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Ask a Thief Thread.
What are the merits of leaving booster at 12 instead of getting a little less steal?
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Forte Wrote:What are the merits of leaving booster at 12 instead of getting a little less steal?

Is this what you want to know?

Max Steal, Unmaxed Booster: More efficient mobbing, fairly long booster.

Max Booster, Unmaxed Steal: Very long booster, lower MP cost for booster.

Anyways, I don't like Steal because it gets replaced by Band of Thieves almost immediately.
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Steal does have that extra forward range that BoT does not, so it might come in handy sometimes.

Question: where to train at Lv120~? Trying kents but the maps don't feel as good as if I were a DB going around with FATSUS.

Also, about SP distribution:
120: 1 BS, 1 SS, 1 Venom
121: 1 Assassinate (just cause), 2 BS
122~ Max BS
What should I go for next? Meso Mastery? Maple Warrior? :f6:
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120: 1 BS, 1 Assassinate, 1 Shadow Shifter.
121: 1 Venom, 1 Greed, 1 Smokescreen
122-124: Max Greed
124~ Max BS.

imo anyway.
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Locked Wrote:120: 1 BS, 1 Assassinate, 1 Shadow Shifter.
121: 1 Venom, 1 Greed, 1 Smokescreen
122-124: Max Greed
124~ Max BS.

imo anyway.

Why Greed before BS? For Meso Guard? o.O
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Hanabira.Kage Wrote:
Why Greed before BS? For Meso Guard? o.O

Essentially, yeah. Along with Meso Explosion damage.

Could do..
120: 1 BS, 1 Assassinate, 1 Smokescreen/Taunt (+11% EXP, self-buffs are +20% so iunno seems decent)
121: 1 Shadow Shifter, 3 BS
122-126: 15 BS (Hits 3 monsters)
127-130: 10 Greed
131~ max BS
etc.
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Locked Wrote:Essentially, yeah. Along with Meso Explosion damage.

Hmm. So PP+ME is actually useful in training now?
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Hanabira.Kage Wrote:
Hmm. So PP+ME is actually useful in training now?

i would say it depends on how you train. I personally don't train with it because i like to loot drops. Stacks of mesos in front of drops = bad (that and i dn't have too much money to burn either DSmile

Some people use it efficiently and use it to explode for some extra damage. Only thing is that it blows up mesos everywhere now instead of in front of you only.

I'd personally get 1 point into almost all the skills (1 bs, 1 shadow shifter, 1 venom, 1 greed, 1smokescreen nad most lilkely 1 taunt and assassinate for lulz then max boomerang step before greed [or both at the same time])
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Worthyness Wrote:i would say it depends on how you train. I personally don't train with it because i like to loot drops. Stacks of mesos in front of drops = bad (that and i dn't have too much money to burn either DSmile

Some people use it efficiently and use it to explode for some extra damage. Only thing is that it blows up mesos everywhere now instead of in front of you only.

I'd personally get 1 point into almost all the skills (1 bs, 1 shadow shifter, 1 venom, 1 greed, 1smokescreen nad most lilkely 1 taunt and assassinate for lulz then max boomerang step before greed [or both at the same time])

That's what i thought. I would get Greed just for the MG boost, and not for ME. I don't really see me using ME all that much for training.
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In order to put 1 point in Taunt you need 10 in Shadow Shifter first...

Still, L>training spots for 120+ D:

I've already looked in this: http://www.southperry.net/showthread.php?t=35043 , but the mobs are in places so far from each other that testing which one is better would take like hours before I decide which one is better. Rolleyes
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Hanabira.Kage Wrote:
Is this what you want to know?

Max Steal, Unmaxed Booster: More efficient mobbing, fairly long booster.

Max Booster, Unmaxed Steal: Very long booster, lower MP cost for booster.

Anyways, I don't like Steal because it gets replaced by Band of Thieves almost immediately.

On the other hand, Steal's kinda unique in letting you get items from monsters you can't kill, since it procs chance to steal even when you miss.
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Muppy Wrote:In order to put 1 point in Taunt you need 10 in Shadow Shifter first...

Still, L>training spots for 120+ D:

I've already looked in this: http://www.southperry.net/showthread.php?t=35043 , but the mobs are in places so far from each other that testing which one is better would take like hours before I decide which one is better. Rolleyes

you should just go explore. I think where ever you were training prior to 4th job should still give you as much exp as anything else.


EDIT: lol wow i forgot taunt needs 10 SS =(
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Do we still need to fight Zakum to get Triple Throw 10 after Big Bang? I heard Zakum is currently glitched... Frown
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Potora Wrote:Do we still need to fight Zakum to get Triple Throw 10 after Big Bang? I heard Zakum is currently glitched... Frown

Yeah. All level 10 skillbooks that drop from bosses still need to be collected from said bosses.
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As of BB, what'd be a good/practical build for a DB?
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I won't go into detail about proper builds, but basically do not upgrade any double stab or triple stab. Yes, training will be slow 20-70, but unless you want to give up either shadow resistance or flash bang, which are both extremely useful endgame (resistance is necessary) you must leave these skills out.
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Transpierce Wrote:I won't go into detail about proper builds, but basically do not upgrade any double stab or triple stab. Yes, training will be slow 20-70, but unless you want to give up either shadow resistance or flash bang, which are both extremely useful endgame (resistance is necessary) you must leave these skills out.

