OK I skipped breaktfast to look over this stuff. Man, REALLY wish I had a KMST account to try this stuff out personally.
Archer Skills Rebalanced:
1st Job:
Arrow Blow: Effect has been renewed, damage has been adjusted accordingly.
Double Jump: Moved to 1st job; for smart and stylish play, instead of just jumping regularly, there are several different effects possible. Pushing the Up Arrow Key twice, or the Down Arrow Key twice to leap in that direction is possible. The current function of pressing Jump in midair still exists.
Double Shot: Since Double Jump has been added, the SP requirement for Double Shot has been adjusted accordingly.
Archer Mastery: Added a passive effect where regular arrows will not be consumed for attacks; however, arrows with an attack bonus will still be consumed normally.
Based on the videos, the DJ changes look nice for vertical mobility with no real horizontal changes.
The Archer Mastery change... is no real change at all since it doesn't apply to attack arrows. I guess we can toss the free arrows from lvl10.
2nd Job - Hunter:
Quiver Cartridge: Bow Master [Specialized Skill]. Create Draining, Poison, or Magic arrows to use in combat. Depending on the situation, use Quiver Cartridge to change your current type of arrow. While you can create an infinite number of arrows, after using up the existing arrows in your quiver, you will have to create more. In the event you do not want your current or remaining arrows, quick fire skills are available to spend them quickly, allowing you to refill your quiver afterwards. When changing arrows, the available arrows will be displayed in an icon, with the remaining number listed.
Arrow Bomb: Effect has been renewed, damage has been adjusted accordingly. Explosion radius has been decreased accordingly.
Retreat Shot: A new attack that fires arrows while retreating. Hold down the skill key to continually fire, or before hitting the ground when falling for another effect (?).
Soul Arrow: Bow: Effect has been renewed, 3rd Job's Concentration's weapon attack bonus has been added to this skill.
Double Jump: Moved to 1st job
Silver Hawk: To accomodate new skills, and the fact that two summons cannot be used at the same time, this skill has been deleted.
I do not like that we're forced to expend our quiver before changing arrows. Either we get a lot of arrows per charge (necessary for "quick fire" skills) and we're unable to change them as desired, or we have to constantly recharge the quiver but can change arrow type more rapidly. I'll reserve some judgment on this skill until I see the numerical values... it's intriguing at least. I'm really hesitant to embrace a sometimes passive drain instead of our on demand Drain Arrow. Drain Arrow never had great hp recovery since it was based of base hp, but at least we could use it whenever we wanted!
I would rather have the large AOE radius on Arrow Bomb since we 1shot all the mobs anyway, but not a big deal.
If I correctly identified Retreat Shot in the videos, this looks a bit like CS' attack/movement skills. I need a better video.
3rd Job - Ranger:
Flame Shot: Damage has been increased, the area where this skill hits will have flames left behind that deal damage for a short period.
This looks like a cool change
Hurricane: Effect has been renewed, and the current Hyper Skill effects "Movement" and "Range" have been added. Moved from 4th job to 3rd job.
I'm really not sure how I feel about Hurricane in 3rd job. From the videos, it looks fantastically useful combined with the new mobility mechanics, but I just don't know about it's replacement. I also wonder about the advisability of giving such a valuable 1v1 skill to 3rd job and it's not existent boss fights.
Phoenix: Effect has been renewed, and Spirit Link: Phoenix's defense passive bonuses have been added.
I think the new animation looks pretty cool. It will take a bit of getting used to tho
슈타이크 아이젠 (Climbing Hooks): Fire a hook chain at the furthest enemy, stunning them and reeling yourself to their other side. Spirit Link: Phoenix's max HP bonus has been added here. There may be issues when using this together with other skills.
This is exactly what I was praying for! The climbing hooks look absolutely fantastic for mobility and let us compete with Mercedes and WA. I do wonder why they didn't just delete DJ and replace it with this... They seem very redundant
Extreme Archery: Bow: Decrease your physical and magical defense to improve your attack. ON/OFF Skill.
