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Cyanne Wrote:Errr.... I don't think you can actually train decently quickly like this.
Math check -
42 Black Cornians
24 Green Cornians
Three minutes. Multiply by 20 for an estimate per hour:
840 Black Cornians
480 Green Cornians
At 3000 XP per green cornian and 3700 per black cornian that comes out to
(840*3700)+(480*3000) = 4,548,000 xp an hour. Roughly 9m an hour on 2x.
If she had an HSer sitting in the safe spots on the middle HSing her as she ran through her circle she'd do even better.
Level 150 requires 147,262,175 XP, which at the rate she was going would be approimately 32 hours of play, or 16 on 2x. That's actually fairly comparable to a low level blizzard at newties which can earn around 4m to 7m at lower levels then rises to 15+m as the number of hits to kill starts dropping.
Assuming that's pretty much the height of her speed and she's not going to really get much faster it makes the higher levels pretty daunting, cause at 186 when she needs that first billion the time has shot through the roof to 221 hours at that rate.
I'd still have to consider it a tenable approach to the 140s for those who crave more than sitting in a corner all day.
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Well, that's about three times as slow as solo 2-hit newties =/
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Cyanne Wrote:Well, that's about three times as slow as solo 2-hit newties =/
Yes, but if you don't have a bliz 30 and aren't 150+ you can't solo 2 hit them consistently anyway without exceptional equipment.
Really the key problem with it is you have to have specifically built yourself one way or the other, and you can't change your mind mid stream without hosing yourself for either.
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eos367 Wrote:Yes, but if you don't have a bliz 30 and aren't 150+ you can't solo 2 hit them consistently anyway without exceptional equipment. You can, you just need an Ice Staff or an Iceberg Wand.
eos367 Wrote:Really the key problem with it is you have to have specifically built yourself one way or the other, and you can't change your mind mid stream without hosing yourself for either. Nah. That's accomplishable with a low level of each skill, it'll just take a bit longer. Cornians also aren't the only place to be doing this kind of training... any map is possible. It's just that in GMS, where people are spamming their Meteo/Blizzard off that we don't see this kind of training done.
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Someone actually wants to use their character in a way that takes effort?
*mind shatters*
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eos367 Wrote:Yes, but if you don't have a bliz 30 and aren't 150+ you can't solo 2 hit them consistently anyway without exceptional equipment.
Really the key problem with it is you have to have specifically built yourself one way or the other, and you can't change your mind mid stream without hosing yourself for either.
All you need is either an ele wand 3 or ele staff 3 in order to 2hit early on at 13x with decent equips. Most mages don't have bliz 30 since it only drops from ht. I had a ele staff 4 and I was 2 hitting almost 100% of the time by early 13x with 10 bliz.
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Harrisonized Wrote:You can, you just need an Ice Staff or an Iceberg Wand.
My numbers from when I was that low were before the existence of functional elemental weapons in GMS.
Harrisonized Wrote:Nah. That's accomplishable with a low level of each skill, it'll just take a bit longer.
The point here is that "longer" means even less effective, if efficiency is being measured in how long it takes. When it takes you twice as long per set of kills that's drastically dropping the value of this method of training.
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eos367 Wrote:The point here is that "longer" means even less effective, if efficiency is being measured in how long it takes. When it takes you twice as long per set of kills that's drastically dropping the value of this method of training.
The effective issue I blame soley on NLC and GMS.
Sometimes it'd be nice to actually see people be forced to train in non-ultimate fashions.
We see CG and Neo-Toyko's new approach of just preventing all mage training on the maps.
I'd argue for high exp wide spawn enemies.
Like bigger versions of time temple.
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Chompy Wrote:The effective issue I blame soley on NLC and GMS.
Sometimes it'd be nice to actually see people be forced to train in non-ultimate fashions.
We see CG and Neo-Toyko's new approach of just preventing all mage training on the maps.
I'd argue for high exp wide spawn enemies.
Like bigger versions of time temple.
The efficiency issue is purely due to poor design and Nexon not being capable of releasing areas to meet the XP demands of all classes and all class training styles at higher levels.
That screw up is soley responsible for magician classes and their ultimates being nearly double the efficiency of other classes at gaining levels with only an investment of time & mesos.
Adding in high exp wide spawn enemies will help other classes somewhat, but odds are mages will stay at newties if it takes them significantly more effort to break even elsewhere - The only way they'll move is if they can get better xp by hopping their lazy asses around like everyone else.
I'm just as guilty as other mages in that respect - I won't move from newties to skeles because it's a bothersome effort to find a training partner who can also 1 hit them, has a compatible schedule, and then to keep running in circles all day using more pots than I would otherwise just to come out approximately equal to what I'd get alone at newties.
