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Zelkova Wrote:Only Heroes and Nova have hypers right now in GMS. (Phantom, Aran, Evan, Mercedes, Luminous, Kaiser, AB)
Yeah, but the Hyper skills listed in the patch data Fiel extracted are only limited to Aran, Mercedes and Phantom. Unless they're already in the data, that's not even half of the classes that should have them.
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Link Wrote:Yeah, but the Hyper skills listed in the patch data Fiel extracted are only limited to Aran, Mercedes and Phantom. Unless they're already in the data, that's not even half of the classes that should have them.
Most of the stuff listed is Changed rather than New, so I'm pretty sure they're already in there.
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iAmFear Wrote:Most of the stuff listed is Changed rather than New, so I'm pretty sure they're already in there.
Oh, good point. I didn't even see the "changed" text. All I saw were the names. lol
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- Cute pet
- Cute NPC
- Some nice NX overalls
- New cards
Barely anything to see really. Well it seems they made cards/familiars for Hellysium monsters, considering GMS already has both systems, I see no reason not to get this, though they prolly will implement it in separated patch from KMS's updates (anniversay maybe?)
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Any word on what that Magnus familiar does?
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Zerard Wrote:Any word on what that Magnus familiar does?
I think familiars in JMS no longer do anything of themselves. They get potential, which is random.
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Zerard Wrote:Any word on what that Magnus familiar does?
Nothing, because JMS no longer has those special effects. Nexon JP replaced them all with potential. Familiars went from being cool to being a rich man's game. Thankfully, all familiars registered to your Monster Book before the changes occurred still retain their special attributes. Unfortunately, any new ones you get will never have those effects.
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Link Wrote:Nothing, because JMS no longer has those special effects. Nexon JP replaced them all with potential. Familiars went from being cool to being a rich man's game. Thankfully, all familiars registered to your Monster Book before the changes occurred still retain their special attributes. Unfortunately, any new ones you get will never have those effects.
Oh, lol. In that case, I hope NexonAM never bring these over. :f6:
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Zerard Wrote:Oh, lol. In that case, I hope NexonAM never bring these over. :f6:
If they bring them over it doesn't necessarily mean that they won't have their own effects, considering the familiar potential system was never added in GMS.
As for the patch...how was this 60mb?
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Link Wrote:Nothing, because JMS no longer has those special effects. Nexon JP replaced them all with potential. Familiars went from being cool to being a rich man's game.
Zerard Wrote:Oh, lol. In that case, I hope NexonAM never bring these over. :f6:
Quote:Familiars went from being cool to being a rich man's game.
Quote:a rich man's game.
Yeah...I think it's a guarantee this is coming to GMS.
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Abysseon Wrote:Yeah...I think it's a guarantee this is coming to GMS. 
Well... a man can dream hope, yes?
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Link Wrote:Nothing, because JMS no longer has those special effects. Nexon JP replaced them all with potential. Familiars went from being cool to being a rich man's game. Thankfully, all familiars registered to your Monster Book before the changes occurred still retain their special attributes. Unfortunately, any new ones you get will never have those effects.
What happens if you had a card from before the change, and then got a second card of it after the change? Does it overwrite the original effect for potential?
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Untradeable Wrote:What happens if you had a card from before the change, and then got a second card of it after the change? Does it overwrite the original effect for potential?
Nope. It's just coded to increase the vitality.
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So if you had a card before the change, do you have just the card's effect's from before or also have the potential? Because that would be way too OP. . .
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Person Wrote:So if you had a card before the change, do you have just the card's effect's from before or also have the potential? Because that would be way too OP. . .
if you have a card into the monster book before the change, it doesn't come with potential and you can't give it potential either.
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So what exactly would be the point of getting higher lvled familiars now? Just appearance? If so, did they remove the requirement that you be at least the lvl of the monster whose familiar you use?
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Person Wrote:So what exactly would be the point of getting higher lvled familiars now? Just appearance? If so, did they remove the requirement that you be at least the lvl of the monster whose familiar you use?
I think the level of the Familiars might still have an effect to the potency of Potential. Also, the level requirement still exists.
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Person Wrote:So what exactly would be the point of getting higher lvled familiars now? Just appearance? If so, did they remove the requirement that you be at least the lvl of the monster whose familiar you use?
They still attack, and they still can't hit anything higher level than themselves.
High level boss cards also have their own potential tier that nothing else does (They added a 5th recently and gave it only to boss cards).
I've seen Cygnus Familiars do an upwards of like 300k or so to the entire map whenever it attacks. No, not amazing, but it's still 300k more damage than you had before.
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Polantaris Wrote:They still attack, and they still can't hit anything higher level than themselves.
High level boss cards also have their own potential tier that nothing else does (They added a 5th recently and gave it only to boss cards).
I've seen Cygnus Familiars do an upwards of like 300k or so to the entire map whenever it attacks. No, not amazing, but it's still 300k more damage than you had before.
Only 300k?
On my phantom, my Cygnus familiar easily did 600k+, GMS mind you.
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Untradeable Wrote:Only 300k?
On my phantom, my Cygnus familiar easily did 600k+, GMS mind you.
Maybe it's 600k...I honestly don't remember. I know that it was a good amount of damage considering it's completely free damage.
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