Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Ask a Bowman Thread.
Can someone tell me, how do you get the Dragon Breath skill in 4th job?
Reply
byakugan Wrote:Can someone tell me, how do you get the Dragon Breath skill in 4th job?
You have to participate in an "El Nath PQ", also known as the warrior's "Protect Tylus" quest. It's part of their quest for Stance. The monsters inside the "PQ" drop it, so you'll need to go along with a warrior and loot the skillbook from there. It can be rather difficult to find warriors to help you with this...
Reply
Yukiko Wrote:Hi,

I have a question about skill distribution. I'm lvl 99, and my skills are as follows:

25 Strafe
30 Arrow Rain
10 Inferno
18 Puppet
5 Mortal Blow
0 Hawk
0 Thrust

I plan on training at Typhons until lvl 120. I'm only on maybe 5 hours a week, so it would be impossible for me to get a steady party going at Newties and to find a channel in a short period of time to make the most of my time on when I do train. So I think Typhons give the best exp.

At Typhons, the only skils I use are Arrow Rain, Puppet and Inferno (for luring).

How much is strafe used in 4th job? Since I'm not using it at all right now, I'm planning on leaving it at lvl 25, since it will be replaced by hurricane.

I plan on maxing inferno as well. My final skill build is planning to look something like:

30 AR
30 Inferno
20 Puppet
25 Strafe
0 Thrust
21+ Hawk
10+ Mortal Blow

Which adds up to 136. If I recall correctly, I have 151 points at my disposal for 3rd job. Would it be better to have 29 Hawk and 17 Mortal Blow or 20 Mortal Blow and 26 Hawk?
Also, what is the activation difference between 17 Mortal Blow and 20 Mortal Blow? I've heard that the activation changed to 90% or something for lvl 20, but what are the increases in between?

Advice is appreciated. Thanks in advance!

the first thing i did when i hit 4th job was take strafe off my keyboard. does that answer that question? lol. keyspace is at a premium, if you can't find space for SE, DB, MW, pheonix, hurr, conc, and hamstring, just get rid of strafe. 7 new active skills in 4th vs. 1 now obsolete skill from 3rd.

26 hawk has literally zero bonus over 25, so 20MB / 25hawk / 1 thrust would be fine. in my opinion, anything past 15mb is completely fine, and you will be using hawk well into your 15X's. and, MB's increases are now +3% activation per level, instead of the old +2% per level.
Reply
hey guys i screwed up my build because i was planning to train in mp3... can anyone tell me what skill i put in now? preferably arrow eruption/strafe tho

70: blizzard arrow
71: strafe x3
72: blizzard arrow x2 mortal blow x1
73: blizzard arrow x2 mortal blow x1
74: mortal blow x3
75: arrow eruption x1 strafe x2
Reply
You've alreadt got 5 in bliz, you might as well make it 11 soon to get some 2 sec action.

I'd advize you to get around 15 strafe, finish up bliz, then decide on more strafe, more AE, or puppet. mp3 is what monsters? If its WR then bliz will help you quite a lot, and in that case I'd suggest ~15 strafe then 11 bliz.
Reply
lol techno. mp3 is probably the largest mob-type map in GMS that yields pretty insane exp rates for midrange AR/E archers, and every cleric / warrior in existence. and as every cleric / warrior in existence learns this, mp3 fills up quick and archers need to get competitive FAST.

Leave bliz where it is. if you wanna be at mp3, you need AE and IA badly. so get that.

mp3 is blue and green ghosts from singapore (selkies and slimy, iirc). they are definitely not windraiders, but then again windraiders can and SHOULD be killed with your 2nd job skills. there is no need for inferno / bliz / AR(E) at WR's.

edit - bootes is msea. they don't have WR's. get AR for sure then.
Reply
Meh. Is MP3 really considered that great exp? I left MP3 on my Outlaw (no experience there as an archer, Singapore came out long after I hit 4th o_o) in favor of Voodoos in late 5x. By mid-6x, Windraiders become a better option.

By the time you get AR/AE, you shouldn't really be training at MP3 anymore.
Reply
It's incredible for AR/AE actually. Fairly good for sniping, although Voodoos is probably better.
Reply
lolz, I don't even look at the new traning areas unless its 90+ now-a-days.
Reply
I have some questions. Concerning the way of the Hunter, Ranger, and Bowmaster
Is lvl 19 arrowblow better than lvl 20 doubleshot?
Is there any skill in the Hunters, Rangers, or Bowmasters arsenal that gives you a higher damage than arrowblow?
Is the ability to knock back something to be concerned about in later levels (fighting monsters like Bigfoot)
In what situations (training areas, bosses) does HP becomes a concern and to what extent?
Is arrow-rain training better than strafe training? Assume Magatia is already out.
What non-main attacking skills get replaced by better skills or become useless (such as FA)
What 4th job important skills should I be concerned in terms of availability and importance?
and finally

Are attack arrows worth it or used at bosses?
Reply
ndynslvr Wrote:I have some questions. Concerning the way of the Hunter, Ranger, and Bowmaster
Is lvl 19 arrowblow better than lvl 20 doubleshot?
Is there any skill in the Hunters, Rangers, or Bowmasters arsenal that gives you a higher damage than arrowblow?
Is the ability to knock back something to be concerned about in later levels (fighting monsters like Bigfoot)
In what situations (training areas, bosses) does HP becomes a concern and to what extent?
Is arrow-rain training better than strafe training? Assume Magatia is already out.
What non-main attacking skills get replaced by better skills or become useless (such as FA)
What 4th job important skills should I be concerned in terms of availability and importance?
and finally

Are attack arrows worth it or used at bosses?

