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Pirate %/s (KMS RED and GMS Unleashed)
FLY 2:
Mechanic:
 Spoiler
 Sharp Eyes
 Hyper
KMST 1.2.495:
Mechanic:
 Spoiler
 Sharp Eyes
 Hyper
Reply
Returns:
Angelic Burster:
 Trinity & Primal Roar
 Soul Seeker
 Hyper
KMST 1.2.495:
Angelic Burster:
 Trinity & Primal Roar
 Soul Seeker
 Hyper
Reply
I think I have Soul Division working properly here for the most part. For a single target, when Soul Division is active, it will treat that time frame as two targets, and Spirit Claw will hit two monsters for 1.5x damage each. However, in the case of two or three targets, where you Soul Divide and there are now four or six targets, it will still use Spirit Claw despite being only able to hit 3 of them. I'm not sure if I want it to switch to Bomb Punch because I'm seeing that Spirit Claw is stronger, even if there are 6 targets. This is observable in the tables even, where 6 targets is barely higher than 3 targets, despite Bomb Punch hitting 8 targets sometimes because of Soul Divide.

KMST 1.2.494:
Eunwol:
 Spoiler
 Sharp Eyes
 HP < 50%
 Hyper
YouandI:
Eunwol:
 Spoiler
 Sharp Eyes
 HP < 50%
 Hyper
Reply
Doesn't Trinity Bonus Attack only apply to the last hit?
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Nevermind eunwol is stupid.
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Bribery Wrote:Doesn't Trinity Bonus Attack only apply to the last hit?

u wot m8?

Takebacker Wrote:Nevermind eunwol is stupid.

And boring.
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[MENTION=535]JoeTang[/MENTION]; Unrelated to KMS stuff, but do you know if monkey furious is total damage or multiplicative?
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Mech's DPS is almost doubled, not bad. There still are issues with lack of HP, or a Damage Reduction, better mobility than "improved Mech Dash", and general time it takes to just set up all of your summons. Hopefully, they get a better revamp in the future.
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Takebacker Wrote:JoeTang; Unrelated to KMS stuff, but do you know if monkey furious is total damage or multiplicative?

I tested it before and I found it was Total Damage.
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in regards to Aggravate's post:
Perhaps a skill that drops all mech summons (that do buffs) simultaneously right where he stands. Might as well get rid of the CD on them so that the previous statement works. Not like that'll make mechs OP anyways.
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What Hypers are used for EunWol? And did he get nerfed from the test server to KMS? I think he looks like so much fun, but maybe that's just me... After all I have mained an Hero for many years, whom most people find extremely boring as well Tongue And I kinda enjoyed Mihile as well Cool
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Takebacker Wrote:Nevermind eunwol is stupid.

How is 42k %/s to a single target with soul division active stupid? :f6:
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Blunderr Wrote:How is 42k %/s to a single target with soul division active stupid? :f6:

Is that a serious question?

Stupid doesn't mean weak...
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Takebacker Wrote:Is that a serious question?

Stupid doesn't mean weak...

I assumed since you're posting in the %/s thread.
My apologies.

Might I ask what stupid means, then?
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Blunderr Wrote:I assumed since you're posting in the %/s thread.
My apologies.

Might I ask what stupid means, then?

He's like, only considered good because of literally one skill which gives him (and pretty much everyone else) an easy answer for anything. "Strong" boss with cheap or even interesting mechanics and can't deal with them? Soul divide. Got a meh skill set? Soul divide. No or extremely little party support? Soul divide. Don't have a bind mule? Soul divide + area bind.

Everyone seems to hate the class otherwise and the only reason that isn't the case is because of what that thing does. At least other previously "OP classes" were good because of more than one thing that they did better than everyone.
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Takebacker Wrote:He's like, only considered good because of literally one skill which gives him (and pretty much everyone else) an easy answer for anything. "Strong" boss with cheap or even interesting mechanics and can't deal with them? Soul divide. Got a meh skill set? Soul divide. No or extremely little party support? Soul divide. Don't have a bind mule? Soul divide + area bind.

Everyone seems to hate the class otherwise and the only reason that isn't the case is because of what that thing does. At least other previously "OP classes" were good because of more than one thing that they did better than everyone.

I have an opinion. If a class is only literally likeable for one skill, you're failing at class design. Even Bishops post-BB pre-Ascension had more of a use.
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Arrol Wrote:I have an opinion. If a class is only literally likeable for one skill, you're failing at class design. Even Bishops post-BB pre-Ascension had more of a use.

I/L + F/P Archmages were pretty much power leveling services back then; press ultimate, receive EXP. Bishops just happen to provide an EXP buff as well as dooring you to Skelegons/whereever else they're providing their services, as well as having a cheaper ultimate. Rolleyes
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IllegallySane Wrote:I/L + F/P Archmages were pretty much power leveling services back then; press ultimate, receive EXP. Bishops just happen to provide an EXP buff as well as dooring you to Skelegons/whereever else they're providing their services, as well as having a cheaper ultimate. Rolleyes

With luck, Nexon could be as generous to Eunwol as he's been with the mages over the years.
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Quick question, so for AB's soul seeker, each orb can hit up to like 7 times before it goes away right?
Is there a cap on the number of orbs she can have out at once? (assuming that by pure arse luck, all of her orbs manage to recreate themselves 7 times)?
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shouri Wrote:Quick question, so for AB's soul seeker, each orb can hit up to like 7 times before it goes away right?
Is there a cap on the number of orbs she can have out at once? (assuming that by pure arse luck, all of her orbs manage to recreate themselves 7 times)?

There's nothing that would indicate there is a cap on the total number of orbs on the screen at once.
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