sairs to get off their ship, or undoes buccs super transformation, or gets rid of drks beholder (see where I'm going with this?). Why is it that only mages get hit so hard by dispell Sad.
Also, Nexon needs to get rid of that annoying 2 sec rest period after every booster cast. That pomegranate gets annoying after a while...

Flavor-wise, diSPELLing mages makes a lot of sense to be hard, they are the spell users after all.
I don't really care that much for the other buffs getting dispelled, the biggest problem is MG. Paladins also have loads of buffs they need to recast and they all get dispelled.
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XTOTHEL Wrote:Any idea if BigBang changed so you can release it while in the air? F3

Yes, Big bang is made of less suck now. You also get a pretty colour change which corresponds to the element of the skill.

Shidoshi Wrote:Flavor-wise, diSPELLing mages makes a lot of sense to be hard, they are the spell users after all.
I don't really care that much for the other buffs getting dispelled, the biggest problem is MG. Paladins also have loads of buffs they need to recast and they all get dispelled.

No use applying your logic to Nexon's. The point is that because of dispell, mages can hardly be considered functional at major bosses.
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XTOTHEL Wrote:Any idea if BigBang changed so you can release it while in the air? F3

There was a video somewhere of a guy doing air casts of big bang.
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XTOTHEL Wrote:Any idea if BigBang changed so you can release it while in the air? F3

Wasn't it already stated to have been fixed in chaos?
(Lock/locked?)

Shidoshi Wrote:Flavor-wise, diSPELLing mages makes a lot of sense to be hard, they are the spell users after all.
I don't really care that much for the other buffs getting dispelled, the biggest problem is MG. Paladins also have loads of buffs they need to recast and they all get dispelled.

...Magic/Buff Mastery

Would it make sense for them to include making your skill's resistant to dispell along with the lol50% increase to time durations?

Bishop training at LHC:

[video=youtube;xX2hCYzuZIg]http://www.youtube.com/watch?v=xX2hCYzuZIg[/video]
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Cheesecake Wrote:If MG only lasted 100 seconds, then based on what you said, mages would be vulnerable to instadeath by 20 sec seduce 1/5 of the time, which is still way too much :|

How about making Magic Guard similaire to magic mastery, where it can be turned on and off, but it can't be dispelled and has no timer. Also, slightly nerf it down to 65% of your damage coming out of your mp. It doesn't make sense that mages have to recast such a vital skill, while sumtihng like magic mastery and teli mastery get an on and off switch.

While they're at it, they could make teli mastery and infinity un-dispellable to. I die a little bit inside everytime pap dispels my infinity when i just cast it, or when it's 3/4 of the way done and the damage is just beginning to get good. And dispeling teli mastery is just dumb. It's not like dispell gets rid of dice roll, or forces sairs to get off their ship, or undoes buccs super transformation, or gets rid of drks beholder (see where I'm going with this?). Why is it that only mages get hit so hard by dispell Sad.
Also, Nexon needs to get rid of that annoying 2 sec rest period after every booster cast. That pomegranate gets annoying after a while...
OR they could just make it like Evans MG which has no delay and can be casted while using other skills.
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The only problems I've had with MG are those quoted by Fiel. Otherwise, I don't mind it being dispelled.
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SwordStaker Wrote:OR they could just make it like Evans MG which has no delay and can be casted while using other skills.

I'm not sure about this, since this update makes Evans, once again, the slowest attacking mage.

Anyways, besides what Fiel posted, I have no problems with dispel on my Evan and F/P.
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Tikey Wrote:I'm not sure about this, since this update makes Evans, once again, the slowest attacking mage.

Good God, you can never please everyone.

Even after this Jump! update, I bet if you and I went 1-on-1 you'd still be able to kill faster than I could as a Bishop.
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Tikey Wrote:I'm not sure about this, since this update makes Evans, once again, the slowest attacking mage.

Anyways, besides what Fiel posted, I have no problems with dispel on my Evan and F/P.

Being the slowest mage =/= being a slow mage

I'd like to know where Evans stand against the adventurer mages now.
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I want Evans to be on par with advent mages, not below or above them. -crazy peaceful theories-
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byakugan Wrote:Being the slowest mage =/= being a slow mage

Curious to what you mean by that. What I'm seeing Nexon do with Evans is most likely making us a "defensive" mage as our attacks are indeed slow compared to all other mage classes and also lack any kind of synergy whatsoever.
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Tikey Wrote:Curious to what you mean by that.

Since I'm not them, I'm just taking a massive guess. I think they're saying that even though Evans may be the "slowest mage" post-chaos (we are talking post, right? D: ), that theyre not neccesarily slow. But hey, thats a guess because it confuses me as well. :c
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Tikey Wrote:I'm not sure about this, since this update makes Evans, once again, the slowest attacking mage.

Anyways, besides what Fiel posted, I have no problems with dispel on my Evan and F/P.

didnt chaos make evans attack hella fast?
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AngelxHoly Wrote:I want Evans to be on par with advent mages, not below or above them. -crazy peaceful theories-

Would it make any sense design wise for a mage class with party skills to be equal to a mage class designed purely for attacking purposes?...

Why would it matter if archmages are stronger when evans get skills such as a 25% damage increase for the party with phantom imprint/resurrection?
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