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shouri Wrote:too slow to be of use in dodging important attacks though isn't it?
It depends what you mean by important attacks. The only place I could think of Mechanic having an issue is Magnus, which is out of a lot of people's realm of power anyways.
Mechanic's issue is its reliance on summons and bulkiness, and then there's the mobility issue...
But, I honestly think this will really help mechanics a lot.
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shouri Wrote:too slow to be of use in dodging important attacks though isn't it?
I think you can use combat step while hovering, not sure.
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Quote:허수아비
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HP: 2,100,000,000
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Wut
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Trifling Whim III
Changed - damage (255 --> 380) (215+2*level --> 340+2*level)
Changed - y (330 --> 500) (270+3*level --> 440+3*level)
Sky Song
Changed - damage (250 --> 370) (160+3*level --> 280+3*level)
O_O I am so ready for this update.
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GreenPepper Wrote:Wut
If its any help... When I went with my Paladin friend to C-Vellum for lulz we could actually stack our threaten debuffs and cut down his pdr rate by (roughly) 75%
Not sure if thats intended but if it can stack beyond 2, a team of 6 godladins could drop that 800 to 12.5%. Thats if you take threaten as a flat 50% though (with the hyper but I dont think that works additively)
Since this is just purely anecdotal I'd encourage other pallies to test this out, was going to make a thread but didnt know where to put it.
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PoetryIsFail Wrote:If its any help... When I went with my Paladin friend to C-Vellum for lulz we could actually stack our threaten debuffs and cut down his pdr rate by (roughly) 75%
Not sure if thats intended but if it can stack beyond 2, a team of 6 godladins could drop that 800 to 12.5%. Thats if you take threaten as a flat 50% though (with the hyper but I dont think that works additively)
Since this is just purely anecdotal I'd encourage other pallies to test this out, was going to make a thread but didnt know where to put it.
Night Lords can help too with Frailty curse on that. It's only 40% reduced counting the hypers, but it's something, specially if it stacks with other NLs. Aven better if the boss doesn't move.
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Alloy Wrote:Night Lords can help too with Frailty curse on that. It's only 40% reduced counting the hypers, but it's something, specially if it stacks with other NLs. Aven better if the boss doesn't move.
I'm not even sure if pdr debuffs are meant to stack though or how they work, but since Nexon seems to have given a few out it'd be nice to find out more info on them regarding how they stack (like binds)
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GreenPepper Wrote:Wut
Wow...that's pretty excessive...
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Gymleaders Wrote:It depends what you mean by important attacks. The only place I could think of Mechanic having an issue is Magnus, which is out of a lot of people's realm of power anyways.
Mechanic's issue is its reliance on summons and bulkiness, and then there's the mobility issue...
But, I honestly think this will really help mechanics a lot.
I think they should do Most of the robots with wheels like the crews of Corsairs, beinga able to move, it would solve much the mechs probs right?
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[video=youtube;fRrZSqBB7z8]http://www.youtube.com/watch?v=fRrZSqBB7z8[/video]

ARAN JUMP GOOD.
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Ivangold Wrote:I think they should do Most of the robots with wheels like the crews of Corsairs, beinga able to move, it would solve much the mechs probs right?
Not really.
I mean, do you want a moving portal?
OT: Striker and (slight) Xenon buffs yay
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Razmos Wrote:[video=youtube;fRrZSqBB7z8]http://www.youtube.com/watch?v=fRrZSqBB7z8[/video]

ARAN JUMP GOOD.
I...
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Razmos Wrote:[video=youtube;fRrZSqBB7z8]http://www.youtube.com/watch?v=fRrZSqBB7z8[/video]

ARAN JUMP GOOD.
LOL
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MUWHAHAHAHA KAISER YESSSS! Finally!
Now I will be able to defeat my rival, Magnu.... no? still too weak?
Hey nexon, can I get some map-wide falling balls and stuff to throw at Magnus? pleeeeeaseeeeee?
I promise not to abuse it too much
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SoR0XaS Wrote:Not really.
I mean, do you want a moving portal?
OT: Striker and (slight) Xenon buffs yay
That's why i sayed Most, not all  , like the one that give damage or heal you/party members, and maybe more that mechs think it's good to move  , there's other that you summon a robot and he summon more robots but smallers, this one shouldn't move too.
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Ivangold Wrote:That's why i sayed Most, not all , like the one that give damage or heal you/party members, and maybe more that mechs think it's good to move , there's other that you summon a robot and he summon more robots but smallers, this one shouldn't move too.
Tbh, I don't think it'll be plausible since the AI used in Corsair's summons are pretty basic. Mechs have (correct me if I'm wrong) heal robots, debuffers, and etc.
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SoR0XaS Wrote:Tbh, I don't think it'll be plausible since the AI used in Corsair's summons are pretty basic. Mechs have (correct me if I'm wrong) heal robots, debuffers, and etc.
So at least some robots being able to move?:f6:
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Some meaty buffs in there. Mechanics need way more than just buffs though.
So they finally decided to make Maple Warrior useful for Demon Avengers, about time.
I like the look of the new mobs for the Seed Tower. Hopefully it's fun to play.
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Pretty pleased with finally getting Trinity hypers, though AB still needs a huge buff.
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