KMST 1.2.478 - Warrior and Mage Skill Changes
#21
Quote:Changed - Master Level (10 --> 30)
Could this mean no more mastery books??????
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#22
My love for you is like a ticking clock Berserker.
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#23
I/Ls new dragon thing binds for 20 out of 60 seconds. Totally called it lol, and hell yes.
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#24
I for one am excited to be fancy as all hell
and for free MW30, this better be the end of mastery books :|
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#25
What is this madness?! This is a REVAMP, not simple "skill changes."

I mean seriously, these Magician classes are so drastically different from just this patch that they barely resemble what they once were upon their creation for the game. Of note:

- Magicians now have FJ?!
- Elquines and Ifrit were completely redesigned Frown
- Slash basically EVERY animation was redone
- Paralyze is now FIRE BASED with some bullshit animation? wtp

The list goes on and on. Do not like this one bit from reading the notes; hopefully videos of these redesigned classes in action will make them much more appealing.
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#26
FrozNlite Wrote:What is this madness?! This is a REVAMP, not simple "skill changes."

I mean seriously, these Magician classes are so drastically different from just this patch that they barely resemble what they once were upon their creation for the game. Of note:

- Magicians now have FJ?!
- Elquines and Ifrit were completely redesigned Frown
- Slash basically EVERY animation was redone
- Paralyze is now FIRE BASED with some bullshit animation? wtp

The list goes on and on. Do not like this one bit from reading the notes; hopefully videos of these redesigned classes in action will make them much more appealing.


I personally love this changes to F/P. I hated that with each revamp they became more POISON/fire, and now I think it has some kind of balance.

Mist eruption (poison) and Paralyze fire makes them look like they use both elements while training or bossing.

At least it makes up for Nexon not giving me my fire only class by deciding to hold the Blaze Wizard revamp until who know when.
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#27
FrozNlite Wrote:What is this madness?! This is a REVAMP, not simple "skill changes."

I mean seriously, these Magician classes are so drastically different from just this patch that they barely resemble what they once were upon their creation for the game. Of note:

- Magicians now have FJ?!
- Elquines and Ifrit were completely redesigned Frown
- Slash basically EVERY animation was redone
- Paralyze is now FIRE BASED with some bullshit animation? wtp

The list goes on and on. Do not like this one bit from reading the notes; hopefully videos of these redesigned classes in action will make them much more appealing.

F/Ps are still going to have disgusting %/s. I/Ls having bind is exactly what they needed. Bishops are still bishops. :/

The raw data looks worse than translated changes. Just wait for that. I think this is a great start so far as long as they don't lose their focus with making everything sensible.
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#28
Very interesting. That makes me very excited, yet also slightly worried for the archer revamp. I really hope they remove the need for mastery books for maple warrior because that requirement is so annoying.

Lf> videos of these new classes
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#29
FrozNlite Wrote:- Magicians now have FJ?!
You are the second person to mention this, and I'm incredibly curious as to where people are seeing this. I'm not seeing it in the skills, nor have I seen it in videos.
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#30
[Image: 1369755705.1320019.effect.gif]
Go make a Scythe-Class already, Nexon.
In other news, we found Goddess Experienca, Goddess of Experience and Hunting:
[Image: 1369755705.2311003.effect.gif]

Interesting Changes.
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#31
Those mesoranger mounts I hope they look cool
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#32
So... Combo Attack is now a passive skill?
I guess we've got to disappoint Phantoms again... as far as I know, Phantoms can't steal passives, can they?
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#33
What the hell did they do to Paladins? I almost cried when I saw they removed Threaten, but it turns out they just made a new skill exactly like it and put it into Third Job. But what the hell is with those Charged Blows? And they got rid of Divine Shield and Achilles? Why bother making paladins the "trolllololololol never die, dat me" class if you get rid of their defensive skills for new, crappier attack skills?
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#34
Sad to see the Battle Mage changes un-done in Tespia =/ but the new Adventurer Mage/Warrior skills look pretty cool =o

EDIT: Oh yeah, forgot that the adventurer changes are gonna effect Phantom. I'm interested to see what skills he can copy afterwards.
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#35
Coveral Wrote:So... Combo Attack is now a passive skill?
I guess we've got to disappoint Phantoms again... as far as I know, Phantoms can't steal passives, can they?
It's a toggle, isn't it?
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#36
Ok, a couple of things:

1) When I read the notes, it sounds like this change to Mastery Books is only for testing purposes -
- Seamless adventurers to test warrior, wizard of occupations master new skills without the Mastery Book
To invest to the level of the SP was adjusted. If the existing skills of the mystery through the dim Poppy
Mastery book, get paid, and SP 120 level before the orders can be initialized.

2) Between the Notes and the skill descriptions, it looks like the Bonus MP that mages get from Int is no longer hard coded. It sounds like they moved that to be part of the mage skill MP Boost. Relevent notes -
- Intelligence per level adventurers wizard occupational levels in proportion to the increase in the MP does not add
Changed
Skill Notes and readout -
- MP Increase: In addition to existing effects, depending on the level of the MP and political character to the passive effect is to increase
Was added.
New - lv2mmp (120) (20+5*level)
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#37
Jamesie Wrote:It's a toggle, isn't it?
Is it? Oh, never mind then. IIRC they can steal toggles.
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#38
New magic guard animation. Heart

Nice attack skill animation updates as well.

Can't wait to see gameplay vids of i/l and f/p.

Justin Wrote:Paralyze > fire instead of poison

The new paralyze animation looks odd...

Before this it made sense with the previous translation of 'medusa's eyes' and turning the
target to stone.

They should remove the eyes and replace them with something else that is related to fire.

FrozNlite Wrote:What is this madness?! This is a REVAMP, not simple "skill changes."


I'm shocked as well. D:
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#39
They finally removed Magic Bolt, I am satisfactionafied. And seal :O.
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#40
donovan Wrote:They finally removed Magic Bolt, I am satisfactionafied. And seal :O.

It's not removed, it's just been replaced with a better version. (according to the patch notes - - Energy Volts: energy sphere effect was renewed jolt damage to enemies by exploding a large number of
Has been altered to clothe.)
EDIT - here it is"

에너지 볼트
New Skill
New - Name (에너지 볼트Wink
New - Description (MP를 소비하여 적에게 닿으면 폭발하는 에너지 응집체를 발사한다.)
New - Level readout (MP #mpCon 소비, 최대 #mobCount명의 적에게 #damage% 데미지Wink
New - Max level (20)
New - Delay (energyBolt - 840 ms)
New - Hitbox (100%)
New - Info (type = 2, rectBasedOnTarget = 1)
New - mpCon (24) (16+2*roundDown(level/5))
New - damage (309) (149+8*level)
New - mobCount (4) (4)
New - range (450) (450)
New - Animation (ball)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
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