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Original League of Legends (LoL) Thread
That's pretty dumb. I really don't think she needs that. She's already a great champ and she's far from OP.
>Pineapple' Wrote:That's pretty dumb. I really don't think she needs that. She's already a great champ and she's far from OP.

Yeah, her and are Ashe extremely well balanced champions in this game alone already.
She didn't do enough burst compared to other casters, I think.
They said their goal was to make her slightly more balanced all game. Weaker burst at 6, stronger at 18, which is fine imo. She's a well balanced champ, but a few tweaks never hurt, and I don't think it'll change much as far as her playstyle.
Annie does just as much burst if not more than other casters. The only drawback is that her cds are rather unforgiving.
IIRC they were gonna mini-remade annie because she was great early game, but fall down late game compared to the new casters and what not.
Well this is rather embarassing. I ended up feeding bot as Soraka, so I decided to spam Philo Stones. 5 Philo Stones and a QSS at one point, fk yeah!

QSS was for baiting Malz's ult btw, which worked wonderfully near the end. I mean, it's very hard to resist attempting to kill Soraka with blue buff attacking a tower with almost no minions left, while your teammates are only a few seconds away, and her teammates aren't around. Amirite?

Akali on my team ended up getting out of control, and my sheer heal bursting (Astral Blessing + Wish + Summoner Heal) kept people alive, saving the lives of my allies several times.

On another note: Suppression disables Summoner Heal. Will make note of it in the future.
>Pineapple' Wrote:With trynd you rush IE THEN build PD's and other crit items as needed. And if you're buying trynd you pretty much NEED a full crit runepage.

Why full crit runepage? With 2 PDs and 1 IE, plus Tryndamere's passive, I'm just a hand's reach from 100% crit chance. Well I'm guessing you're emphasizing having a good amount of crit for early game purposes?
WillDaSnail Wrote:Why full crit runepage? With 2 PDs and 1 IE, plus Tryndamere's passive, I'm just a hand's reach from 100% crit chance.

Helps your early game massively, which is what makes trynd OP. It also helps you be more aggressive.

Also, you'll want to build a QSS and take cleanse to maximize your effectiveness imo. Building a BV for even more help against heavy cc makes you godlike late game as well. Once the game hits past the 50 minute mark with trynd, you've pretty much won.
WillDaSnail Wrote:Why full crit runepage? With 2 PDs and 1 IE, plus Tryndamere's passive, I'm just a hand's reach from 100% crit chance. Well I'm guessing you're emphasizing having a good amount of crit for early game purposes?

Ehhhh Crit Damage runes?
>Pineapple' Wrote:Helps your early game massively, which is what makes trynd OP. It also helps you be more aggressive.

Also, you'll want to build a QSS and take cleanse to maximize your effectiveness imo. Building a BV for even more help against heavy cc makes you godlike late game as well. Once the game hits past the 50 minute mark with trynd, you've pretty much won.

Hm, so.....item build with what you recommended:

x2 PD, x1 Berserker Greaves, IE, Bloodthirster, and QSS/Banshees Veil (depending on preference)?

Summoner spells: Ghost and Cleanse?

And right now, I'm in the process of acquiring dodge runes, red AS runes, and blue CDR runes. Is a full AS page OK to use for him until I can fully build a full-crit page? And do you use health quints or crit quints?

Edit: Just realized how damn expensive seal and glyph crit runes are. X_X
So the rumor speak of "Very Slight" Nerfs for vayne.

Btw don't get tricked with the title, OP meant to say Vayne not Kayle.
dante9898 Wrote:So the rumor speak of "Very Slight" Nerfs for vayne.

inb4 her Q and E get hit, mostly her Q. Being able to do 1000+ damage on a non-crit is beyond stupid pomegranate. Only way I've seen that much damage was WITH crits, and only on a extremely small scale select of champions.
Dark Link Wrote:inb4 her Q and E get hit, mostly her Q. Being able to do 1000+ damage on a non-crit is beyond stupid pomegranate. Only way I've seen that much damage was WITH crits, and only on a extremely small scale select of champions.

Sheen/Trinity + 70% of AD + AD...

Whats the maximum AD you can get without crippling yourself to death? (Defense wise)

Well ill base it off my build adding a sheen: Black Cleaver +55 > Bloodrazors +30 > Bloodthirster +100 > Boots > Trinity Force +30 > Armor item (Correct me if im wrong)

55+30+100+30 = 215
100Base (Forgot her base AD at max level) + 215 = 315
150% of 100 = 150 (Dahhh Tongue)
70% of 315 = 220.5+315 = 535.5 + 150 = 685.5

Welllll... She needs a lot of preparation for it i guess.
WillDaSnail Wrote:Hm, so.....item build with what you recommended:

x2 PD, x1 Berserker Greaves, IE, Bloodthirster, and QSS/Banshees Veil (depending on preference)?

Summoner spells: Ghost and Cleanse?

And right now, I'm in the process of acquiring dodge runes, red AS runes, and blue CDR runes. Is a full AS page OK to use for him until I can fully build a full-crit page? And do you use health quints or crit quints?

Edit: Just realized how damn expensive seal and glyph crit runes are. X_X

Idk if it's just me but i always preferred a black cleaver over bloodthirster on trynd. Lets you rip trough squishies in seconds.
Unleashing Wrote:Idk if it's just me but i always preferred a black cleaver over bloodthirster on trynd. Lets you rip trough squishies in seconds.

Et tu, lifesteal?
Unleashing Wrote:Idk if it's just me but i always preferred a black cleaver over bloodthirster on trynd. Lets you rip trough squishies in seconds.

Black Cleaver is moot on Tryndamere if you're going to get it to assassinate squishies, since they'll die in a few hits anyways.

Bloodthirster is up for consideration if you're facing people that don't insta-nuke you or something in most situations, including team fights. Otherwise, forget it.
Chaox's AP Alistar
9 stack Mejai and blue elixir got him to 690 AP, with no Baron / Blue buffs. That's pretty freaking ridic! I've never seen AP that high D:
4 AAs and a rabaddon's will do wonders for AP if you're doing ridiculous builds in co op or custom.

+1.6k mana from the items, +1k mana from unique effect. then 12% of your max mana -> AP. Say you have 1000 base mana at max level. That puts you at 3.6k mana. Which nets you 432 AP bonus. Each AA comes with 45 AP naturally so that's another 180 AP. which totals to 612 (153 AP per AA). Deathcap adds 155 AP to that. so you'll be at 767 AP... x1.3 from the deathcap unique =997.1 AP.

You can see that the deathcaps add more AP per item... so far... but

there's always that one mastery to increase your MP by 5% of your max MP. You could always build a 5th AA and the 5 AAs+deathcap beats out 6 deathcaps.

Only viable in co-op (intermid only, easy would end far too quickly by the time you get to your 2nd AA probably) or custom.

so much luls to be had.
Veigar laughs at your capped 1.1k max AP.


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