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Curse Voice and 3rd Party Programs
#21
Mute Wrote:wait. that green button means that that person has their ultimate up?
wow. did not know that.

Congratulations. You have Curse Voice.
#22
Corn Wrote:Congratulations. You have Curse Voice.

actually, I don't have CV.
#23
Curse Voice gives an unfair advantage to the other team. The idea of the voice chat is cool, if they join, but the timers is unfair to those who don't have it. Either Riot has to implement this into the game, ban it or they can let it keep going on. I highly doubt they'll implement this in the game, if they do, then it will probably be the same time the client gets remade.

It eliminates the reward of keeping up with the timers by just giving you a number. If it made you do it manually, then I would say it would be pretty fair.
#24
Oinks Wrote:Curse Voice gives an unfair advantage to the other team. The idea of the voice chat is cool, if they join, but the timers is unfair to those who don't have it. Either Riot has to implement this into the game, ban it or they can let it keep going on. I highly doubt they'll implement this in the game, if they do, then it will probably be the same time the client gets remade.

It eliminates the reward of keeping up with the timers by just giving you a number. If it made you do it manually, then I would say it would be pretty fair.

So if you had to click a button to start the timer, that would be okay? I actually like that idea since that it would keep the information prominent without completely removing the human element.
#25
So... let's assume they implement something like CV into the game. And you don't have it permanently set to mute because if people rage you can just mute/unmute at will.

Okay... scenario time. Guy starts pretty harshly berating team members. You mute them good. But you can't report them. What evidence will there be of it? None unless voice logs are saved... which are much bulkier to store than chat logs. And even if it turns out to be a "well if they get enough people reporting".. they could say that the team all ganged up on him because he wanted to build differently or X/Y excuse. And what evidence will there be of any wrong doing? None.

I'd be iffy on implementing something that can lead to a lot of abuse with no physical evidence left behind.
#26
shouri Wrote:So... let's assume they implement something like CV into the game. And you don't have it permanently set to mute because if people rage you can just mute/unmute at will.

Okay... scenario time. Guy starts pretty harshly berating team members. You mute them good. But you can't report them. What evidence will there be of it? None unless voice logs are saved... which are much bulkier to store than chat logs. And even if it turns out to be a "well if they get enough people reporting".. they could say that the team all ganged up on him because he wanted to build differently or X/Y excuse. And what evidence will there be of any wrong doing? None.

I'd be iffy on implementing something that can lead to a lot of abuse with no physical evidence left behind.

I'm not really sure that people even get a chance to rebut/explain why people are reporting them anyway.

Yes reporting would be a problem. There are programs than can transcript the voice chat into a text log, but I suspect this would substantially increase the server overhead and replace one problem with another. The reality is we'd just have to mute them and shrug it off just like we do irl by walking away.
#27
VerrKol Wrote:So if you had to click a button to start the timer, that would be okay? I actually like that idea since that it would keep the information prominent without completely removing the human element.

Yes, doing it manually would be fine. There are programs that give you the ability to manually push a hotkey to take the timer. Automated gives an unfair advantage to those who are using it.

Riot providing voice chat would make numerous more problems, Tribunal would be useless, there is no enforcement on voice chat, people can have bad microphones, and many other issues that come along with voice chat. I rather have Riot expand on their servers and making a new client then implementing a voice chat. It would just take too much to implement voice chat into LoL.
#28
Oinks Wrote:Riot providing voice chat would make numerous more problems, Tribunal would be useless, there is no enforcement on voice chat, people can have bad microphones, and many other issues that come along with voice chat. I rather have Riot expand on their servers and making a new client then implementing a voice chat. It would just take too much to implement voice chat into LoL.

Clearly it wouldn't be "too much" because CV has literally just done it. Yes Tribunal would be a problem, but I don't think it's insurmountable.
#29
VerrKol Wrote:Clearly it wouldn't be "too much" because CV has literally just done it. Yes Tribunal would be a problem, but I don't think it's insurmountable.

I'm talking about integrating it all into every server and making it compatible with everyone. Curse Voice is just an overlay + VoIP.
#30
Oinks Wrote:I'm talking about integrating it all into every server and making it compatible with everyone. Curse Voice is just an overlay + VoIP.

What do you think is "integrating"? It makes more sense imo to do the voip work on a separate server to prevent latency issues, but I'm not an expert so whatever.
#31
Riot's official stance on 3rd party software : http://forums.na.leagueoflegends.com/boa...?t=4491087

Riot Sargonas Wrote:Hey everyone,

We wanted to give you an update on our stance on third-party mods, since it’s been an ongoing subject of discussion and debate in recent weeks. (If you just want a TL,DR then hit the bottom).

Here’s how we look at things:

1. Our top priority is to preserve the consistency of the in-game player experience.

League’s a competitive game, and it’s critical that players have a level playing field. We’ve definitely heard your passion on this point and we agree.

It’s also important that the game experience you get when you download League of Legends is the complete experience - you shouldn’t have to go digging for other apps and addons just to stay competitive.

Finally, it’s important that the games you play are stable and secure. If any third party can potentially affect the stability of the core League experience, we’ll always act in the best interest of all players.

2. We strive to make League of Legends the most sportsmanlike competitive game.

Programs or applications that warp your first interactions with other players have a direct impact on the sportsmanship of the game, and everyone deserves a fair first handshake.

3. We want the community to be empowered to contribute to the League of Legends experience (as long as it doesn’t clash with the above!).

There are a bunch of awesome resources out there for the League community: websites that have champion guides, stats, videos, fan art, wikis, mobile apps – you name it. We like that, and we think these resources are responsible for tons of growth and nurturing in the League community.