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If ( rather when, 'cause I've kinda decided already) I do a ID/CL/Ifrit build, should I get ID to 7 and Ifrit to 10 _before_ pumping CL, or start with CL right away?
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eos367 Wrote:The efficiency issue is purely due to poor design and Nexon not being capable of releasing areas to meet the XP demands of all classes and all class training styles at higher levels.
That screw up is soley responsible for magician classes and their ultimates being nearly double the efficiency of other classes at gaining levels with only an investment of time & mesos.
Adding in high exp wide spawn enemies will help other classes somewhat, but odds are mages will stay at newties if it takes them significantly more effort to break even elsewhere - The only way they'll move is if they can get better xp by hopping their lazy asses around like everyone else.
I'm just as guilty as other mages in that respect - I won't move from newties to skeles because it's a bothersome effort to find a training partner who can also 1 hit them, has a compatible schedule, and then to keep running in circles all day using more pots than I would otherwise just to come out approximately equal to what I'd get alone at newties.
CG was about the best thing to happen to PA DrKs since Himes that I can imagine - sniping platforms and berserk work extremely well with large, oversized mobs. Only a few problems -
Someone aggro'ing a nearby CG can cause it to hit the sniping platforms, when they can't if you are their only target (lol, bad programming?)
Seal. Fucking seal. wtp is with 10+ CGs casting seal every 10 seconds when DrKs have no way of preventing it?
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MasPan Wrote:CG was about the best thing to happen to PA DrKs since Himes that I can imagine - sniping platforms and berserk work extremely well with large, oversized mobs. Only a few problems -
Someone aggro'ing a nearby CG can cause it to hit the sniping platforms, when they can't if you are their only target (lol, bad programming?)
Seal. pineappleing seal. wtp is with 10+ CGs casting seal every 10 seconds when DrKs have no way of preventing it?
Same can be said for shadowers, buccaneers, and heroes.
I don't see any possible way of getting around to catering to paladins though if giving them elementally weak, mobby, monsters also caters to some sort of mage.
Unless...dispel? Nah, no one would train there.
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Takebacker Wrote:I don't see any possible way of getting around to catering to paladins though if giving them elementally weak, mobby, monsters also caters to some sort of mage. Equivalent of Himes, with no BC and a broken exp ratio that makes it worth training even with Dispel. (I seem to be all about broken exp ratios today...)
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Takebacker Wrote:Same can be said for shadowers, buccaneers, and heroes.
I don't see any possible way of getting around to catering to paladins though if giving them elementally weak, mobby, monsters also caters to some sort of mage.
Unless...dispel? Nah, no one would train there.
They could just have monsters that are elementally weak and cast Magic Immune and are auto aggroed with no magic attack.
Or just make Lightning weak monsters that are immune to other elements.
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2009-01-05, 02:35 AM
(This post was last modified: 2009-01-05, 02:39 AM by Eos.)
Chompy Wrote:They could just have monsters that are elementally weak and cast Magic Immune and are auto aggroed with no magic attack.
Or just make Lightning weak monsters that are immune to other elements.
I'd be all for some elementally attributed mobs that can mdef up as long as they make them immune to doom (and seal I suppose so they can't be pre-emotively sealed from above/below) or Bishops will be able to farm them just as easily as they can CG's today despite being "holy immune".
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eos367 Wrote:I'd be all for some elementally attributed mobs that can mdef up as long as they make them immune to doom (and seal I suppose so they can't be pre-emotively sealed from above/below) or Bishops will be able to farm them just as easily as they can CG's today despite being "holy immune". Who cares about Bishops being able to farm them? At least they're actually doing something other than endlessly spamming Genesis. That's all I want to see.
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Russt Wrote:Who cares about Bishops being able to farm them? At least they're actually doing something other than endlessly spamming Genesis. That's all I want to see.
... Because farming them would be spamming genesis nonstop?
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eos367 Wrote:... Because farming them would be spamming genesis nonstop? You mean they have Seal/Doom mules now?
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Russt Wrote:You mean they have Seal/Doom mules now? 
Of course they do, how do you think they farmed Gold Boxes during the event in November off a mob that was immune to holy?
Dispel to unseal and doom to snail them so they lost immunity.
Any bishop who had an HS mule on the side for map sharing purposes was already set.
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eos367 Wrote:Of course they do, how do you think they farmed Gold Boxes during the event in November off a mob that was immune to holy?
Dispel to unseal and doom to snail them so they lost immunity.
Any bishop who had an HS mule on the side for map sharing purposes was already set.
Then why aren't they dooming more often? Too costly what with 5k per cast?
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