Mandalay Wrote:Hmm...What happens if you already AEE'ed something to, say, 1 star? Are you able to "mix" AEE'ing and MEE'ing an item? If you used AEE for Star 1, but MEE'ed the rest, would that just mean you'd be lacking 17 main/2nd stat at the very end?
Mhm, that's what happened to the guy I mentioned in the first post, here's the item I was talking about specifically:
If you are enhancing a weapon with over 200 attack, is it worth it to MEE over AEE if you are only shooting for 8~ stars? I understand there is a large stat bonus from MEEs, but considering AEEs would give you 5 attacl per star, I'm wondering if that extra stat is really worth the loss of attack.
CrazyForDex Wrote:Lol MEEs spell the death of regular enhancements.
If you are enhancing a weapon with over 200 attack, is it worth it to MEE over AEE if you are only shooting for 8~ stars? I understand there is a large stat bonus from MEEs, but considering AEEs would give you 5 attacl per star, I'm wondering if that extra stat is really worth the loss of attack.
I'd go with the 5-star EE scroll on the weapon, then start MEE'ing from the 6th star on. Really curious how there isn't an ss of a weapon being MEE'd.
Heero Wrote:I'd go with the 5-star EE scroll on the weapon, then start MEE'ing from the 6th star on. Really curious how there isn't an ss of a weapon being MEE'd.
Probably depends on your attack vs mainstat. But I believe that for almost everyone, 17 allstat is worth more than 5 attack.
SaptaZapta Wrote:But I believe that for almost everyone, 17 allstat is worth more than 5 attack.
Well, also depends how many other MEE'd/Tempest equips you have... if you're only getting through the first few MEE stars you could be pushing towards +1000 stats without a huge attack increase, and that does weigh in favour of +atk again.
MEEs have made me not too excited about +5 star EEs though :/ I guess they're good for weapons.
Stereo Wrote:Well, also depends how many other MEE'd/Tempest equips you have... if you're only getting through the first few MEE stars you could be pushing towards +1000 stats without a huge attack increase, and that does weigh in favour of +atk again.
MEEs have made me not too excited about +5 star EEs though :/ I guess they're good for weapons.
Heero Wrote:Really curious how there isn't an ss of a weapon being MEE'd.
I've seen a few weapons that have been MEE'd, but for my purposes, it seems pretty useless to post them because I don't know what stats they started out with, so it'd be difficult to differentiate MEE stats from stats because an item is above average (like additional options) or scrolling, because there's like 3 different ways of perfectly scrolling an item 20% (All Stats+3, ATK/MATK+5), 50% (All Stats+5, ATK/MATK+5), and 70%/90% (All Stats+3, ATK/MATK+9), except that DBG from my last post, which was like hitting the jackpot for me, though I wish they took more screenshots of it, weapons might start gaining attack earlier than 6 stars, but I'd have no way of knowing.
But, if you'd like to see them anyway:
Also, in case you guys are unaware, while the massive bonuses of Miraculous Enhancements are probably reward enough, if we get the Hephaestus Challenge Event, which is where the MEEs came from (but we could get MEEs without the event, which I think is pretty likely), if you manage to get an level 110+ item to 13 stars, you get a time limited All Stats+13, ATK/MATK +13 medal and a random Tyrant equip (keep in mind that protection scrolls/shielding wards only work to the 12th star).
iAmFear Wrote:you get a time limited All Stats+13, ATK/MATK +13 medal
WHY?
I mean, the random tyrant equip makes up for it, but still, WHY? I've been dying for a medal to replace my Time Traveler. I mean, with all the crazy equips we have now it is about time to make and release some good perma medals and badges that aren't impossible to get.
iAmFear Wrote:You get a time limited All Stats+13, ATK/MATK +13 medal and a random Tyrant equip (keep in mind that protection scrolls/shielding wards only work to the 12th star).
Yeah I think I'd just drop the medal as soon as I got it. I couldn't stand seeing that thing expire.
I was actually thinking that the MEEs might work just like (A)EEs on weapons plus their bonuses; using that DBG I worked 105 + 3 + 3 + 3 + 3 + 3 = 120, 120 + (3 + 6) + (3 + 7) = 139. Of course this doesn't jive with the 143 that the DBG ends up with, but an 8 + 9 would get it there, but that doesn't fit the formula. A fun little puzzle indeed, a look at the other equips and guessing might get a clearer picture, but it would still be a guess due to the variables you already mentioned.
Chilly Wrote:I was actually thinking that the MEEs might work just like (A)EEs on weapons plus their bonuses; using that DBG I worked 105 + 3 + 3 + 3 + 3 + 3 = 120, 120 + (3 + 6) + (3 + 7) = 139. Of course this doesn't jive with the 143 that the DBG ends up with, but an 8 + 9 would get it there, but that doesn't fit the formula. A fun little puzzle indeed, a look at the other equips and guessing might get a clearer picture, but it would still be a guess due to the variables you already mentioned.
