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@iAmFear
I made a Monster Life Housing Guide thread.
I was hoping you could add my link to your post. Also, I referenced this thread in my post.
http://www.southperry.net/showthread.php?t=66856
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Just curious, but are house expansions that only cost gems also purchaseable somehow with waru? Maybe in the special shop?
In fact, what can appear in the Special shop? Can monster slots appear there too, for example?
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Untradeable Wrote:Since you cant combine two monsters on the same farm, You'd only need one. Someone else needs to have the other.
there is a problem with that .... some monster are special and has special combination... how do you combine that?
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Question Wrote:there is a problem with that .... some monster are special and has special combination... how do you combine that?
When you have one of the monsters required for it, and the other farm has the other monster, You will be able to combine them. Normally it shows special monsters as having the ZZZ above their head, as in cannot be combined, But if both of the required monsters are available for the special combination, It will not have that.
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Untradeable Wrote:When you have one of the monsters required for it, and the other farm has the other monster, You will be able to combine them. Normally it shows special monsters as having the ZZZ above their head, as in cannot be combined, But if both of the required monsters are available for the special combination, It will not have that.
you sure? cuz in the combination it said that mir can combine with other mir to make a teen mir.... but every mir I visit I cant combine with my mir ? o.0 all of them are ZZZ
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Question Wrote:you sure? cuz in the combination it said that mir can combine with other mir to make a teen mir.... but every mir I visit I cant combine with my mir ? o.0 all of them are ZZZ
That's because the Mir from the Hot Time box is sterile.
The only Mirs that can combine are those that have a potential.
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iAmFear Wrote:As always, let me know if you see any mistakes, problems, suggestions for improvements, etc.
Perhaps you could add a table of mob exp/level and how much exp is gained from nurturing, with and without waiting for the readyness icon.
I guess playing adds mob exp too, since otherwise I have no idea how some have mobs to level 9 already.
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Gotta love the ones where the description doesn't match the requirements...
Un-Fairy Demands
"Play with Fairies" 0/5 -> requires 5 Spirits.
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kayeyearekay Wrote:@iAmFear
I made a Monster Life Housing Guide thread.
I was hoping you could add my link to your post. Also, I referenced this thread in my post.
http://www.southperry.net/showthread.php?t=66856
Alrighty, will do.
MissingLink Wrote:Perhaps you could add a table of mob exp/level and how much exp is gained from nurturing, with and without waiting for the readyness icon.
I guess playing adds mob exp too, since otherwise I have no idea how some have mobs to level 9 already.
Hmm, I'm not sure about this, for one, I haven't seen any EXP values for the actions nor have I seen an EXP table for monster levels yet, and then I thought I could just gather data from inside Monster Life, but, I noticed they don't give EXP values in game either. I'm sure we can figure something out, though.
Stereo Wrote:Gotta love the ones where the description doesn't match the requirements...
Un-Fairy Demands
"Play with Fairies" 0/5 -> requires 5 Spirits.
Yeah, I was thinking of compiling a list of differences like this, but so far, that's the only one I've heard of.
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Did you say something about combination probability? I believe it's still there and not gone, it's just that rather than getting nothing, you get a random rank C monster instead. So I would appreciate it if you can re-add the chances.
Also, how about adding the Waru gain for releasing monsters? It's insignificant, I know. Just for completion's sake.
| Monster Level | Waru |
|---|
| 1 | 0 | | 2 | 0 | | 3 | 0 | | 4 | 16 | | 5 | 40 | | 6 | 72 | | 7 | 112 | | 8 | 160 | | 9 | 216 | | ... | ... |
So far, the formula appears to be max{0; 4*n*(n - 3)} with n = Monster Level. No idea if it changes at later levels.
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Tukkun Wrote:Did you say something about combination probability? I believe it's still there and not gone, it's just that rather than getting nothing, you get a random rank C monster instead. So I would appreciate it if you can re-add the chances.
Also, how about adding the Waru gain for releasing monsters? It's insignificant, I know. Just for completion's sake.
| Monster Level | Waru |
|---|
| 1 | 0 | | 2 | 0 | | 3 | 0 | | 4 | 16 | | 5 | 40 | | 6 | 72 | | 7 | 112 | | 8 | 160 | | 9 | 216 | | 10 | 280 (uncomfirmed) | | ... | ... |
The combination probability in the data is only specifically for the special monsters you get from combining, and there's also a partial table on releasing monsters in this thread: http://www.southperry.net/showthread.php?t=66837
There's evidence of a jump of +300 Waru starting at level 10, and +1200 Waru starting at 20, with a final jump, possibly at 30, but I haven't seen any evidence on that yet, but I could add the table, I suppose.
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2013-05-31, 01:30 AM
(This post was last modified: 2013-06-02, 07:11 AM by Tukkun.)
Hmm, interesting... So we only know the values up to Lv. 29 so far.
| Monster Level | Waru |
|---|
| 1 | 0 | | 2 | 0 | | 3 | 0 | | 4 | 16 | | 5 | 40 | | 6 | 72 | | 7 | 112 | | 8 | 160 | | 9 | 216 | | 10 | 580 | | 11 | 652 | | 12 | 732 | | 13 | 820 | | 14 | 916 | | 15 | 1,020 | | 16 | 1,132 | | 17 | 1,252 | | 18 | 1,380 | | 19 | 1,516 | | 20 | 2,560 | | 21 | 2,712 | | 22 | 2,872 | | 23 | 3,040 | | 24 | 3,216 | | 25 | 3,400 | | 26 | 3,592 (unconfirmed) | | 27 | 3,792 (uncomfirmed) | | 28 | 4,000 (uncomfirmed) | | 29 | 4,216 (uncomfirmed) | | 30 | ------- (unknown) |
Also... Waru gain from nurturing?
| Monster Level (after nurture) | Waru |
|---|
| 2 | 2 | | 3 | 3 | | 4 | 4 | | 5 | 10 | | 6 | 11 | | 7 | 12 | | 8 | 13 | | 9 | 14 | | 10 | 20 | | ... | ... |
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Level 11 gets 21 for nurturing, level 13 gets 23. I'd guess (level + 5*floor[level/5])
ed: [MENTION=1875]Tukkun[/MENTION];
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If there's no combinations listed for those monsters, then the only way you can get them is randomly through boxes, incubators, and maybe combining. Except Light Luminous, you can buy him at level 40. No, the monsters don't expire, they just stop giving you the effects.
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iAmFear Wrote:If there's no combinations listed for those monsters, then the only way you can get them is randomly through boxes, incubators, and maybe combining. Except Light Luminous, you can buy him at level 40. No, the monsters don't expire, they just stop giving you the effects. Tnx!
You just saved me A LOT of time
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Actually, is there any evidence of the monsters stop being combinable after their potentials expire?
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Tukkun Wrote:Actually, is there any evidence of the monsters stop being combinable after their potentials expire?
Huh? They shouldn't stop being combine-able, they should just stop giving you the effects.
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People should really stop worring about potential running out. From the high A+, S ranked mobs, most of us will be able to make them again, and for special mobs like the pipsqueakes you can just recombine the needed monsters.
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also playing other player monster give u waru too o.0
it seem to be base on rank instead level
C = 1 waru
B = 2
B+ = 3
A = 4
A+ = 5
S = 6
SS = 7
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