No you don't. You just skip fatal blow.
[spoiler=] Thief (Lvl. 10-20)

10 Double Stab
Save SP

[I]Notes:
10 Double Stab is a pre-requisite for triple stab in II job.

[II] Blade Recruit (Lvl. 20-30)

1 Triple Stab
Max (20) Katara Mastery
6 Katara Booster
Max (10) Triple Stab
Max (20) Katara Booster
1 Disorder

Notes: Mastery is prioritized before putting more than 1 point into triple stab because everything in II job dies quickly, so it would be better if you had more stable damage earlier. For some reason, we can no longer save SP from II job over to II+ job. The 1 point into Disorder is because there is nothing else worth putting points into (yet), so we start on dark sight's (which we will need later on) pre-requisite.

[II+] Blade Acolyte (Lvl. 30-55)

Max (20) Slash Storm
Max (20) Self Haste
Max (20) Shadow Resistance
3 Disorder (not 3 points into Disorder, just that it should be at level 3)
Max (10) Dark Sight
4-5 extra points

Notes: Slash Storm is maxed first because it has been majorly buffed after big bang. Fatal Blow is skipped entirely (unless you use the few extra points in it) because it is useless beyond 2nd job (gets out-damaged by Upper Stab later on, even on a single target), and Triple Stab should better compliment slash storm during these levels.

[III] Blade Specialist (Lvl. 55-70)

1 Tornado Spin
1 Flashbang
Max (20) Flash Jump
Save SP

Notes: The 1 point skills both have niche purposes, but I still recommend them. Flash Jump helps ALL the time, and is incredibly fun.

[III+] Blade Lord (Lvl. 70-120)

Max (10) Bloody Storm
Max (20) Flying Assaulter
Max (30) Mirror Image
Max (20) Tornado Spin
Max (20) Upper Stab
Max (20) Owl Spirit
Max (20) Flashbang
Max (20) Advanced Dark Sight
14-17 extra points

Notes: Bloody Storm (majorly buffed after big bang) is maxed first in order to combo with Flying Assaulter. It requires less points than the Flying Assaulter -> Tornado Spin (and Upper Stab) combo, and is better when you're relatively weaker at early third job and mobs take a long(er) time to kill. Mirror image is now based on a multiplier of your skill damage (aka majorly buffed after big bang, although it's still not affected by final cut or criticals). Tornado Spin is maxed before Upper Stab because you don't use Upper Stab much until you can combo Tornado Spin with Flying Assaulter. The order of Owl Spirit and Flashbang could be switched depending on your preferences.

[IV] Blade Master (Lvl. 120+)

1 Chains of Hell
Max (30) Final Cut
Max (30) Thorns
Max (30) Chains of Hell
To be continued... (or not)

Notes: The 1 point in Chains of Hell is for the times i-frames may come in handy. Final Cut now gives a larger damage boost than Thorns. Chains of Hell is given a relatively low priority because Upper Stab's DPS is similar (seemingly very close) to Chains of Hell itself. Sudden Raid and Monster Bomb are niche skills, and Mirrored Target is cute. You may want to put 1 point into them somewhere along the way. 1 point in Venom may also help early on. Although it can now work on bosses as well, it generally has been majorly nerfed after big bang.[/spoiler]
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Few questions about assassin - hermit - night lord skills post BB:
- How many hit a rogue can do with Double Stab in 1 minute w/o any booster skill ? Assuming that using faster (3), fast (4) and fast (5) daggers ?
- Does lvl 1 Claw Booster give same speed attack as lvl 20 Claw Booster ? If not then at which lvl of Claw Booster the attack speed increase ?
- What is L7's damage formula ?
- What is TT's damage formula ? Because i remember preBB TT and L7 have same dmg formula ...
- What is Shadow Mesos's damage formula ?
- Which skill should max: Shadow Mesos or Shadow Web ? 1 is throw money skill (which is weaker than L7 preBB) and 1 is make the monster unable to move for 8s, do 1/30 mob's hp damage ? Both useless ...
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I have a quick question relate to Duel Blades... Is it possible for Duel Blades to go for str daggers? Does it make any difference except better looking dagger (personal preference)?

Thanks all
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You spelled it wrong its Dual Blades, the only difference between str and luk daggers is that str daggers generally have 2 weapon attack higher than luk daggers and the looks. However, some people don't want to invest in funds for the gears to have enough str to equip the daggers and would prefer not to.
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