I considered that too, but I threw it out for whatever reason, but you're right on the money, and it seems weapons gain one extra attack on the 6th star. Mystery solved? ^^
The first part, 기존오르는 공격력, means existing attack bonus, I believe, as in, what you'd normally get from an enhancement. This means that there's no choosing between the attack bonus of a normal enhancement, or the stat bonus of a Miraculous Enhancement, because the Miraculous Enhancement will give both! Though the stat bonus is lower. Potentially, I'm misunderstanding what he's saying though, L> translator?
Takebacker Wrote:Enhancing things that aren't a weapon is a retard move to begin with. I only have 1 on all my s'hit.
If you're telling me you have 8+ enhances on all your non-weapon items, you're hilarious.
Oh god no I'm not THAT bad, I just have a few equips with around 4 enhances (My overall, namely because of the defense. I'm weird like that.) But I'm just being a stat whore and saying that even ONE star is a LOT of wasted stats because it wasn't enhanced with an MEE.
Justin Wrote:Oh god no I'm not THAT bad, I just have a few equips with around 4 enhances (My overall, namely because of the defense. I'm weird like that.) But I'm just being a stat whore and saying that even ONE star is a LOT of wasted stats because it wasn't enhanced with an MEE.
I'm only missing out on ~200+ stats from having everything 1 starred. No big deal.
That's not an anviled sword. As you may recall, with the new additional options, equips that drop may also vary in level, however, that Dragon Claymore, though it's 140, gains the stats of a 110 item, I don't want to say, "Like it's supposed to," but, well, yeah, like it's supposed to, it's a 110 item after all or it used to be, not that the user did anything to change it to be 140, but it's a 110 item but you have to be 140 to equip it, and I'll just leave it at that.
Gains 9 stats instead of 8, as I thought it would, which is surprising, looks like I was wrong about 110 items, maybe. Has anyone scrolled a Nova whatever to one star and calculated the increase in stats? It could be that they just vary in stats, sometimes, though.
Btws, off the topic of MEEs, man I have got to stop going off topic, potential is based on the current item level, allowing for stuff like this:
Spoiler
That's a level 130 version of the 110 Pirate (Canopus) Gloves, and they've got Decent SE, best part, completely tradeable still. (Except his, because, you know, the item lock and all)
But I saw a level 70 pair of Half Earrings with 9% of something I can't remember now. Hmm, I'm guessing the tier is still the same, but the new levels fulfill the level requirements for certain potentials, for example, 30%/40% Boss Damage at Unique/Legendary for 100+, Decent Skills, of course. It's not like they just don't exist for levels under their requirements, and that's why you can't get them on lower leveled equips, no, like, Decent Skills are defined for all level ranges, from 1~10, 11~20, all the way up to 191~200, it's just the level requirement that stops you from getting Decent SE on a level 10 glove. So, I guess a visual example is in order:
In the data it'd be something like Potential ID, then a number representing a level range, and what it does, but approximately, I can describe it as:
Potential: Decent SE
Required Level: 120
1 (meaning level 1 to 10): Enables Decent Sharp Eyes
2: Enables Decent Sharp Eyes
...
10: Enables Decent Sharp Eyes
11: Enables Decent Sharp Eyes <- This is the level 101 to 110 range. Technically, I'm guessing we're still here.
12: Enables Decent Sharp Eyes
...
20: Enables Decent Sharp Eyes
We're still in Range 11, but the glove is 130, which means it fulfills the level requirement, but it's still 110, technically, but that's fine, because there's an effect for 110 gloves, which is just to give you Decent SE, which it can do, because it fulfills the level requirement by being 130.
But then, why doesn't it show up on lower leveled gloves? Does it roll for Decent SE and the game just goes, no, it's not high enough, try again?
I guess, if we get level 65 pants that are actually level 80 without Decent HB, we'd know. But wait, it's hard to prove something based on not having something happen based on chance, because you could just be really unlucky...
But then, reduced levels actually show up as a stat line, like "Equip Level Requirement: -x", while increased levels are just... like there, so maybe that's a significant difference.
Oh wait, what I was looking for is an item that crosses tiers, like level 60 pants that are level 80, but with 2/4/6% stats. Oh wait, I think only 80~110 stuff is capable of having level fluctuations. Tricky, Nexon.
Eh, whatever, you guys don't care about this, you're just happy there's tradeable Decent Skill items, which is very nice. They might not be common, but it's still good.
Well, maybe, it looks like it's from an earlier version of the new equip description UI, which I'm not sure was in the live server, so maybe this is Tespia, I dunno, but I doubt it's Tespia.
iAmFear Wrote:Hmm, I'm guessing the tier is still the same, but the new levels fulfill the level requirements for certain potentials, for example, 30%/40% Boss Damage at Unique/Legendary for 100+, Decent Skills, of course.
This is slightly off-topic, but now that you bring it up, 30%/40% BD is restricted for items higher than level 100? I didn't think this was the case since I looked at the Potential Thread just a few days ago and it didn't mention it there. Of course, that thread is pretty out of date. I only ask because I was considering purchasing a Level 84 3rd UWG Shield over a VIP for cost savings when using Lite scrolls to Protect/Guard/etc.