KMST 1.2.460 - Xenon
#21
hadriel Wrote:I wonder if it forces you to add AP into all the stats, or if those from eq would be counted. And I'm very curious about the damage formula and etc. mechanics.

Hadriel

yes it auto allow u 3 stats on ap system ..... [Image: dz1S8.jpg]
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#22
Pirate and thief?
But I see Bowman AND Pirate strings on weapon...
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#23
Why do alot of Xenons skill have cats in them o.O
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#24
Those 4th job skills are pretty crazy looking. Some of the best looking skills in game, especially that ultimate.
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#25
bowman + mage combo: hey guys im here in no time!
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#26
Quote: Xenon uses STR- Stance , DEX - Resistance & LUK - Avoid .

Someone posted this on PPF, interesting mechanic.
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#27
More 4th job skills in action:
[video=youtube;JUm1rMFRjEQ]http://www.youtube.com/watch?v=JUm1rMFRjEQ[/video]
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#28
Killmeplsok Wrote:Someone posted this on PPF, interesting mechanic.
so theyre all actually 1 main stat? i mean full luck means 50% luk and 50% str etc? then the mosyt effective looks like luk or str
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#29
Gotta head to work. I'm off.
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#30
DAT FUCKN OVERBOARD RUSH
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#31
byakugan Wrote:Once this job is in GMS, JETT will be nothing but a poor joke.

Already a joke, just a Link Skill mule.
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#32
so im assuming the scythe girl is someone xenon is chasing, as its a multiple time boss fight
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#33
This job explains a lot about the additional options, doesn't it? In theory it'd also mean that allstat% would be the way to go for this character and I'm off to reserve an IGN!
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#34
베릴, aka Belil/Beryl really seems like an re-appearing enemy.
And she learns ONE extra attack at the last battle.
Rockets.

Well, genius and better than nothin'n.

Francis gets beaten up again, yadda yadda yadda...

Wait, is that base underwater?
UNDER AQUAROAD?
WOW. TWIST. OLIVER TWIST.
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#35
Rith Wrote:so theyre all actually 1 main stat? i mean full luck means 50% luk and 50% str etc? then the mosyt effective looks like luk or str

I don't get your second sentence, anyway if it works like that and 100% Resistance is possible, adding DEX could be OP as pineapple.

Anyway, this could be a very smart move. 3 main stat, to get most out of it you MAYBE should just put 330 AP in each stat and cube all stat % all the way to hell.
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#36
Emblems, not just for Novas anymore. Only a matter of time before every class gets one just like with second weapons.
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#37
Making multiple stats the same for the damage range and attaching secondary effects to stats is a smart move which I hope they transfer over to every class.

And so soon again will the Str Mage rise from the ashes. Fusion Mace OP
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#38
Kabanaw Wrote:Making multiple stats the same for the damage range and attaching secondary effects to stats is a smart move which I hope they transfer over to every class.

And so soon again will the Str Mage rise from the ashes. Fusion Mace OP

You just said it yourself, secondary stats only give secondary effects so it'd be more appropriate to say that this change was geared towards additional options.
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#39
Curtiss Wrote:This job explains a lot about the additional options, doesn't it? In theory it'd also mean that allstat% would be the way to go for this character and I'm off to reserve an IGN!

statistically almost no.

for example compare 6% all stat vs 6% specific sat(ill use luk for example)

in the end your stats are 4/23/4/999(assuming u no pump hp) but for calculation purposes, ill use 0/0/0/1000 for example
with the other build like 500/0/0/500 as the other guy

6% luk on guy 1 gives a bonus of 60 points in luk
6% all stat on guy 2 gives 30 ap to each stat so in the end, you didnt gain much.

% potential doesnt affect + stats is the only reason why theres no "real" advantage to technically go all stat.
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#40
I think he means... 6%all vs 6%luk, 6%all would obviously be better assuming the damage formula is something like:

DMG = WA*multiplier*[K*(STR+DEX+LUK)]

Again this is an assumption that all 3 stats contribute equally to damage output. We need numbers! Also note that auto-assign puts all the AP equally amongst the 3 stats.

Hadriel
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