Depending on the values, I guess this is cool. I still think a %acc -> attack would be far more appropriate
Concentration: When you successfully hit an enemy, increase your status effect resistance. When you successfully resist a fatal status effect, this skill will enter a cooldown. For non-fatal status effects, the increased status effect resistance will reset instead without entering a cooldown. Use rapid fire skills to increase your resistance quickly.
This seems like a really cool mechanic especially if it's combined with our existing 15% resist from SL (did that get moved somewhere?)
Marksmanship: Moved from 4th job to 3rd job. Spirit Link: Phoenix's total damage bonus has been added here.
Seems like a good change and should make our early mobbing damage at LHC credible
Strafe: Has been replaced by Hurricane.
Finally gone
Puppet: The Marksman class now focuses more on distance control, lending to better usage of a skill like Puppet. Comparatively, the utility for the Bow Master class is much lower, since they have more options/disregard towards mobile monsters. As such, this skill has been deleted.
I REALLY question this change. Despite [MENTION=618]Takebacker[/MENTION];'s comments I find puppet incredibly useful. It's phenominal at mobile bosses like those at Root Abyss. I really wish they had just updated the aggro mechanics instead of scrapping it. I may chose to remain a WA SOLELY based on this decision.
Drain Arrow: Due to Quiver Cartridge's Draining Arrows, this skill has been deleted.
I'll stop shorting of calling this madness since I'm iffy on Quiver's mechanics, but I don't think this is an improvement.
Concentration: The weapon attack effect has been moved to Soul Arrow: Bow, and this skill has been deleted. (The new skill uses a transliteration of the English word "Concentration", the old skill used the Korean word for Concentration, 집중

.
Arrow Rain: Deleted.
Fine and fine.
4th Job - Bow Master:
Arrow Blaster: Hold down the skill key to fire high-angle arrows at a rapid rate. Movement is available while attacking. Use the up and down keys to aim the arrows.
The animation for this skill and the very idea are pretty dumb... This is by no stretch of the imagination a replacement for hurricane.
Hound Shot (?): A new skill that decreases the amount of HP an enemy heals. Useful against monsters that heal large amounts of HP often.
This is potentially amazing for Empress, but I can't really think of any other uses.
Uncountable Arrow: Focus your mind to unleash a swarm of arrows at once. New skill.
The animation is really strange... but tolerable. I'll reserve judment until extraction for %s
Illusion Step: Elite Puppet's damage reduction added here.
A fine change. I don't really mind losing Elite Puppet, but I wish we kept Puppet.
Advanced Quiver: Upon using this skill, temporarily consume no arrows from Quiver Cartridge. Also improves the effect of Quiver Cartridge.
I guess this effectively gives us more of a desired arrow while allowing us to change if it's undesired? That would be nice and alleviate some of my concerns.
Armor Pierce: A new skill that allows you to cut past part of an enemy's defense when attacking, dealing more damage to enemies with stronger defenses. The chance of this effect occuring increases until it activates, and then it resets.
So we got Defense Break? I'm already at 100% PDR in GMS so I suppose the benefit will depend on if they change PDR stacking as KMS did.
Marksmanship: Moved to 3rd job.
Advanced Flame Shot: Due to the addition of Uncountable Arrow, this skill has been deleted.
Both fine.
Spirit Link: Phoenix: Total damage has been moved to Marksmanship, Defense bonus has been moved to Phoneix, Max HP has been moved to Climbing Hooks, Status Effect has been replaced with Concentration's effect. As such, this skill has been deleted.
OK so we don't get the old 15% status resist and now we're entirely dependent on attacking for resist? This seems like a really dangerous change for bosses like Empress where we stand around waiting for DR to end while she tornado spams us into oblivion. I may be wrong about the mechanics, but I don't think I like this change.
Elite Puppet: Damage reduction has been moved to Illusion Step, and this skill along with Puppet have been deleted.
Why must you remind me 3 times? QQ