If you maxed Arrow Blow, my advice to you is to delete and restart. The total damage done by Double Shot is better than Arrow Blow, esp. because DS gives 2 crit chances, and AB gives 1. If you make it to 3rd job it won't matter, but getting there with AB is harder than with DS, and bowmen are not easy to train.

In second job, do NOT put anything into Final Attack. FA's usefulness has been debated, but the general consensus is that it is not that good, and actually hinders training. Furthermore, putting 0 in FA will allow you to max EVERY OTHER skill in 2nd job, which will be of greater lasting importance to your character because FA is not triggered by 3rd or 4th job skills.

You use Double Shot in conjunction with Arrow Bomb from 2nd job until 3rd job. If you go the Pirates (or certain other maps) route in 3rd job, you max Rain first, if you go the Squids route, you max Strafe. Either way, at those points HP becomes an issue. Strafe and Arrow Rain will become your main attacks until 4th job, when you get Hurricane. In 4th job, the important skills are Hurricane, Sharp Eyes and Mastery. Once you max these you will be lvl 150, and while the other skills have their uses, they are not as useful as these three. Maple Hero is also a very good skill to have, but that's technically not a Bowmaster skill, everyone has it.
Reply
ndynslvr Wrote:I have some questions. Concerning the way of the Hunter, Ranger, and Bowmaster
Is lvl 19 arrowblow better than lvl 20 doubleshot?
Its 323% vs 340% average, but AB has more KB. It all comes down to preference. As long as you have 19 AB, I see no reason to restart, as its just about equal.

Is there any skill in the Hunters, Rangers, or Bowmasters arsenal that gives you a higher damage than arrowblow?
AB's 283% will be the highest single attack skill in 1 arrow (non critical) you'll use. FA is 250%, but not many people go FA now-a-days. Mortal Blow is 250%, but that's up close only. However, with Sharp Eyes (4th job), most of your skills including strafe and hurricane, will have more damage whenever they get a crit

Is the ability to knock back something to be concerned about in later levels (fighting monsters like Bigfoot)
Yes it is, but you won't be using arrow blow to do this. By the time you're facing bigfoot, hurricane and SE will be plenty enough. Arrow blow would be painfully slow, lol

In what situations (training areas, bosses) does HP becomes a concern and to what extent?
HP starts to matter in your 8x+, after you move from monsters that deal 600 damage, into monsters that deal 1200+ damage. Most bosses have hp issues for archers, area bosses like snowman, or MM and ZMM aren't bad. Jr. Rog is the first boss you'll encounter where your HP will come into question

Is arrow-rain training better than strafe training? Assume Magatia is already out.
I'm not to versed on Magatia, but it seems that it isn't really for 75+. Right now AR and strafe are equal. Each has different training spots, both are fast, you can't really go wrong. Pick a training spot you enjoy and use that skill. If you like windraiders, get strafe. If you like mp3, go for AR

What non-main attacking skills get replaced by better skills or become useless (such as FA)
DS/AB is replaced by strafe, strafe is replaced almost entirely by hurricane. That's it. Arrow Bomb and Inferno have different uses, and rain is never replaced. PKB can sometimes be considered replaced by MB, however I disagree with this as I still use PKB.

EDIT: Read question wrong. Only FA is replaced. Eye, Crit, Focus, SA, Booster, Mastery, Thrust, Mortal Blow, Hawk, Puppet are all dependent. Mastery is replaced by Expertise (4th job mastery), but you need maxed 2nd job mastery to get it.


What 4th job important skills should I be concerned in terms of availability and importance?
SE 20 is on the expensive side, 30 is more reasonable. Maple Warrior is tough to get because its all classes. Hurricane is fairly reasonable.

and finally
Are attack arrows worth it or used at bosses?
No.

Comments in bold
Reply
I read Quantact's post and saw that not maxing FA will allow for maxing every other skill... Which leads me to ask, is maxing PKB worth it? It gets replaced with dragon breath (I think) which is actually a better normal monster knock-backer. Might as well put that SP into focus and blessing.
Reply
ndynslvr Wrote:I read Quantact's post and saw that not maxing FA will allow for maxing every other skill... Which leads me to ask, is maxing PKB worth it? It gets replaced with dragon breath (I think) which is actually a better normal monster knock-backer. Might as well put that SP into focus and blessing.

Well, that's kind of like saying "Don't max Lucky Seven. It gets replaced by Triple Throw in 4th job."

True, Power Knockback isn't as important as Lucky 7, and you're using it for 20 less levels, but you should still max it if you're not maxing Final Attack.
Reply
Okay. well I level really slow. this is the big issue:

I won't level anymore this year, i can tell you that much.

So would it be wise for me, during the next 2 levels, would it be wise for me to go all 6 points into hurricane to come out with 11, or would it be better for 5 Hurricane and 1 mastery (gives me +1 watk)? Thanks!
Reply
Definitely the 11 Hurricane. 10-> 11 Hurricane is a huge jump.
Reply
How much is Frostprey 30 worth? I'm guessing maybe 700k-1 mil.

thanks! =)
Reply
All right I know that bow booster doesn't affect the amount of arrows that come out of hurricane or the speed of the arrows. But does speed booster affect the start up time for hurricane? Or does the buccaneer skill speed infusion affect the start up time of hurricane?
Reply
DjDisko Wrote:All right I know that bow booster doesn't affect the amount of arrows that come out of hurricane or the speed of the arrows. But does speed booster affect the start up time for hurricane? Or does the buccaneer skill speed infusion affect the start up time of hurricane?

No, just the speed of the animation.
Reply
Dusk Wrote:No, just the speed of the animation.

So.... there is no use for speed infusion or bow booster after attaining bow master?
Reply


Forum Jump:


Users browsing this thread: 2 Guest(s)