Riot’s Policy on Third-Party Apps

With the above points in mind, we’ve recognized that our existing policy on third-party apps needs an adjustment. Currently we’re just too ambiguous in some areas (what constitutes an “unauthorized” app?), and too restrictive in others.

So here’s our clarification - we’re still working on properly wording it for a potential TOU update, but we wanted to share it with you as soon as we had a clear direction:

No software should interfere with the League of Legends player experience between when you press “Play” and the end of game screen.

This policy allows for all the cool stuff we mentioned before, like websites and apps that don’t interfere with or grab data from the player’s actual game client. This also allows us to explicitly disallow anything that directly integrates in between the in-game experience and after-game stats.

We think this is a hell of a lot closer to an ideal policy, but we don’t think it’s completely locked down. We are taking a hard stance that nothing should interfere between pre-game and post-game, but we’re always open to improving the player experience.

The Riot Games API

Part of of this plan will be continuing to focus on developing the Riot Games API, which is our official channel for the developer community to gain access to League of Legends data in a secure and reliable way. This is just part of our ongoing effort to respond to players' and developers' requests for data and to arm the community with more ways to contribute in a stable and healthy way.

To date, we’ve given out several hundred API keys to developers who are working on awesome stuff. If you’re a dev and want to contribute, visit http://developer.riotgames.com/ to sign up and learn more.

So, what does this mean for Curse Voice?

Two elements of Curse Voice aren’t allowed under this new policy:

1. Automated timers: while our design team is still exploring whether we’d want to add any kind of built-in timers to League of Legends, we agree with many of you that having it accessible only through a third-party app is a clear competitive advantage between those who download it and those who do not, and isn’t acceptable.

2. Automated voice calls: We have no problem with players hopping on Curse Voice (or any other voice chat client) to coordinate with their friends in-game, but when the application begins directly connecting you with dozens of other people in unfiltered (and untrackable) voice chats, it can make for a huge negative player experience in a space where we can’t help.

---

A summary

Ultimately we recognize that our initial third party application policies were unclear, so we’re clarifying them in line with a few core philosophies:

1.) The League of Legends in-game experience should be consistent and fair.
2.) We strive to make League of Legends the most sportsmanlike competitive game.
3.) We want the community to be empowered to contribute to the League of Legends experience.

This has allowed us to formulate a more comprehensive policy for third party applications:

No software should interfere with the League of Legends player experience between when you press “Play” and the end of game screen.

We always want to improve League of Legends in the best ways possible, so this will be an ongoing project, but we think that as long as we adhere to our core philosophies, we can uphold this policy.

---

I’ll be hanging out in this thread to answer questions and hear your feedback and ideas. Hope this clears things up!

TL;DR : Curse Voice is against Riot's policies (and new Terms of Use update). For those who have been using it :

Riot Sargonas Wrote:Fear not, we will not be going through and punishing anyone who used it in the past, or even 5 minutes after we posted this. This is just the first stage of messaging on the matter, and we will have more to come in the coming days next week as we update other points, like our TOU and other channels. In the meantime we will not be immediately punishing anyone as we make the policy clear, though we do encourage those using it to stop. The door always remains open for Curse to modify the app in ways that do not violate the above policy as well, at which point it would no longer be a concern.
#32
Guess I'm uninstalling.
#33
Sigh. This seems inevitable given the community backlash, but I'm definitely disappointed about losing auto connecting voice chat.

I will never understand their distinction between auto connecting and inviting people manually.
#34
/gloat
good riddance.
#35
Since the topic's coming back up through the new Siv HD video, I'm going to add something.

People keep comparing the mute button in games like CoD/CS:GO to that of League. But they're not the same. People playing CoD/CS:GO aren't bound to the game they're playing. League players have to stick to the game they're playing. If someone in CoD gets muted because of toxicity, they'll eventually give up trying and move on to another game where they might have better luck trolling. CoD players can't have as direct of an impact on the other team as League players, either. A CoD player that starts trolling in game after being muted/whatever won't give the other team a direct advantage aside from being an extra man up. A League player who gets muted and wants to troll because of it has the option of feeding, or afking, with nobody to replace them. There is less invested in the other games because there's not really any consequences to the games or your actions in them. Communication between your team isn't as imperative in CoD/CS as it is in League. Each person relies on the other to win, and cutting someone out of that so that the rest can communicate slightly better is counterintuitive to what voice communication is attempting to accomplish.

Yes, we already have this happening with people typing. But adding an extra, unregulated medium through which this can be accomplished isn't going to help the problem.
I very much agree that voice chat is something that could make a league experience better, given the right circumstances. But it's the few ruining it for the whole that makes me worried.
#36
curse voice is pretty much hax when it comes to timers and cool downs. good decision by riot wp
#37
@y0y0y0y0shi0

Only reason I don't agree with your argument is because other Moba communities specifically Dota2 show that in game voice chat with the option to mute someone work just fine. If people are that intent on trolling/being toxic they're going to do it anyway, and that should not be an argument to prevent having a good feature.
#38
And I can't even begin to count the number of Dota games I have played that have ended with less than 6 people total in the game. And even more games where just nobody has talked at all - text or otherwise.
At least in my experience, the dependency to stay in a game and communicate efficiently is much less vital to a team's success. They are different games and I don't think they can necessarily directly be compared.
#39
I consider the timers from the curse voice app were something wrong, and I read on the internet that they were taken down from the app after Riot's statement on it.

Now on the voice chat, even though it sounds like a great idea on paper, I wouldn't be willing to use it myself because of all the possible bad experiences that could come from it. Arguments in this game are already pretty frustrating with only written words, imagine having to actually listen to someone yell those stuff at you? Muting them wouldn't solve a thing, in fact that would defeat the purpose of the app. If those situations weren't so prone to happen I might be supporting the it, but in this case i'll stick to chatting only with friends through raidcall.


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